Support for Foreign Last Names?

Post » Fri Nov 27, 2015 9:49 am

Sound good to me!

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Yvonne
 
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Post » Fri Nov 27, 2015 9:16 am

I'm from GERMANY and I'm German. And I play this game in German. But the setting of the game is Boston NOT GERMANY. Yes the game is dubbed in German but the setting is still in the USA. The German localisation didn't change the place of the game. It would be annoying if they replace the English names with German ones because I want to give my character a English first name... Because the setting of the game is in the USA and not in Germany.

This are last names... how many people in the USA have German FIRST names?

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Ells
 
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Post » Fri Nov 27, 2015 7:55 am

I'm sure I will be getting lots of sirs or ma'ms because I usually like to include last names with my character names and I'm pretty sure they only recorded 2000 first names.
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evelina c
 
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Post » Thu Nov 26, 2015 10:09 pm

I'm going need to drag out my beating stick from wherever I put it.

What I am saying is that if you wish to play in a game with names common to your country but no the US, don't whine over it being unfair. If you want an English name, just play the basic English dub. But some people are more comfortable playing these games in their native tongue with native names. I'm done discussing this with you because you keep failing to grasp my point. I've explained it in the most basic format possible and you still keep missing it. There is nothing more I can do for you.

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danni Marchant
 
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Post » Fri Nov 27, 2015 1:29 am

Actually, they're. My name's Daniele but every anglophone insist on calling me Daniel.

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Juanita Hernandez
 
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Post » Fri Nov 27, 2015 8:42 am

Seems to suggest surname rather than forename IMO. As I said yesterday:

By referring to him as 'Mr. Howard' it suggests a surname is preferred over a forename IMO, as aside from Howard being Todd's surname, you wouldn't address John Smith as 'Mr. John,' but rather 'Mr. Smith.' Mr. or Mrs. First Name just sounds flat-out wrong.

If that is the case, it'd be good if you could enter both your forename + surname at character creation, however Codsworth would only use the surname for dialogue (could either be separate input boxes during character creation or simply the last word separated by a 'space'). This would also work when referring to your wife/husband as 'Mrs./Mr. Smith' for e.g.

(for some reason seeing only a forename or surname listed on the Pip-Boy looks a bit odd to me; as though it's lacking information/too impersonal - But that's probably just me!)

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Claire
 
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Post » Thu Nov 26, 2015 11:27 pm

It doesn't matter what my name is, my voice has already been decided.

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Kim Kay
 
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Post » Fri Nov 27, 2015 1:49 am

But this still don't change the setting... the German dub don't translate Boston as Hamburg for exemple... All characters in the game keeps their English name. Moira Brown is still Moira Brown. She is not changed to 'Maria Braun' for exemple. Why should I be forced to play the English dub just because I want fitting names for the setting?

Family names wouldn't make much sense... would you name your character ingame after your last name? I don't think the most people would do it...

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Dorian Cozens
 
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Post » Fri Nov 27, 2015 2:24 am

German here.

I think what he means is that nobody, absolutely NOBODY in Germany would want what you described.

Setting is in the US, people here want English names.

Simple as that.

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TOYA toys
 
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Post » Fri Nov 27, 2015 11:04 am

I always name my characters with both a first and last name.

From what I understand, Codsworth is the only character who will refer to you audibly by name and in the servant role the formal 'Mr./Mrs.' have been chosen. If it was intended to be the first name why didn't Todd Howard simply name his character Todd? I don't assume he goes by 'Howard'

to his friends and as said 'Mr. First Name' sounds ridiculous.

This is exactly why I think you should be able to name your character with both a first and last name. Though the fist would never be voiced, it might well still turn up in written form. The surname would be voiced by Codsworth as it was in the demo, where it sounds much more appropriate if using the Mr. prefix.

As I said in my comment above, I don't think either a single first or second name alone works for me; you need both IMO. Look at the assassin's notes in Skyrim; a simple 'Kill John' sounds rather silly, as does 'kill Smith,' it really has to be both together to sound remotely realistic unless the character has an unusual name (in which case it wouldn't be on the list anyway). Also having both means that they can be used contextually, either independently or together where appropriate, for e.g.:

"Assassination contract for the human, John Smith. Last seen in..."

Codswoth - "Good morning Mr. Smith. Anything I can help you with?"

Player - "I'm looking for my wife's diary," or "I'm looking for Nora's dairy."

Codsworh - "Very well, sir. I believe Mrs Smith kept her journal in the top drawer of the bedside table."

etc.

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Alexander Horton
 
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Post » Thu Nov 26, 2015 10:44 pm

Of course this would be better... but this isn't going to happen. There was just one field 'Name' in the character creation.

And why Todd Howard used Howard as name? Maybe Todd isn't on the list and he wanted to show the feature?

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Tasha Clifford
 
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Post » Fri Nov 27, 2015 1:45 am

Stop poking the dead horse. It wont ever jump again. ;)

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Gemma Archer
 
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Post » Fri Nov 27, 2015 8:31 am

Language does not affect names. The surname Smith for example is the same in Germany as it is in Poland.

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Jonny
 
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Post » Thu Nov 26, 2015 8:29 pm

Apparently Nguyen is actually https://en.wikipedia.org/wiki/List_of_most_common_surnames_in_North_America#United_States, so we might very well see it in-game.
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Kelvin
 
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Post » Fri Nov 27, 2015 3:42 am

I really hope my RL name is available.

If not, I'll just go with Claude.

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dean Cutler
 
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Post » Fri Nov 27, 2015 8:54 am

I think you're missing the point, man. Thure would want to use an English name to roleplay the setting, therefore so would the majority of foreign audiences, as he represents the majority... because he's on the internet or, something...

It's a complex idea, just... trust me, he's on to something here.

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yessenia hermosillo
 
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Post » Thu Nov 26, 2015 9:06 pm

Todd's a pretty common name isn't it? Plus besides, I'd have thought he'd have made sure of its inclusion even if not common enough (I know I would have, were I in his position :P).

Doesn't matter if there's not a separate box, it'd be easy to separate the two with a space. So simply entering 'Todd Howard' would do it. This would also allow for middle names and more 'creative' names without breaking anything (i.e. game would just use the last word as the last name, excluding any others before in terms of voice), e.g. Psycho Smith, or John 'Psycho' Smith would still produce Mr. Smith. People could then have their unusual/unique first name which would/could appear written at times (+ displayed on the Pip-Boy), along with their more common/generic voiced surname, for e.g. Aiken Jones or Mutant-basher Wilson - Best of both worlds IMO and not exactly hard to implement.

I agree that just a surname alone seems odd, but to me so does just a forename, especially odd in the Mr./Mrs. context. Do you not think that 'Mr. First Name' sounds off/incorrect?

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Lizbeth Ruiz
 
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Post » Fri Nov 27, 2015 7:58 am

If you don't seperate them in the box and just write 'Todd Howard' the game will not different between first and last name. The game will tread it as a single name.

Of course it sounds strange in this context... but we spoke about a Mr Handy... they are allways strange. And really... if you see a game with the box 'Name:' would you use a personal or a family name? I think the most people use personal names than family names.

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marina
 
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Post » Thu Nov 26, 2015 10:38 pm

It does, in a way. Usually over a longer period of time. Names of famous historical figures are often different in foreign languages and even regular people change their names to better fit the language of the place they live in (because the original is unpronounceable for non-natives, for example). In fact, I usually introduce myself using the English translation of my first name when I'm in an English-speaking country just to make it easier for people.

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josh evans
 
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Post » Thu Nov 26, 2015 8:28 pm

How do you know this? Would be an incredibly simple piece of code to write. Given they've gone to the bother of doing all the voice-work and it is *just* for Mr. Handy I'd image they'd have put a fair amount of thought into how it's going to sound.

Assuming they wanted/were expecting a first name, I don't they'd have included the Mr. prefix. Would have made a lot more sense to just say the name, having quickly realised that 'Mr. First name' sounds off. If it sounds wrong, which it does, that kind of defeats the whole point of it IMO. If other characters were voiced too, I could understand Mr. Handy being a bit odd, but it was done specifically for him so should be right.

As you say though entering just a surname would be an unusual choice.

Game's still a WIP at this stage, some things might still not be implemented.

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Marilú
 
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Post » Thu Nov 26, 2015 10:45 pm


They managed to have NPCs that could tell the difference between first and last name in Daggerfall. I find it kind of hard to believe that they wouldn't be able to program something like that here.
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Isaac Saetern
 
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Post » Fri Nov 27, 2015 12:48 am

Some people... Getting in a tizzy of such little things...
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Gracie Dugdale
 
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Post » Thu Nov 26, 2015 8:36 pm

Here is a thought [honest thought too]...

Mods will exist on PC/Xbox/possibly PS4. One would think that someone can make a mod that overrides the PC's spoken dialog with user supplied samples. All they would have to do is read the prepared script, carve up the samples into named files, and install them. Then the PC sounds like the player. :clap:

*In practice though, it's more likely that someone might upload voice replacer mods featuring a set of voices to pick from.
**Though more likely, this is still very unlikely.

What would be VERY NICE on Bethesda's part, would be to include the PC's voice files as optional in the game's installer; and provide a second ~separate installer [or option in the main one] that will install or remove just the PC voice files. This would save the user a lot of hard drive space if they preferred not using the provide voice for their PCs. It would also allow them to change their mind later, without having to reinstall the game.

*Bethesda could even optionally install the files in-game [at player request], if they are not installed.

____________

A more feasible mod, might be additional sets of more names; by character impersonators; that do their best to match the official NPC voices. The mods would update the list of recognized names.

If they wanted, they could ask and the forum would provide the top 1000 ~missed names, not in the game; and added with any future DLC. :wink:

(Though it's probably not that simple ~at all. I'd be shocked if it was usually a straight name replacement, and not a full line with the custom name. But maybe it is...)

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GLOW...
 
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Post » Fri Nov 27, 2015 11:49 am

No it's not easy. What for exemnple if the player use 'John Henry' as name? This don't mean Henry is his family name. His could be his second personal name too. The game can't differente between Second names and family names. If the devs would want to include family names they would make two fields. One for the personal name and one for the family name.

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Stephanie Valentine
 
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Post » Fri Nov 27, 2015 7:37 am

I really hope they do include foriegn last names in the foriegn versions since my last names French even through I'm fourth/seventh generation Australia since if they do include popular foriegn name in different localities we can include them in the English editions (U.S, Australia, British, etc) of course it might sound a bit out of place but hey it would be interesting.

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Crystal Clear
 
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