[BETA] Surrogate Save System

Post » Fri Nov 18, 2011 7:54 pm

Well, I personally want just Disable Save Load and Item Save System, yes, but it can wait - first I want to help you finish the whole mod, so I'll be testing all of it's features. So, no need to hurry.
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Post » Fri Nov 18, 2011 10:37 pm

Yea I have NVSE installed

and I got no --trait not found-- for both of those

sorry it took me so long to get back but the ol sand man made his rounds here so :snoring:

but yea this is the hardest time I have ever had running any mod, everything else works great with it so far, and it has not given me any ctd's

it really is a great mod even with the problems I have been having

what I want, is that feeling of I really don't want to die, quick hit the stimpack, medx, run away

the only thing I would want to see added to this mod, is maybe missing equipment as a penalty along with caps taken

but anyway thanks for all the support so far Queue :goodjob: thank you
User avatar
Adriana Lenzo
 
Posts: 3446
Joined: Tue Apr 03, 2007 1:32 am

Post » Fri Nov 18, 2011 6:29 am

Arg, I don't even know how it's possible for it to be working at the main menu but not the pause menu; they're the same menu! So, next step, could you zip the entire ''menus'' folder (it should be pretty small, maybe a few kilobytes zipped) and upload that for me? That's practically the only place (an XML file) that can make a change like this. I mean, I suppose there could be a weird XML file in a mod's BSA file, but mods seem to rarely use BSA files for some reason.

Queue
User avatar
Tania Bunic
 
Posts: 3392
Joined: Sun Jun 18, 2006 9:26 am

Post » Fri Nov 18, 2011 8:00 pm

http://www.4shared.com/folder/nIuRBbcv/_online.html here it is, sorry, hate to be so much trouble :banghead:
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Fri Nov 18, 2011 12:51 pm

You have nothing to apologize for; quite the opposite. You're helping fix a flaw in my mod AND you're being cooperative and patient. So, thank you very much. If it weren't you having trouble and helping me pin down what needs to be done to fix it, it'd be someone who doesn't post about it and I'd never know there was anything wrong.

Anyhow, seeing if I can figure out where the problem is.

Edit - I still can't find anything to be causing it among your interface XML files. Heck, just outright using your menus folder on my computer for New Vegas doesn't cause the problem. So, there are two places left that I can think of: BSA files in your data folder, and a patch to the game's executable (either via a NVSE plugin or something like that 3GB+ enabler from the nexus). The latter is less likely than a BSA file with XML files in it.

So, for BSA files, I don't need anything uploaded, just a list of BSA files in your data folder, for example, my list is:
DeadMoney - Main.bsa
DeadMoney - Sounds.bsa
Fallout - Meshes.bsa
Fallout - Misc.bsa
Fallout - Sound.bsa
Fallout - Textures2.bsa
Fallout - Textures.bsa
Fallout - Voices1.bsa
HonestHearts - Main.bsa
HonestHearts - Sounds.bsa
LonesomeRoad - Main.bsa
LonesomeRoad - Sounds.bsa
OldWorldBlues - Main.bsa
OldWorldBlues - Sounds.bsa
Update.bsa

I only want to know any BSA files that aren't in the above list, if any.

Also in your Data folder should be a NVSE\Plugins subfolder, any DLL files in there would be useful to know.

Queue
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Fri Nov 18, 2011 2:29 pm

O.K. Here you go, I am fairly certian that is all of BSA files that were different from the list you posted

Readius_NV

MercenaryPack - Main

Lings Coiffure

Fallout - AI!

Canteen

1nivVSLArmors


and in the NVSE plugins folder I had ----- pn_nvse.dll
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Fri Nov 18, 2011 8:30 am

Erg, I still don't see anything that can be causing it. I downloaded all the mods that contain those BSAs just to check them, and none of those BSAs contain XML files. pn_nvse.dll isn't the culprit.

A mod can't deform the interface XML structure (even with NVSE) via script (or without introducing modified XML files).

Could you take screenshots of your pause menu and main menu, and upload those? I'm kinda grasping at straws here; it's driving me nuts that I can't puzzle this out.

Queue
User avatar
..xX Vin Xx..
 
Posts: 3531
Joined: Sun Jun 18, 2006 6:33 pm

Post » Fri Nov 18, 2011 6:20 am

I put up the screens you needed here http://www.4shared.com/folder/nIuRBbcv/_online.html
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Fri Nov 18, 2011 5:57 pm

Adding configuration support via http://newvegasnexus.com/downloads/file.php?id=42507; it's quite a well built menu system, so setting things up in it has been going pretty easily. MCM won't be required, but if you have it, you'll be able to toggle SSS features on/off.

Renamed the save item so it won't need to start with a dollar sign ($) yet it still sorts to the top of the items list.

Fixed a Dead Isn't Dead respawn bug; if you were blocking when you died, the first person block animation would be stuck on until you block again.

Made the Disable Save Load pause menu disabling more aggressive to see if that fixes things for coerbincopy. I still haven't managed to reproduce the problem coerbincopy has, so fixing it has been a lot of feeling around in the dark.

Will hopefully have a new version ready this evening, but at worst it should be tomorrow.

Queue
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Fri Nov 18, 2011 10:11 am

Beta 4 is released, check the original post for download link.

---

The main change is the addition of http://newvegasnexus.com/downloads/file.php?id=42507 support so that you can disable features of SSS that you don't want. Currently ''Dead Isn't Dead'' cannot be disabled; it's fairly complicated and so not as easy to simply toggle on and off in-game as the other SSS features were.

Beta 4 also has a couple bug fixes and another stab at coerbincopy's issue.

Queue
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Fri Nov 18, 2011 9:17 pm

O.K. sorry took so long to let you know how my little problem was progressing as I have been slammed IRL and playing skyrim a little

so the MCM menu works well for me, but alas I still can save and load at will, but really its no problem as I like just having the death penalty's, and it seems like nobody else is having the same problems?

are you planning on making something similar for skyrim? I do hope so as I am already missing it, die and reload, no fear of death

thanks for the mod, you have some really great skills, as the mod except the one glitch feels natural, like part of the vanilla game

thank you
User avatar
Wane Peters
 
Posts: 3359
Joined: Tue Jul 31, 2007 9:34 pm

Post » Fri Nov 18, 2011 2:11 pm

O.K. sorry took so long to let you know how my little problem was progressing as I have been slammed IRL and playing skyrim a little

so the MCM menu works well for me, but alas I still can save and load at will, but really its no problem as I like just having the death penalty's, and it seems like nobody else is having the same problems?

are you planning on making something similar for skyrim? I do hope so as I am already missing it, die and reload, no fear of death

thanks for the mod, you have some really great skills, as the mod except the one glitch feels natural, like part of the vanilla game

thank you

No apologies needed. I've actually gotten a chance to really play New Vegas using SSS and have been happy with my work.

Sorry but nope, Skyrim's not on my agenda. =/ I'm a Fallout fan, not a Bethesda or Elder Scrolls fan. Plus, I doubt the same things that make Dead Isn't Dead work in New Vegas will be available in Skyrim, or at the very least not for quite a while (SSS in general relies heavily on the NVSE).

Anyhow, boogers about the save/load. So far you're the only one with the problem, but not that many people have tried SSS, so I'd rather fix the problem so others don't have the same, but I just can't figure out what's even causing the problem. I'll have another beta version ready soon, but I don't think it'll change anything about your save/load issue.

Queue
User avatar
An Lor
 
Posts: 3439
Joined: Sun Feb 18, 2007 8:46 pm

Post » Fri Nov 18, 2011 2:42 pm

Beta 4 is released, check the original post for download link.

---

Dead Isn't Dead can now be toggled via MCM. Most other improvements are Checkpoint Save System safeties and efficiency improvements.

Since SSS is winding down (it's complete short of bug testing the Checkpoint Save System by running through the main game and DLCs a few times to look for problem spots where it sets a checkpoint where it shouldn't) I've been sinking time into 3 other projects that may or may not interest people:
- A minimap (I'd started on it long ago, but got sidetracked). Unfortunately this is bundled with a buttload of gameplay tweaks and bugfixes.
- A drivable motorcycle that doesn't svck and isn't buggier than a radroach.
- A complete rewrite of Nevada Skies' scripting; the art assets may be gorgeous, but man is the scripting ugly.

Queue
User avatar
m Gardner
 
Posts: 3510
Joined: Sun Jun 03, 2007 8:08 pm

Previous

Return to Fallout: New Vegas