1) Do the NPC's also get new spells to use in battle? Or just the PC?
2) Are the spells balanced to OOO? (Just plain OOO. No MMM, FCOM or Deadly Reflex) If not, what are the recommended ini tweaks?
SetGS fNPCBaseMagickaMult 2.5 ; Sets the amount by which NPCs have their base magicka ; multiplied to conpensate for the fact that ; they're so stupid (v: 1.5)
Active Mod Files:00 Oblivion.esm01 TR_OoT_Main.esm02 All Natural Base.esm [Version 1.0]03 Cobl Main.esm [Version 1.73]04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]05 Mart's Monster Mod.esm [Version 3.7b3p3]06 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3]07 Armamentarium.esm [Version 1.35]08 Kvatch Rebuilt.esm09 Better Cities Resources.esm [Version 4.8.3]0A Progress.esm [Version 2.2]0B Unofficial Oblivion Patch.esp [Version 3.3.3]0C Oblivion Citadel Door Fix.esp0D DLCShiveringIsles.esp0E Unofficial Shivering Isles Patch.esp [Version 1.4.0]0F Better Cities .esp10 LoadingScreens.esp11 All Natural.esp [Version 1.1]12 All Natural - SI.esp [Version 1.0]13 AN Scripts.esp14 Enhanced Water v2.0 HD.esp++ Enhanced Water v2.0 HD - SI Addon.esp [Version 0.1]++ Symphony of Violence.esp15 MIS Low Wind.esp16 Rainbows.esp17 All Natural - Real Lights.esp [Version 1.1]18 WindowLightingSystem.esp19 Akatosh Mount By Saiden Storm.esp++ Item interchange - Extraction.esp [Version 0.78]1A Enhanced Economy.esp [Version 5.1]1B FF_Real_Thirst.esp1C DropLitTorchOBSE.esp [Version 2.4]1D Duke Patricks - Friendship Ring For Companion Detection.esp [Version 1.8]1E FormID Finder4.esp1F Map Marker Overhaul.esp [Version 3.8]20 Map Marker Overhaul - SI additions.esp [Version 3.5]21 Enhanced Hotkeys.esp [Version 1.4]22 DLCHorseArmor.esp23 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6]24 DLCOrrery.esp25 DLCOrrery - Unofficial Patch.esp [Version 1.0.4]26 DLCVileLair.esp27 DLCVileLair - Unofficial Patch.esp [Version 1.0.6]28 DLCMehrunesRazor.esp29 DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5]2A DLCSpellTomes.esp++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]2B Adonnays Elven Weaponry for NPCs.esp2C DLCThievesDen.esp2D DLCThievesDen - Unofficial Patch.esp [Version 1.0.7]2E Cobl Glue.esp [Version 1.73]2F Cobl Si.esp [Version 1.63]30 FF_Real_Thirst, Cobl.esp++ Cobl Tweaks.esp [Version 1.73]31 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]32 OMOBS.esp [Version 1.0]33 OMOBS_SI.esp [Version 1.0]++ Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp34 OOO 1.32-Cobl.esp [Version 1.72]35 Mart's Monster Mod for OOO.esp [Version 0.9.9MB3]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]++ Mart's Monster Mod for OOO - LessReaversInGates.esp [Version 0.9.9MB3]++ Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.7b3p3]36 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]++ Mart's Monster Mod - Friendlier Factions OOO.esp [Version 3.7b3p3]37 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]++ ArmamentariumLL4OOO.esp [Version 2.01]++ ArmamentariumLLMagicOOO.esp [Version 1.35]38 LoadingScreens-OOO.esp++ MMM-Cobl.esp [Version 1.73]39 Kvatch Rebuilt.esp++ Kvatch Rebuilt - OOO Compatibility.esp3A Kvatch Rebuilt Weather Patch.esp3B The Ayleid Steps.esp [Version 3.4]3C TR_Stirk.esp3D DLCBattlehornCastle.esp3E DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.5]3F DLCFrostcrag.esp40 Kvatch Rebuilt_Frostcrag Reborn.esp41 FrostcragRebornCobl.esp42 Knights.esp43 Knights - Unofficial Patch.esp [Version 1.1]++ Mart's Monster Mod for OOO - Knights .esp [Version 0.9.9MB3]44 The Lost Spires.esp45 AFK_Weye.esp [Version 2.2.COBL]46 MannimarcoRevisited.esp47 MannimarcoRevisitedOOO.esp [Version 0.1]48 road+bridges.esp [Version 4.5.8]49 xuldarkforest.esp [Version 1.0.4]4A LostSpires-DarkForest patch.esp4B xulStendarrValley.esp [Version 1.2.2]4C xulTheHeath.esp4D XulEntiusGorge.esp4E xulFallenleafEverglade.esp [Version 1.3.1]4F LostSpires-Everglade patch.esp [Version 1.2]50 xulColovianHighlands_EV.esp [Version 1.2.1]51 xulChorrolHinterland.esp [Version 1.2.2]52 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4]53 xulBravilBarrowfields.esp [Version 1.3.2]54 xulLushWoodlands.esp [Version 1.3.1]55 xulAncientYews.esp [Version 1.4.3]56 xulAncientRedwoods.esp [Version 1.6]57 xulCloudtopMountains.esp [Version 1.0.3]58 xulArriusCreek.esp [Version 1.1.3]59 xulPatch_AY_AC.esp [Version 1.1]5A xulRollingHills_EV.esp [Version 1.3.3]5B xulPantherRiver.esp5C xulRiverEthe.esp [Version 1.0.2]5D xulBrenaRiverRavine.esp [Version 1.1]5E xulImperialIsle.esp [Version 1.6.6]5F xulBlackwoodForest.esp [Version 1.1.0]60 xulCheydinhalFalls.esp [Version 1.0.1]61 KvatchRebuilt-CheydinhalFalls patch.esp62 xulAspenWood.esp [Version 1.0.2]63 xulSkingradOutskirts.esp [Version 1.0.1]64 xulSnowdale.esp [Version 1.0.1]65 FrostcragReborn-Snowdale patch.esp66 SnowdaleOOOPatch.esp67 xulCliffsOfAnvil.esp68 OOOCliffsofAnvilPatch.esp [Version 1.0]69 NRB4+UL-II Patch.esp [Version 5.0.1]6A ImpeREAL Empire - Unique Forts.esp6B ImpeREALForts+LostSpires Patch.esp [Version 1.0.1]6C Better Cities - House price patch.esp [Version 1.0]6D Harvest [Flora].esp [Version 3.0.0]++ Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]++ Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]6E Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]6F HUD Status Bars.esp [Version 2.0.1]70 kuerteeInventoryIsABackpack.esp71 Enhanced Economy - House prices.esp [Version 1.0]72 RealisticFatigue.esp73 RealSleepExtended.esp [Version 2.5]74 SupremeMagicka.esp [Version 0.89]75 SM_ShiveringIsles.esp [Version 0.86]++ SM_DLCSpellTome.esp [Version 0.80]++ SM_OOO.esp [Version 0.89]++ SM_MMM.esp [Version 0.89]++ SM_COBL.esp [Version 0.86]76 SM_EnchantStaff.esp [Version 0.80]++ SM_UnlockSpells.esp [Version 0.70]++ SM_Scrolls.esp [Version 0.84]++ SM_SigilStone.esp [Version 0.83]77 SM Bounty.esp [Version 1.22c]++ CoblDeathFix.esp [Version 1.20]78 Duke Patricks - Combat Archery.esp [Version 3.6]79 Duke Patricks - Actors Can Miss Now.esp7A nGCD.esp7B nGCD Oghma Infinium.esp++ nGCD Skeleton Key.esp7C ProgressArmorer.esp [Version 1.0]** Let There Be Darkness - Cyrodiil + SI.esp** Let There Be Darkness - Knights.esp** Let There Be Darkness - Mehrunes Razor.esp** Let There Be Darkness - Thieves Den.esp** Let There Be Darkness - OOO.esp** Let There Be Darkness - Kvatch Rebuilt.esp** Let There Be Darkness - Lost Spires.esp** Let There Be Darkness - UL Colovian Highlands.esp** Let There Be Darkness - UL Lost Coast.esp** Let There Be Darkness - UL Brena.esp** Let There Be Darkness - UL Blackwood Forest.esp++ Item interchange - Placement.esp [Version 0.78]++ Item interchange - Placement for Frostcrag Reborn.esp [Version 0.78]7D Cobl Races.esp [Version 1.52]++ Cobl Races - Balanced.esp [Version 1.52]7E Better Cities Full.esp [Version 4.8.3]7F Better Cities - Unique Landscape Barrowfields.esp [Version 4.7.0]80 Better Cities - Unique Landscape Chorrol Hinterland.esp [Version 4.7.0]81 Better Cities - Unique Landscape Cheydinhal Falls.esp [Version 4.8.1]82 Better Cities - Unique Landscape Skingrad Outskirts.esp [Version 4.8.1]83 Better Imperial City.esp [Version 4.8.1]84 Better Imperial City FPS Patch.esp [Version 4.8.1]85 Better Cities - COBL.esp [Version 2.1]86 Better Cities - Unique Landscape Imperial Isle.esp [Version 4.8.1]87 Better Cities Full FPS Patch.esp [Version 4.8.1]88 Real Hunger, Cobl.esp [Version 1.6.1]** NRB4 Standard Road Record.esp++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]** All Natural - Indoor Weather Filter For Mods.esp [Version 1.1]89 Bashed Patch, 0.esp8A MergedMaps.esp
scn zzSMDetectLifeQuestScriptfloat fquestdelaytimefloat fDistanceref rItemBegin GameModeIf Player.GetTotalAEMagnitude DTCT <= 0 || SMDetectLifeOn == 3 If fQuestDelayTime != 0.5 Set fQuestDelayTime to 0.5 set fDistance to -1 Endif returnelse If fQuestDelayTime != 0.25 Set fQuestDelayTime to 0.25 Endif set fDistance to (Player.GetTotalActiveEffectMagnitude DTCT) * 21.3 set rItem to Apple set rItem to getFirstRef 69 1 while(rItem) If rItem.GetItemCount zzSMDetectLifeToken == 0 && rItem.GetDead == 0 && rItem.GetDistance Player <= fDistance rItem.AddItemNS zzSMDetectLifeToken 1 Endif set rItem to Apple set rItem to getNextRef loopEndifEnd
scn zzSMDetectLifeTokenScriptint isdeadranameint isundeadnameref rItemref shaderstring_var raceBegin OnAddlet rItem := GetContainerIf rItem.GetIsCreature == 0 let race := $ (rItem.GetRace) if eval (sv_Count "Aureal" race > 0 || sv_Count "Mazken" race > 0 || sv_Count "Seducer" race > 0 || sv_Count "Xivilai" race > 0 || sv_Count "Golden Saint" race > 0) let isdeadraname += 1 elseif eval (sv_Count "Zombie" race > 0) let isundeadname += 1 endifendIflet isdeadraname += rItem.CompareName "Clannfear"let isdeadraname += rItem.CompareName "Daedroth"let isdeadraname += rItem.CompareName "Herne"let isdeadraname += rItem.CompareName "Balrog"let isdeadraname += rItem.CompareName "Vermai"let isdeadraname += rItem.CompareName "Morphoid"let isdeadraname += rItem.CompareName "Atronach"let isdeadraname += rItem.CompareName "Hunger"let isdeadraname += rItem.CompareName "Jyggalag"let isdeadraname += rItem.CompareName "Mehrunes Dagon"let isdeadraname += rItem.CompareName "Scamp"let isdeadraname += rItem.CompareName "Daedra"let isdeadraname += rItem.CompareName "Sheogorath"let isdeadraname += rItem.CompareName "Xivilai"let isdeadraname += rItem.CompareName "Knight of Order"let isdeadraname += rItem.CompareName "Golden Saint"let isdeadraname += rItem.CompareName "Dark Seducer"let isdeadraname += rItem.CompareName "Gatekeeper"let isundeadname += rItem.CompareName "Undead"let isundeadname += rItem.CompareName "Banshee"let isundeadname += rItem.CompareName "Lich"let isundeadname += rItem.CompareName "Ghost"let isundeadname += rItem.CompareName "Wraith"let isundeadname += rItem.CompareName "Spectral"let isundeadname += rItem.CompareName "Shambles"let isundeadname += rItem.CompareName "Skinned Hound"let isundeadname += rItem.CompareName "Zombie"let isundeadname += rItem.CompareName "Eldritch"if SMDetectLifeOn == 0 let shader := zzLifeDetectedBrightelseif isundeadname || rItem.GetCreatureType == 2 || rItem.IsSpellTarget AbGhostNPC || rItem.GetVampire if Player.GetVampire || PCVampire > 0 || DetectLifeUndead let shader := zzSMShaderAzure endifelseif isdeadraname || rItem.GetCreatureType == 1 || rItem.GetIsRace Dremora let shader := zzSMShaderOrangeelseif((Player.GetVampire || PCVampire > 0) && rItem.GetIsCreature == 0) let shader := zzLifeDetectedVampireelseif SMDetectLifeOn == 1 let shader := zzLifeDetectedBrightelseif SMDetectLifeOn == 2 let shader := zzLifeDetectedendifIf rItem.GetDistance Player > zzSMDetectLifeQ.fDistance rItem.SMS shader sv_Destruct race RemoveMeElse rItem.PMS shaderEndIfEndBegin GameModeIf rItem != GetContainer let rItem := GetContainerElseIf rItem.GetDistance Player > zzSMDetectLifeQ.fDistance || rItem.GetDead rItem.SMS shader sv_Destruct race RemoveMeEndifEnd