Respawns can be a good thing. Guaranteed respawns every three days is a bad one. Random possibility of a respawn after 3 days, maybe 1-2% chance per day, would be better. Add a lock to the door to prevent the respawn, or at least lower the odds, depending on lock quality.
I like it. It would be good to give ratings to caves and make NPCs groups/factions fight for them carrying and storing their loots, a dynamic circulating system. Having artifacts circulating around. The towns having their own economics in Skyrim gives me hope about this, maybe next game will have it.
I am fine with Skyrim's level scaling. It is more like Morrowind. It is at least place centric with additional -+5 range. I am just taking the average of it and voilĂ , it is just like Morrowind. No need to worry about that. Unless, they are all 1-20, 3-40, 5-50. That would inflict RAGE.
Now only problem I have, it is levels creating impossible to beat opponents, damage sponges. It really hurts my gameplay to have that many hitpoints on my opponents as well as myself. But I have good feelings about this though based on the information regarding combat and archery.
I have only good feelings.