So what if we try to design effects for armor ? Here is how I would imagine it at 05:30 in the night with a tired mind, so I know you can do better, I will start with heavy armor
Heavy Armor: What I′d like to see in general when I wear heavy armor that it feels heavy and cumbersome and not cut out for acrobatics or magic, but great for soaking up damage up front.
- Helmet: The heavy helmet is obstructive and it′s hard to make it fit comfortably on the head, -10% steadiness of an arrow strung on a bow by someone wearing a heavy helmet & the heavy helmet does not sit well on the head so there is a 10% chance of losing it during a roll, it also decreases magical potency and sneaking ability by 5%.
- Cuirass: The heavy cuirass weighs the user down decreasing jumping height by 10% and it pinches and cuts the user during rolls damaging him by 3% of his total health, it also obstructs the arms decreased magical potency by 10% and sneaking ability by 10%.
- Greaves: The heavy Greaves weigh the user down and obstructs use of the legs decreasing jumping height by 20% and it pinches and cuts the user during rolls damaging him by 2% of his health, it also decreases magical potency by 5% and sneaking ability by 15%.
- Gauntlets: The heavy gauntlets decrease the grip an archer has on his arrow decreasing the steadiness of an arrow strung with the heavy gauntlets on by 20%, they are also very obstructive to magic decreasing magical potency by 15% and decreases ones sneaking ability by 10% as the user creates extra much noise supporting his weight on nearby objects and walls with his hands as he sneaks. Wearing heavy armour gloves allows the wielder to be more reckless with his weapon increasing physical damage dealt by 15% with a melee weapon and damaged decreased when you parry with a weapon by 20%.
- Boots: The heavy boots make the user especially loud decreasing sneaking ability by 60%, it also decreases magical potency by 5%. They allow the wearer to hold a firmer stance reducing damage while blocking with a shield by 30%
- Shield: The heavy shield is big and clunky, when you wear a shield your sneaking ability is decreased by 40%, jumping height is cut by another 20% and you can no longer roll and it obstructs your other arm decreasing magical potency with it by 20%
With this the base differences in a full suit of heavy armor minus the shield would be.
Pros:
- Of course heavy armor would provide a lot more defense than any other type of armor.
- 15% more physical damage with a melee weapon.
- 20% less damage taken while blocking with a weapon.
- 30% less damage taken while blocking with a shield. (remember it is still quite a bit more than the blocking with weapons thing since shield will in the base reduce damage by a lot more than weapons)
Cons:
- 100% decrease in sneaking ability.
- 40% decrease in magical ability.
- 30% less jumping height.
- 30% less steadiness with arrows.
- 5% of total health taken if you roll (don′t like to see people fully clad in heavy armor rolling around, but I figured 5% would be mean enough (only 20 rolls to kill you with full health) without taking into count that you also just generally lose health in combat and rolling is supposed to take you out of a pinch, so I decided only to have it 5%)
Now it′s not perfect but it′s at least something I think. I′m not picking on heavy armor users here BTW, I intend to be one come Skyrim and I feel the pros to the heavy armor outweigh the cons since most of the cons only touch the subjects your general heavy armor fighter should not be good at in the first place (such as sneaking and tumbling around like a circus monkey) and I had imagined light armor boots would like soften the padding so those who endorse the idea of the 2 handed weapon user in heavy armor trying to sneakily explore a dungeon with his light armor boots would only have -40+20=-20% to their sneak, but then add a shield and it′s back up to making you sneak 60% worse, and such. Not perfect but you can′t please every aspect of character archetypes. Since I′m tired I′m gonna leave this thread like this and see what you guys make of it, do you like the idea of splitting up what each armor does like this or do you think this would be too hard to do right ? Do give your own ideas and I may try to finish my opening post sometime later after some good sleep.