I LOVE Survival. I can make meals with HP regen that repeatedly kicks Stims in the nuts
yeah, I think that's the point, that's why I started enjoying it. Plus my high survival skill (92) is on my Melee/unarmed character and she's a savvy mojave wanderer who can live off the land, fire a gun (100) or kill you with her bare hands and blunt objects. (melee 100, unarmed 100) Not to mention she's a smoooth talker (black widow, speech 100). Like any lady she gets taken advantage of at the auto mechanic (barter 24) and she's not too good at math (science 30), but she works hard and had some lucky breaks getting banned from every casino on the strip and walks around with 50 grand in her pocket. She's a bit of a drinker, but I think it adds to her cultural appeal.
The regen rate is sweet, to me it devalued the Rad Absorption perk, tossing a desert salad and you're looking at 15HP a second, the steaks are good, the bleak venom, and even things like Cass' whiskey rose increase with it. The whiskey perk went from +3 DT to eventually +5, not sure when it happened though I just noticed it. I don't normally enjoy tinkering, like the hand loading/ammo crafting, but even after level 30 I like wandering around and spotting herbs and ingredients to build food stuffs. It adds another element to the game and for some reason it clicked. On my energy weapons char with a science of 90ish I avoided survival completely and it seem to make sense.
For melee, like above posters said, it rocks. The other good advice was create the character you want. Obsidian's fallout is cool in the way your character does feel so focused by the time you're done with it. You can role play a bit more and I feel like my 2nd build really turned into the person I meant to craft at the outset.