[RELZ] Supreme Magicka, Thread 27

Post » Tue Mar 29, 2011 9:28 pm

@Xiran: Interesting, the setting was working for me in my tests. What value did you set it to? All the other different summon mode settings need to be disabled too. Also can you make sure you have OBSE19b fix. Apparently OBSE19 without the bug fix has some issues when used with supreme magicka.

@DWS: Its probrably been moved to SM Spell Levelling, and i missed removing that from the readme
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Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Wed Mar 30, 2011 1:57 am

@Xiran: Interesting, the setting was working for me in my tests. What value did you set it to? All the other different summon mode settings need to be disabled too. Also can you make sure you have OBSE19b fix. Apparently OBSE19 without the bug fix has some issues when used with supreme magicka.


How odd, I've tried again right now and it works perfectly! Can't explain why it didn't work before. The only difference since then is a slightly changed mod list. Anyway my battlemage is happy now. :)
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Donatus Uwasomba
 
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Joined: Sun May 27, 2007 7:22 pm

Post » Tue Mar 29, 2011 9:25 pm

...snipped..
@DWS: Its probrably been moved to SM Spell Levelling, and i missed removing that from the readme


SM Spell Levelling? Could you clarify please? I prefer to use Quest Award Leveller to level these spells, so is Supreme Magicka controlling the levelling of them or not? I would like to turn it off it is.

Thanks...
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Brooks Hardison
 
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Post » Tue Mar 29, 2011 9:55 pm

Supreme magicka does not as per the changelog.
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kirsty joanne hines
 
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Post » Wed Mar 30, 2011 9:12 am

compatible with Midas?
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sarah taylor
 
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Post » Wed Mar 30, 2011 12:00 pm

Supreme magicka does not as per the changelog.


The only thing I found in the changelog was this:
*0.76 - Added Quest Spell Levelling system where finger of the mountain and wizards fury spells will improve as you level up.

and then this:
*0.89 - Now requires OBSE 17, SM Spell Levelling feature has been expanded to affect abilities and added info on this feature above,

So if you have pulled this functionality out and put it into SM Spell Levelling, that is great, but it wasn't clear from your changelogs. :) And the readme does say that this is configurable in the ini, so I just wanted to confirm.

Thanks. I think we're good!
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Sophie Payne
 
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Post » Wed Mar 30, 2011 12:01 pm

@Johnny3Tears: Yes

@Andalaybay: Yes readme error should be fixed to avoid confusion. But its definatly in my 0.90 changelog but no matter.

0.90 : **snip ** Fixed a frame rate drop that occurs in certain mod setups, Fixed incorrect ini gameplay settings for magic regeneration, Spell Levelling has been ported into a separate mod and no longer exists in Supreme Magicka, All summons from any mod are now fully supported, UnlockSpells merged into the core esp and can be activated in the ini, Enchant Staff plugin now works and unenchanted staffs can no longer be used as weapons, **Snip**
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Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Wed Mar 30, 2011 6:40 am

@Johnny3Tears: Yes

@Andalaybay: Yes readme error should be fixed to avoid confusion. But its definatly in my 0.90 changelog but no matter.

0.90 : **snip ** Fixed a frame rate drop that occurs in certain mod setups, Fixed incorrect ini gameplay settings for magic regeneration, Spell Levelling has been ported into a separate mod and no longer exists in Supreme Magicka, All summons from any mod are now fully supported, UnlockSpells merged into the core esp and can be activated in the ini, Enchant Staff plugin now works and unenchanted staffs can no longer be used as weapons, **Snip**


Thanks SM - sorry for being a pest :) My vision isn't great and I found the text too hard to read.
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Racheal Robertson
 
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Post » Wed Mar 30, 2011 1:41 am

I'm having trouble getting the NoSpellLights plugin to work.
Tried loading it last/merging into the bashed patch, and deactivating plugins that may be conflicting (get wet, visually enchanted stuff etc...), but no such luck.

I'm not sure what's going on. :ermm:
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Lyd
 
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Post » Wed Mar 30, 2011 11:07 am

http://www.tesnexus.com/downloads/file.php?id=36903 seems like it could provide some VERY interesting scripting features applied to levitation. I imagine the author would be willing to offer permission to use his scripts if asked.
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Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Wed Mar 30, 2011 7:21 am

I can't seem to get through the City Gates to Bruma without a CTD, tried a few days ago, but wound up Fast Traveling in and then back out. I haven't noticed problems anywhere else yet.
I had to get back in today, but same CTD, tried dropping a few items, then disabeling a few mods, when I disabled SM I didn't crash, put all my mods back and Rebuilt the Patch, still no crash. I was running the 90RC, so I Updated to the 90b off Nexus(have to sit through Commercials now) and I Did get through the Gate, but crashed trying to exit a house inside the city...

LO with Crash
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  All Natural Base.esm  [Version 1.2]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.73]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  VASE - core.esm09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Better Cities Resources.esm  [Version 4.9.0]0D  TRoN.esp**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0E  Unofficial Oblivion Patch.esp  [Version 3.3.2]0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp11  Better Cities .esp12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  Fran Armor Add-on.esp18  Fran_Lv30Item_Maltz.esp19  FranOBSEConfig.esp  [Version 0.5]**  Atmospheric Loading Screens - Original Text.esp1A  All Natural.esp  [Version 1.2]1B  All Natural - SI.esp  [Version 1.2]1C  All Natural - Real Lights.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]1D  P1DseeYouSleep.esp1E  Display Stats.esp  [Version 1.3.1]1F  FormID Finder4.esp20  Get Wet.esp21  kuerteeActorDetails.esp22  kuerteeCleanUp.esp23  Streamline 3.1.esp24  Landmarks, w Wells.esp  [Version 1.11]++  MaleBodyReplacerV4.esp25  Adonnays Classical Weaponry.esp26  Adonnays Elven Weaponry.esp27  Adonnays Elven Weaponry for NPCs.esp28  Andragorn_Weapons_Armors.esp29  DarkWoods_Weapons_Armor.esp2A  tda_Armoury.esp**  TGND.esp**  TGND_SI.esp**  Armamentium female.esp2B  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]2C  Cobl Glue.esp  [Version 1.73]2D  Cobl Si.esp  [Version 1.63]2E  Bob's Armory Oblivion.esp2F  FCOM_BobsArmory.esp  [Version 0.9.9]30  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]31  Oblivion WarCry EV.esp  [Version 1.09]32  FCOM_WarCry.esp  [Version 0.9.9MB5]33  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]34  ArmamentariumArtifacts.esp  [Version 1.35]++  Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp35  OOO 1.32-Cobl.esp  [Version 1.72]36  FCOM_Convergence.esp  [Version 0.9.9Mb3]37  Mart's Monster Mod - Diverse Runeskulls.esp  [Version 1.1]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]38  FCOM_RealSwords.esp  [Version 0.9.9]39  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]3A  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_ArcheryArmamentarium.esp  [Version 2]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp3C  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp3D  Akaviri Imports.esp3E  Amen'thalas.esp3F  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]40  Better Benirus Manor - Helping Hands.esp41  DarknessHollows.esp42  Hentai Mania.esp++  FCOM_Hentai Mania.esp  [Version 0.8]43  Peruggia's Passage.esp44  The Ayleid Steps.esp  [Version 3.3.2]45  VHBloodlines 1.2.esp  [Version 1.5.1]46  Knights.esp47  Knights - Unofficial Patch.esp  [Version 1.1]**  EVE_KnightsoftheNine.esp48  Mighty Umbra.esp49  The Mystery of the Dulan cult.esp4A  AFK_Weye.esp  [Version 2.2.COBL]4B  MannimarcoComplete.esp4C  MannimarcoRevisited.esp4D  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]4E  FCOM_DulanCult.esp  [Version 0.9.9]4F  Wellspring Vale.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]50  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]51  Automagic Bags.esp52  EVE_ShiveringIslesEasterEggs.esp53  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]54  Salmo the Baker, Cobl.esp  [Version 3.09]55  Soulgem Magic.esp  [Version 1.0]56  RefScope.esp  [Version 2.0.2]57  SupremeMagicka.esp  [Version 0.90b]58  SM_ShiveringIsles.esp  [Version 0.90]++  SM_OOO.esp  [Version 0.90]++  SM_MMM.esp  [Version 0.90]++  SM_COBL.esp  [Version 0.90]++  SM_Scrolls.esp  [Version 0.90]++  SM_SigilStone.esp  [Version 0.90]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]59  IDKRRR_C_race.esp5A  1em_Vilja.esp  [Version 3.1]5B  Sonia.esp5C  Cobl Races.esp  [Version 1.52]++  Cobl Races - Balanced.esp  [Version 1.52]5D  Better Cities Full.esp  [Version 4.9.0]5E  Better Cities - VWD of the IC.esp  [Version 4.7.0]5F  Better Imperial City.esp  [Version 4.9.0]60  Better Cities - VHBloodlines.esp  [Version 4.8.4]61  Better Cities - COBL.esp  [Version 2.1]62  TheOubliette.esp**  FCOM_Archery.esp  [Version 0.9.9]63  UnderdarkSaga.esp64  UnderdarkMap.esp65  Companion Compatibility.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]66  Cobl Silent Equip Misc.esp  [Version 01]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.00]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]67  Bashed Patch, 2.esp



LO No Crash
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  All Natural Base.esm  [Version 1.2]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.73]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  VASE - core.esm09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Better Cities Resources.esm  [Version 4.9.0]0D  TRoN.esp**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0E  Unofficial Oblivion Patch.esp  [Version 3.3.2]0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]++  Shivering OOO.esp11  Better Cities .esp12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  Fran Armor Add-on.esp18  Fran_Lv30Item_Maltz.esp19  FranOBSEConfig.esp  [Version 0.5]**  Atmospheric Loading Screens - Original Text.esp1A  All Natural.esp  [Version 1.2]1B  All Natural - SI.esp  [Version 1.2]1C  All Natural - Real Lights.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]1D  P1DseeYouSleep.esp1E  Display Stats.esp  [Version 1.3.1]1F  FormID Finder4.esp20  Get Wet.esp21  kuerteeActorDetails.esp22  kuerteeCleanUp.esp23  Streamline 3.1.esp24  Landmarks, w Wells.esp  [Version 1.11]++  MaleBodyReplacerV4.esp25  Adonnays Classical Weaponry.esp26  Adonnays Elven Weaponry.esp27  Adonnays Elven Weaponry for NPCs.esp28  Andragorn_Weapons_Armors.esp29  DarkWoods_Weapons_Armor.esp2A  tda_Armoury.esp**  Armamentium female.esp2B  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]2C  Cobl Glue.esp  [Version 1.73]2D  Cobl Si.esp  [Version 1.63]2E  Bob's Armory Oblivion.esp2F  FCOM_BobsArmory.esp  [Version 0.9.9]30  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]31  Oblivion WarCry EV.esp  [Version 1.09]32  FCOM_WarCry.esp  [Version 0.9.9MB5]33  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]34  ArmamentariumArtifacts.esp  [Version 1.35]++  Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp35  OOO 1.32-Cobl.esp  [Version 1.72]36  FCOM_Convergence.esp  [Version 0.9.9Mb3]37  Mart's Monster Mod - Diverse Runeskulls.esp  [Version 1.1]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]38  FCOM_RealSwords.esp  [Version 0.9.9]39  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]3A  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]3B  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_ArcheryArmamentarium.esp  [Version 2]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp3C  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp3D  Akaviri Imports.esp3E  Amen'thalas.esp3F  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]40  Better Benirus Manor - Helping Hands.esp41  DarknessHollows.esp42  Hentai Mania.esp++  FCOM_Hentai Mania.esp  [Version 0.8]43  Peruggia's Passage.esp44  The Ayleid Steps.esp  [Version 3.3.2]45  VHBloodlines 1.2.esp  [Version 1.5.1]46  Knights.esp47  Knights - Unofficial Patch.esp  [Version 1.1]**  EVE_KnightsoftheNine.esp48  Mighty Umbra.esp49  The Mystery of the Dulan cult.esp4A  AFK_Weye.esp  [Version 2.2.COBL]4B  MannimarcoComplete.esp4C  MannimarcoRevisited.esp4D  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]4E  FCOM_DulanCult.esp  [Version 0.9.9]4F  Wellspring Vale.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]50  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]51  Automagic Bags.esp52  EVE_ShiveringIslesEasterEggs.esp53  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]54  Salmo the Baker, Cobl.esp  [Version 3.09]55  Soulgem Magic.esp  [Version 1.0]56  RefScope.esp  [Version 2.0.2]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]57  IDKRRR_C_race.esp58  1em_Vilja.esp  [Version 3.1]59  Sonia.esp5A  Cobl Races.esp  [Version 1.52]++  Cobl Races - Balanced.esp  [Version 1.52]5B  Better Cities Full.esp  [Version 4.9.0]5C  Better Cities - VWD of the IC.esp  [Version 4.7.0]5D  Better Imperial City.esp  [Version 4.9.0]5E  Better Cities - VHBloodlines.esp  [Version 4.8.4]5F  Better Cities - COBL.esp  [Version 2.1]60  TheOubliette.esp**  FCOM_Archery.esp  [Version 0.9.9]61  UnderdarkSaga.esp62  UnderdarkMap.esp63  Companion Compatibility.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]64  Cobl Silent Equip Misc.esp  [Version 01]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.00]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]65  Bashed Patch, 3.esp


*I Did try the "Set UninstallMode" through the Counsel, recieved conformation, but Still crashed...

**OBSE Log(after Crash)
Spoiler
OBSE: initialize (version = 20.3 010201A0)
oblivion root = C:\Games\Oblivion\
plugin directory = C:\Games\Oblivion\Data\OBSE\Plugins\
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll
SetOpcodeBase 000025A0
RegisterCommand Scribe (25A0)
RegisterCommand RegisterLog (25A1)
RegisterCommand UnregisterLog (25A2)
RegisterCommand GetRegisteredLogNames (25A3)
RegisterCommand ReadFromLog (25A4)
RegisterCommand GetLogLineCount (25A5)
RegisterCommand DeleteLinesFromLog (25A6)
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\ConScribe.dll (00000001 ConScribe 00000009) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\FastExit2.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\FastExit2.dll (00000001 FastExit 00000002) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\OBSE_Elys_Uncapper.dll (00000001 OBSE_Elys_Uncapper 0000005E) loaded correctly
checking plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll
plugin C:\Games\Oblivion\Data\OBSE\Plugins\\sr_Oblivion_Stutter_Remover.dll (00000001 sr_Oblivion_Stutter_Remover 0000410D) loaded correctly
patched
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 1031 - Tawnay - Bruma, Level 27, Playing Time 500.15.37.obse
Reading mod list from co-save
Loading strings
WARNING: substantial numbers of string variables exist for the following files (may indicate savegame bloat):
Automagic Bags.esp (204 strings)
Loading array variables
DoLoadGameHook: C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 1031 - Tawnay - Bruma, Level 27, Playing Time 500.15.37.ess
loading from C:\Users\Mike\Documents\My Games\Oblivion\Saves\Viconia\Save 1031 - Tawnay - Bruma, Level 27, Playing Time 500.15.37.obse
OBSE: deinitialize

User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Wed Mar 30, 2011 4:29 am

You do have one mod there that has a problem: automatic bags isn't doing the proper clean-up of its string variables. I would contact the mod author and get him to fix that. Not sure that would cause a CTD though. Also don't know why Supreme Magicka would cause a CTD. If you're getting a CTD after a load zone, that's usually an indication of a bad spawn of some sort. I remember that one of the guys did a detailed anolysis of a crash he was having in a certain area and finally narrowed it down to a creature added by MMM or something like that. Do you have any mods loaded that would be adding any creatures for NPC's to Bruma? I'd focus my investigation there, if so.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Wed Mar 30, 2011 8:13 am

You do have one mod there that has a problem: automatic bags isn't doing the proper clean-up of its string variables. I would contact the mod author and get him to fix that. Not sure that would cause a CTD though. Also don't know why Supreme Magicka would cause a CTD. If you're getting a CTD after a load zone, that's usually an indication of a bad spawn of some sort. I remember that one of the guys did a detailed anolysis of a crash he was having in a certain area and finally narrowed it down to a creature added by MMM or something like that. Do you have any mods loaded that would be adding any creatures for NPC's to Bruma? I'd focus my investigation there, if so.

Allready posted in Khet's thread, don't Really think that's a factor, I loaded a Save outside the city gate, I couldn't get through it untill I deactivated SM, no porblems then.
I did have a problem Similar a few months back, I couldn't pass if Vilja had a KD's Circlet 4% Sheild in her inventory, but then I had the same problem at the IC gates as well, I seem to be fine in other cities this time, I was recently in Anvil Skingard and the IC at least since the first time I had the crash at Bruma...

I don't Doubt it's a Conflict with something else, but I don't have the problem with everything other than SM loaded... :shrug:
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maya papps
 
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Post » Tue Mar 29, 2011 11:17 pm

Allready posted in Khet's thread, don't Really think that's a factor, I loaded a Save outside the city gate, I couldn't get through it untill I deactivated SM, no porblems then.
I did have a problem Similar a few months back, I couldn't pass if Vilja had a KD's Circlet 4% Sheild in her inventory, but then I had the same problem at the IC gates as well, I seem to be fine in other cities this time, I was recently in Anvil Skingard and the IC at least since the first time I had the crash at Bruma...

I don't Doubt it's a Conflict with something else, but I don't have the problem with everything other than SM loaded... :shrug:


So, do you have a companion with you then? I seem to recall in this other thread I'm referring to, that it turned out to be some kind of effect that was running on the creature that caused the crash. If your companion has some kind of effect on her, then maybe that is why disabling SM stops the crash. I wish I could remember what that thread was called or who the poster was, but I can't!
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Jack Bryan
 
Posts: 3449
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Post » Wed Mar 30, 2011 12:05 am

So, do you have a companion with you then? I seem to recall in this other thread I'm referring to, that it turned out to be some kind of effect that was running on the creature that caused the crash. If your companion has some kind of effect on her, then maybe that is why disabling SM stops the crash. I wish I could remember what that thread was called or who the poster was, but I can't!

Nope, left them all home this time, I'll have to start from the bottem and work up, to see what combination causes the crash...

Okay, I'm down to http://tesnexus.com/downloads/file.php?id=9185and SM, and I Crash at the gate...

**added Link
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jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Wed Mar 30, 2011 8:01 am

It turns out I had bookmarked the http://www.gamesas.com/index.php?/topic/1140643-please-help-me-not-again-a-100-reproducable-ctd-with-a-fresh-install/ I was talking about! Skycaptain did such a good job of troubleshooting these sorts of problems that I thought it would be handy to keep...
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jess hughes
 
Posts: 3382
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Post » Wed Mar 30, 2011 12:09 pm

I removed Adonnays Classic, and rebuilt a Bash Patch with the rest of my LO, and it's looking good, I recall I did have an issue with Classic Weaponary ~last summer and removed it for a short while, but it Had been running with earlier versions of SM without this problem... :shrug:

*Well, it's gonna be onea Them type of bugs, Came back to Bruma latter in the day, and I Crash going through the Gates again... :shakehead:

**Hmph, worked it All the way down to SM and the UOP, if I deactivate the UOP, it doesn't crash... :eek:
I'm going try dumping inventory... *** ***Dumped Everything from my inventory, still crash in the gate. :nope:

****Arthmoore just released a new suplemental, but it made no differance with my crash, I did revert back to .90 I no longer crash...
Current LO
Spoiler
Active Mod Files:00  Oblivion.esm01  underdark.esm02  All Natural Base.esm  [Version 1.2]03  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]04  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]05  Cobl Main.esm  [Version 1.73]06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]07  Mart's Monster Mod.esm  [Version 3.7b3p3]08  VASE - core.esm09  FCOM_Convergence.esm  [Version 0.9.9MB3]0A  Armamentarium.esm  [Version 1.35]0B  Artifacts.esm  [Version 1.1]0C  Better Cities Resources.esm  [Version 4.9.0]0D  TRoN.esp**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]0E  Unofficial Oblivion Patch.esp  [Version 3.3.4]0F  DLCShiveringIsles.esp10  Unofficial Shivering Isles Patch.esp  [Version 1.4.1]++  Shivering OOO.esp11  Better Cities .esp12  Francesco's Optional Chance of Stronger Bosses.esp13  Francesco's Optional Chance of Stronger Enemies.esp14  Francesco's Optional Chance of More Enemies.esp15  Francesco's Optional Leveled Guards.esp++  FranDarkSeducerWeapFix.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]16  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]17  Fran Armor Add-on.esp18  Fran_Lv30Item_Maltz.esp19  FranOBSEConfig.esp  [Version 0.5]**  Atmospheric Loading Screens - Original Text.esp1A  All Natural.esp  [Version 1.2]1B  All Natural - SI.esp  [Version 1.2]1C  All Natural - Real Lights.esp  [Version 1.2]++  Item interchange - Extraction.esp  [Version 0.78]1D  P1DseeYouSleep.esp1E  Display Stats.esp  [Version 1.3.1]1F  FormID Finder4.esp20  Get Wet.esp21  kuerteeActorDetails.esp22  kuerteeCleanUp.esp23  Streamline 3.1.esp24  Landmarks, w Wells.esp  [Version 1.11]++  MaleBodyReplacerV4.esp25  Adonnays Elven Weaponry.esp26  Adonnays Elven Weaponry for NPCs.esp27  Andragorn_Weapons_Armors.esp28  DarkWoods_Weapons_Armor.esp29  tda_Armoury.esp**  TGND.esp**  TGND_SI.esp**  Armamentium female.esp2A  Weapon Expansion Pack for Oblivion Nthusiasts.esp  [Version 1.03]2B  Cobl Glue.esp  [Version 1.73]2C  Cobl Si.esp  [Version 1.63]2D  Bob's Armory Oblivion.esp2E  FCOM_BobsArmory.esp  [Version 0.9.9]2F  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]30  Oblivion WarCry EV.esp  [Version 1.09]31  FCOM_WarCry.esp  [Version 0.9.9MB5]32  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  OOO-Water_Weeds.esp  [Version 1.33]**  OMOBS.esp  [Version 1.0]**  OMOBS_SI.esp  [Version 1.0]33  ArmamentariumArtifacts.esp  [Version 1.35]++  Adonnays Elven Weaponry for NPCs - Armamentarium piggyback.esp34  OOO 1.32-Cobl.esp  [Version 1.72]35  FCOM_Convergence.esp  [Version 0.9.9Mb3]36  Mart's Monster Mod - Diverse Runeskulls.esp  [Version 1.1]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]37  FCOM_RealSwords.esp  [Version 0.9.9]38  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9Mb3]++  FCOM_LessRats.esp  [Version 0.9.9]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]39  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]3A  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]++  FCOM_ArcheryArmamentarium.esp  [Version 2]++  FCOM_ArcheryRealSwords.esp  [Version 2]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]**  Fransfemale.esp3B  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.73]**  EVE_StockEquipmentReplacer4FCOM.esp3C  Akaviri Imports.esp3D  Amen'thalas.esp3E  Artifacts.esp  [Version 1.1]**  ArtifactsFemaleArmor.esp++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]3F  Better Benirus Manor - Helping Hands.esp40  DarknessHollows.esp41  Hentai Mania.esp++  FCOM_Hentai Mania.esp  [Version 0.8]42  Peruggia's Passage.esp43  The Ayleid Steps.esp  [Version 3.3.2]44  VHBloodlines 1.2.esp  [Version 1.5.1]45  Knights.esp46  Knights - Unofficial Patch.esp  [Version 1.1]**  EVE_KnightsoftheNine.esp47  Mighty Umbra.esp48  The Mystery of the Dulan cult.esp49  AFK_Weye.esp  [Version 2.2.COBL]4A  MannimarcoComplete.esp4B  MannimarcoRevisited.esp4C  MannimarcoRevisitedOOO.esp  [Version 0.1]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]4D  FCOM_DulanCult.esp  [Version 0.9.9]4E  Wellspring Vale.esp++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]4F  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]50  Automagic Bags.esp51  EVE_ShiveringIslesEasterEggs.esp52  Oblivifall - Ambiant Dungeon SFX.esp  [Version 1.2]53  Salmo the Baker, Cobl.esp  [Version 3.09]54  Soulgem Magic.esp  [Version 1.0]55  RefScope.esp  [Version 2.0.2]56  SupremeMagicka.esp  [Version 0.90]57  SM_ShiveringIsles.esp  [Version 0.86]++  SM_OOO.esp  [Version 0.89]++  SM_MMM.esp  [Version 0.89]++  SM_COBL.esp  [Version 0.86]++  SM_Scrolls.esp  [Version 0.84]++  SM_SigilStone.esp  [Version 0.83]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  EVE_KhajiitFix.esp++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]58  IDKRRR_C_race.esp59  1em_Vilja.esp  [Version 3.1]5A  Sonia.esp5B  Cobl Races.esp  [Version 1.52]++  Cobl Races - Balanced.esp  [Version 1.52]5C  Better Cities Full.esp  [Version 4.9.0]5D  Better Cities - VWD of the IC.esp  [Version 4.7.0]5E  Better Imperial City.esp  [Version 4.9.0]5F  Better Cities - VHBloodlines.esp  [Version 4.8.4]60  Better Cities - COBL.esp  [Version 2.1]61  TheOubliette.esp**  FCOM_Archery.esp  [Version 0.9.9]62  UnderdarkSaga.esp63  UnderdarkMap.esp64  Companion Compatibility.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]65  Cobl Silent Equip Misc.esp  [Version 01]++  OOO Harvest Containers Filter patch for mods.esp  [Version 1.00]**  All Natural - Indoor Weather Filter For Mods.esp  [Version 1.2]66  Bashed Patch, 2.esp

I supose I could try Adonnays Clasic, but I don't think I was using any of them anyway...
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Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Wed Mar 30, 2011 9:51 am

@Brozly: This sounds to me like one of those impossible to find the cause crashes especially since removing UOP supoosedly fixed it too (which i doubt it did, most likely by chance it happened to just not want to crash that time). Only ideas i can give is you could test multiple times without any mods at all active to see if it will ever crash at that same point and look at lots of crash debugging threads which i'm sure the forums have hundreds of old threads throughout its history.
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lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Wed Mar 30, 2011 6:53 am

It was crashing Every time I tried the door, I'd take out two or three mods at a time, and Still crash everytime I tried the Gate, all the way untill SM, UOP and Obliviln.esm, deactivated the patch and no crash :shrug: (Tried the Gate several times(at Least 5))
I don't know what it is with Bruma, but the Other gates seem to be fine
I belive it's one of them things, I had one a couple months ago, Gauranteed crash every time I went to Cloud Ruler, that made it down to Just Oblivion.esm, then I added them back in until I got to my Entire LO and no crash... :ahhh:

*Well it was working Last Night, but I'm Still haveing issues with Bruma, crash at the gate, and Extremely ubstable inside (Fast Travel to "My Bruma House")
Spent the Day runnung all over the IC and Verona, I Did have a couple Random crashes though, nothing persistant...

**Yesterday I could toggle off All my mods by Deselecting OB.esm, then add them back in Gradually, until I started to crash, Today it crashed with Just Oblivion,esm(trying to go through thr gate).. :banghead:
I had another save outside the gate, but could not get through it, so I Fast Trav;ed to Bruma Castle, made my way ti the Barracks, and talked to the Gaurd I was looking for, left the castle and Fast Travled back to Verona, then went raceing around through the IC, probably 1 1/2 hrs. with no crashes, I don't know What there is about that Bruma Gate, but they Just Don't like me...


***I had a Kodak Printer driver running in the backgound, not sure if what else, I might hace changed, but Bruma doesn't Seem to be a problem now.... :unsure:
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Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Wed Mar 30, 2011 12:38 am

I wonder if an issue I have might be connected to SM. Quite often when fighting and my char is seemingly staggered, the FOV changes slightly resulting in the aiming for spells etc. being off. This is "fixed" by sheating/unsheating the weapon which switches back FOV/aiming to normal. As it happens during hectic combat I've never been able to pinpoint exactly when/what happens, but here's on example: my char has her sword out, casts a shock spell against Spectrals from OOO, it's reflected back at my char - and then the above happens.

The reason I'm suspecting SM might be involved is because I'm using the Destruction Spell Effects in it. Also, I have FOV at 90 via Streamline so it's not at default. Can it be caused by a script assuming that the player has FOV at the default 75? :unsure:

Meanwhile, I'll try running SM without the effects and see if it makes a difference.
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Raymond J. Ramirez
 
Posts: 3390
Joined: Sun Oct 14, 2007 8:28 am

Post » Wed Mar 30, 2011 1:28 pm

I wonder if an issue I have might be connected to SM. Quite often when fighting and my char is seemingly staggered, the FOV changes slightly resulting in the aiming for spells etc. being off. This is "fixed" by sheating/unsheating the weapon which switches back FOV/aiming to normal. As it happens during hectic combat I've never been able to pinpoint exactly when/what happens, but here's on example: my char has her sword out, casts a shock spell against Spectrals from OOO, it's reflected back at my char - and then the above happens.

The reason I'm suspecting SM might be involved is because I'm using the Destruction Spell Effects in it. Also, I have FOV at 90 via Streamline so it's not at default. Can it be caused by a script assuming that the player has FOV at the default 75? :unsure:

Meanwhile, I'll try running SM without the effects and see if it makes a difference.

Hey Arkngt, I'm assuming that you're using Realistic Fatigue, if you are, that is the cause - also happens with bows. I play at FOV 75, so I've never noticed that part, but otherwise - RF.
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LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Wed Mar 30, 2011 9:30 am

Hey Arkngt, I'm assuming that you're using Realistic Fatigue, if you are, that is the cause - also happens with bows. I play at FOV 75, so I've never noticed that part, but otherwise - RF.


Thanks. No, it's not RF. That was my first suspect, but I had it even w/o RF when I tested.
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Megan Stabler
 
Posts: 3420
Joined: Mon Sep 18, 2006 2:03 pm

Post » Wed Mar 30, 2011 11:05 am

Will SMs Magicka Regeneration Settings overwrite regen settings used in mods like Race Balancing Project that dont use Obse?
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Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Tue Mar 29, 2011 10:57 pm

Depends on which one loads last. If SM loads last, it will win the Magicka Regen. conflict.
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Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Wed Mar 30, 2011 12:12 pm

Depends on which one loads last. If SM loads last, it will win the Magicka Regen. conflict.


Ok thanks
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Ebou Suso
 
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