Survival difficulty overhaul - please don't restrict saves

Post » Fri Mar 18, 2016 9:31 am



See, you're quibbling here. "90%" "One, not the other..."

The point I'm making is this: let Bethesda make the mode they want. If everybody starts splitting hairs about what should or shouldn't be in it, where do we draw the line? At only your concerns?

The mode is about tension and the threat of dying and managing resources and time. That IS the mode. Just like a Voiced Protagonist and an all-or-nothing HUD, things that I don't care for. I play the game and enjoy what it is, not what it isn't. I don't understand why that answer makes people so upset.
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Manuela Ribeiro Pereira
 
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Post » Thu Mar 17, 2016 7:26 pm



I'm surprised no one thought of that. Problem solved.
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Ashley Campos
 
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Post » Thu Mar 17, 2016 9:37 pm


I would be surprised to find out that wasn't a "one way trip". ie: no going "back" to survival mode, if you can even go out...

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Mari martnez Martinez
 
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Post » Thu Mar 17, 2016 8:55 pm


I'd imagine they let you change difficulty but you might not be able to get the trophy for completing the main story on Survival if you do. That's how it worked with hardcoe in New Vegas (when it wasn't bugged).

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Tom Flanagan
 
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Post » Thu Mar 17, 2016 10:08 pm

Didn't we point that fallacy out weeks ago?


Drop the difficulty to save and you undue any disease food/water needs and adrenaline you have.


Problem not solved
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MISS KEEP UR
 
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Post » Fri Mar 18, 2016 3:01 am

Yep, you also forgot to mention that it is tedious too.
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Joie Perez
 
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Post » Fri Mar 18, 2016 7:17 am

If you dont have to leave the pause screen while doing this then that can work if not I still try survival and see if I can except it if not then'll I'll move on. Though I probably use my phone to help remember save points through out my journey its kinda exciting in itself like a daily goal of some sort.
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Nitol Ahmed
 
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Post » Fri Mar 18, 2016 7:16 am

I like the idea. I think I have died in game 3 times. Slept maybe 4. Gives a better reason for me to seek a bed. And a real fear of death.


If you dont like it, you can play on very hard... Which imo is actually harder then survival right now.

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Ashley Campos
 
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Post » Fri Mar 18, 2016 9:54 am

That selfish argument is so annoying.


The correct answer is if you don't like it, you can mod it out.
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Bambi
 
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Post » Thu Mar 17, 2016 9:15 pm

If you like it you don't even have to mod it in. Just go to the options menu and have some self control.

Oh for all the times I have to have this argument...


Very hard doesn't introduce all those new and interesting features like disease and adrenaline.
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Daddy Cool!
 
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Post » Fri Mar 18, 2016 3:08 am

These threads make me wonder why people are calling so much for a Survival mode in the game, yet complain so much when they find out they might not be able to save before every fight and conversation, just in case things don't go how they want.



Incoming Old Man Rant....



Back in my day we didn't have saves in computer games, if you died, you were punted back to the start of that level.... if you died three times... start again... from the beginning. It made completing a game much more of an achievement.

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Rebekah Rebekah Nicole
 
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Post » Fri Mar 18, 2016 7:26 am

I think the changes in general will not really affect the difficulty. For me it will probably affect my loadout, my starting stats, and how tactical I am with my perk choices, but I'll eventually game it because I will figure out how to do so pretty quickly. I do think the fast travel thing is abysmally stupid because that will get old like real fast. The sleep save thing is kinda annoying, but you probably are not more than about five minutes from a usable bed at any point... But casual players won't like it, and there are a lot of them with Beth games. Worse comes to worse, I'm sure if everything is implemented that was teased, that mods will be out pretty soon thereafter to tweak anything anybody finds the least bit annoying.



I am dubious whether they will actually implement all this stuff that was found in the game files, particularly the no FT and the sleep save thing because that will turn a lot of people off... You are going to disable fast travel but also drastically lower the respawn rates of cleared locations. Great! So instead of running back through places you just cleared out to fight the same guys all over again, you run back through the same places you just cleared out to find absolutely nothing! Sweet! Hope you don't get stuck in a rock or fall through the worldspace on the way back to your questgiver.


Also just to mention, the "Adrenaline" perk sounds kind of unnecessary. I mean, I can one shot kill a behemoth as a sneaky sniper character on the highest difficulty level. Then they are just going to make combat deadlier in global values for everyone AND give you this perk which gives you an increasing damage bonus based on your kill count.





Switching back & forth seems to defeat the purpose of anything added by survival mode. I imagine it would reset the needs timers like it did in New Vegas. If you catch a disease I imagine it would just be cleared when you change the setting to Very Hard or whatever the next mode down is.





Doubtful. All Beth games you can change the difficulty setting at any time and their games aren't geared towards punishing you for how you built your character or progressing to the spot you're at (not to be confused with choice and consequences you make within questlines or whatever). Doesn't seem like there's anything to necessitate that kind of locked in choice from the beginning. When it goes live people are going to want to try it out on their current characters, not start a new one. Some people are going to decide they don't care for it.

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Devin Sluis
 
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Post » Fri Mar 18, 2016 6:53 am


Well back in my day, when you tried to uninstall the game it uninstalled your OS. Or back in my day, the DRM could destroy your cd-rom drive...



Yeah, lets leave some things in the past.

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Amysaurusrex
 
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Post » Fri Mar 18, 2016 2:45 am

Sleep to Save is not hardcoe enough for me. We need to go back to the days of Super Mario Bro., where we have to be beat the game in one sitting. Only have a limited amount of lives, have to start from the beginning if we lose those.



Also disable the pause button, pausing is for wusses.

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Adam Baumgartner
 
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Post » Fri Mar 18, 2016 6:20 am



What if I have to pee?
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Neko Jenny
 
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Post » Thu Mar 17, 2016 5:50 pm


Go in your hardcoe gaming diaper like a real man.

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Josh Lozier
 
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Post » Fri Mar 18, 2016 4:03 am



Too [censored]in bad. Better walk to diamond city ya pansy! :D
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Alba Casas
 
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Post » Fri Mar 18, 2016 8:21 am

Jesus Christ I hope bethesda listens to these complains because the amount of threads about this....I mean back in skyrim when people [censored]ed about the fact that at stage four vampirism you got attacked by everybody bethesda eventually got rid of that feature (granted you had to buy the dlc for it but still they listened so progress?). So I wouldn't be surprised if they later change the restricted saves.

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Joey Bel
 
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Post » Thu Mar 17, 2016 11:34 pm


Hold it like the other hardcoe players? Also, move to a lower difficulty.

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Lou
 
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Post » Thu Mar 17, 2016 8:21 pm

The hell it will.



We have saving now and I'm always saving because the game is just too unstable. I couldn't care less if my character dies. That's on me for my choice on fighting.



Walking toward Diamond City from Hangman's Alley and the game decides to freeze because a vertibird enters the cell is piss poor game design as the issue has been around since Oblivion.



No one should have to constantly save their game due to a broken game engine.



Take that away, then what's left is an uplayable game, or one frustrating experience.



I'm level 82. For the last 9 days, this game has crashed on me once a day, twice on several.



The only benefit of this "feature": I don't have to play it, because it's already a survival game trying to keep it going without crashing.

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W E I R D
 
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Post » Fri Mar 18, 2016 1:15 am


Yes making it so events still happen when in pipboy esc screen etc would be awesome!



Bring the pain!

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Kelly John
 
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Post » Thu Mar 17, 2016 11:19 pm

What would be really cool, is if we don't get enough sleep, we start hallucinating, like IRL.



We see aliens jumping out of their UFOs and start attacking us or we join a commune of hippy deathclaws to grow mutated ferns for Solomon.

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Josee Leach
 
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Post » Fri Mar 18, 2016 2:18 am

survival mode is meant to be frightening, not to be the casual gamer playthrough.



If you can save-scum, it removes one big appeal to the mode.



Also, for the people that want to add a ''can save'' checkbox, it, too, removes much of the self-gratification of playing through survival, when you know that everyone, including yourself, could just save scum temporarily if we want.



Think of hardcoe mode in diablo II, where you lost EVERYTHING after dying once. hundreds of hours got away, all your godly items you had found and traded. Well, you had no choice, and THAT is what created the thrill of playing through it, having NO CHOICE of being subjected to losing everything after the first death.



No to the ''can save'' check-box.

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Jeff Tingler
 
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Post » Thu Mar 17, 2016 8:37 pm


Hear, hear.



Just allow saving at any time. No need for options. People are so hardcoe but don't have the self-discipline to not save on their own? I shed a million tears for you.

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Cartoon
 
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Post » Thu Mar 17, 2016 9:31 pm



You presume to speak of self gratification and what adds thrill for everyone? My word you know everyone better than themselves. Kudos to you.
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Campbell
 
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