Surly they must?

Post » Fri Nov 26, 2010 11:30 am

Considering we've been told that when you enter a dungeon it locks to your level for the rest of the game, then surely the enemies (and possibly loot in containers) inside most of these dungeons must respawn (or another way to put it; replaced by new enemies) after a certain amount of in-game days.

I mean what would be the point in locking a dungeon at the level you entered if nothing respawns.

Id like to hear what everyone thinks of this
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emma sweeney
 
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Post » Fri Nov 26, 2010 8:18 am

Well say you enter a dungeon thats to hard for you to advance through... locking it allows you to return to it at a later time and finish it off with ease. Seems like a reasonable cause to lock the dungeon to me.

Thats not to say things won't respawn, but thats at least one reason to lock then that doesn't involve respawning.
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djimi
 
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Post » Fri Nov 26, 2010 3:30 am

Yes, obviously they will respawn. It won't be the first time they implemented this.
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Kim Bradley
 
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Post » Fri Nov 26, 2010 1:14 pm

anything other than OB crappy system is fine by me.
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Yama Pi
 
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Post » Fri Nov 26, 2010 12:01 pm

Well say you enter a dungeon thats to hard for you to advance through... locking it allows you to return to it at a later time and finish it off with ease. Seems like a reasonable cause to lock the dungeon to me.

Thats not to say things won't respawn, but thats at least one reason to lock then that doesn't involve respawning.

So if you kill everything inside later it will unlock or will it always be that level no mater what?
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Travis
 
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Post » Fri Nov 26, 2010 3:58 pm

Not necessarily. Fallout 3's "dungeons" didn't respawn and the game functioned very well like that. There are around 130 dungeons in Skyrim. Why do you want to keep going to the same one?
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TASTY TRACY
 
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Post » Fri Nov 26, 2010 4:15 pm

Considering we've been told that when you enter a dungeon it locks to your level for the rest of the game, then surely the enemies (and possibly loot in containers) inside most of these dungeons must respawn (or another way to put it; replaced by new enemies) after a certain amount of in-game days.

I mean what would be the point in locking a dungeon at the level you entered if nothing respawns.

Id like to hear what everyone thinks of this


Yeah, I'm pretty sure it will respawn.

I think they do this to allow the PC to feel more powerful. It's not level scaling itself that is evil, it's Oblivions level scalling that takes away the fun of leveling up. With this system, places you visited won't be as powerful as you level up, restoring a sense of advancement for your character.

At least, this is what I speculate.
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CYCO JO-NATE
 
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Post » Fri Nov 26, 2010 12:19 pm

Considering we've been told that when you enter a dungeon it locks to your level for the rest of the game, then surely the enemies (and possibly loot in containers) inside most of these dungeons must respawn (or another way to put it; replaced by new enemies) after a certain amount of in-game days.

I mean what would be the point in locking a dungeon at the level you entered if nothing respawns.

Id like to hear what everyone thinks of this

There is a point, an it's very important: if you find that the opposition is just too tough and need to run for dear life, you'll be 100% certain what you'll be up against when you return 10 levels later to finnish the job.
That said, there's no reason not to respawn stuff. So yeah, things in dungeons will respawn in dungeons.
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Jinx Sykes
 
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Post » Fri Nov 26, 2010 12:01 pm

I personally don't enjoy a game where it waits hand and knee for me to come back when i *feel* like it, I may not know the full mechanics of this level locking, and I understand its not actual level scaling (I think) but if I enter a Dungeon at level 13 thats supposed to kick my [censored] but doesn't because its not suited for a level 13, and I go away 14 levels later and its still locked to level 13 what would be the point?/satisfaction?

now the loot may or may not be scaled, so if I braved it at level 13 I'll probably get something that can help me Curbstomp opposition for awhile, if one thinks about it, it wont be like OB where one moment a Cave is full of rats, and then at another its full of minotaurs with Warhammers :laugh: I understand that, but I rather a Dungeon tell me its going to kick my [censored], and remain that way unless I get some training.
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Dagan Wilkin
 
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Post » Fri Nov 26, 2010 2:48 pm

Well say you enter a dungeon thats to hard for you to advance through... locking it allows you to return to it at a later time and finish it off with ease. Seems like a reasonable cause to lock the dungeon to me.

Thats not to say things won't respawn, but thats at least one reason to lock then that doesn't involve respawning.


That's true, that's the first reason I'd think of. Still, I'd expect we'll see respawning, at least for enemies, maybe not everything will respawn, but at least some things I expect to. Myself, I don't particularly mind one way or another if there's respawning in dungeons because once I've finished exploring a dungeon, I don't usually return anyway, but I at least hope wilderness spawns respawn, because otherwise, I'd imagine the wildernesses of Skyrim will get pretty lifeless late in the game.
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MatthewJontully
 
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Post » Fri Nov 26, 2010 11:49 am

anything other than OB crappy system is fine by me.

I don't know. This sounds even crappier than Oblivions system. I thought Bethesda would get away from leveled dungeons and enemies. I guess they didn't learn their lesson. OR the lesson is, that most casual non hard core TES fans love leveld dungeons and enemis.

I guess we are in the minority then. Bleah, Skyrim is for the common gamer again. So the question now is, is there anything going to be in the game for us uncommon gamer hard core TES fans?
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SUck MYdIck
 
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Post » Fri Nov 26, 2010 2:33 am

Not necessarily. Fallout 3's "dungeons" didn't respawn and the game functioned very well like that. There are around 130 dungeons in Skyrim. Why do you want to keep going to the same one?


But what im saying is, if your only every gonna clear out 'dungeon A' once, why would they lock it?
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Stace
 
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Post » Fri Nov 26, 2010 11:29 am

Respawns can be a good thing. Guaranteed respawns every three days is a bad one. Random possibility of a respawn after 3 days, maybe 1-2% chance per day, would be better. Add a lock to the door to prevent the respawn, or at least lower the odds, depending on lock quality.
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dell
 
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Post » Fri Nov 26, 2010 4:46 am

I remember someone on these forums told me that the gameiformer article mentioned 'interiors not respawning' is this true?
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Eddie Howe
 
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Post » Fri Nov 26, 2010 6:52 am

But what im saying is, if your only every gonna clear out 'dungeon A' once, why would they lock it?

To stop you from only ever going to one dungeon and yet constantly getting better loots.
I'm just worried one day I will enter a dungeon, go all ADD and not even go far in or kill anything inside, and then when I come back 20 levels later find it to be low level and [censored].
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CxvIII
 
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Post » Fri Nov 26, 2010 5:15 pm

Agree with the others, it sounds as if things will respawn. I'm glad that the level stays fixed, though. It sounds like Bethesda is certainly attempting to address the over-the-top leveling of Oblivion at least. :D

Not necessarily. Fallout 3's "dungeons" didn't respawn and the game functioned very well like that. There are around 130 dungeons in Skyrim. Why do you want to keep going to the same one?


I like going to the same dungeons, personally. Some dungeons I just like to grind while I'm on the way to somewhere else. As long as I go weeks or months without entering that same dungeon, the repeat grinds always feel fresh to me, personally. I understand some other gamers might not enjoy this as much as I do. I'm a grind girl! :lol:
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jessica sonny
 
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Post » Fri Nov 26, 2010 10:26 am

I'd rather have it lock to "a" level, randomly.
Would be nice to walk into a dungeon that's far out of your reach, would add a huge sense of danger.
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Anthony Santillan
 
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Post » Fri Nov 26, 2010 2:32 am

If they don't respawn, they better be a hell of a lot more interesting than Oblivion's dungeons.
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Harry-James Payne
 
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Post » Fri Nov 26, 2010 6:03 pm

Respawns can be a good thing. Guaranteed respawns every three days is a bad one. Random possibility of a respawn after 3 days, maybe 1-2% chance per day, would be better. Add a lock to the door to prevent the respawn, or at least lower the odds, depending on lock quality.

THIS! and remove level scaling completely!
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QuinDINGDONGcey
 
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Post » Fri Nov 26, 2010 6:28 am

Respawns can be a good thing. Guaranteed respawns every three days is a bad one. Random possibility of a respawn after 3 days, maybe 1-2% chance per day, would be better. Add a lock to the door to prevent the respawn, or at least lower the odds, depending on lock quality.

I like it. It would be good to give ratings to caves and make NPCs groups/factions fight for them carrying and storing their loots, a dynamic circulating system. Having artifacts circulating around. The towns having their own economics in Skyrim gives me hope about this, maybe next game will have it.

I am fine with Skyrim's level scaling. It is more like Morrowind. It is at least place centric with additional -+5 range. I am just taking the average of it and voilĂ , it is just like Morrowind. No need to worry about that. Unless, they are all 1-20, 3-40, 5-50. That would inflict RAGE.

Now only problem I have, it is levels creating impossible to beat opponents, damage sponges. It really hurts my gameplay to have that many hitpoints on my opponents as well as myself. But I have good feelings about this though based on the information regarding combat and archery.

I have only good feelings. :D
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abi
 
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Post » Fri Nov 26, 2010 8:53 am

I personally don't enjoy a game where it waits hand and knee for me to come back when i *feel* like it, I may not know the full mechanics of this level locking, and I understand its not actual level scaling (I think) but if I enter a Dungeon at level 13 thats supposed to kick my [censored] but doesn't because its not suited for a level 13, and I go away 14 levels later and its still locked to level 13 what would be the point?/satisfaction?

now the loot may or may not be scaled, so if I braved it at level 13 I'll probably get something that can help me Curbstomp opposition for awhile, if one thinks about it, it wont be like OB where one moment a Cave is full of rats, and then at another its full of minotaurs with Warhammers :laugh: I understand that, but I rather a Dungeon tell me its going to kick my [censored], and remain that way unless I get some training.

It's my understanding that say, you go in a dungeon that's levels 10-20 at level 13. it locks to level 13. If you went to a 20-30 dungeon at 13 it locks to 20. I'm not entirely sure. Hopefully we will get this answered in the game informer podcast this thursday or in a future bethesda podcast :D
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sarah
 
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Post » Fri Nov 26, 2010 8:09 am

So if you kill everything inside later it will unlock or will it always be that level no mater what?


it's the DUNGEON that locks. basically, IF enemies respawn, they'll always respawn at the same level once you entered once
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helen buchan
 
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Post » Fri Nov 26, 2010 12:04 pm

it's the DUNGEON that locks. basically, IF enemies respawn, they'll always respawn at the same level once you entered once

This thread reminds me of that rage thread on realism. :rofl: that was a funny thread.

Why not a mix of both types of dungeons? Some scaled and some are just always the same.

I hope their are plenty of enemies to respawn, I don't want to run out of things to kill.
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Aliish Sheldonn
 
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