Survival difficulty overhaul - please don't restrict saves

Post » Thu Mar 17, 2016 8:18 pm

Don't kill a fly with a sledgehammer. Well that phrase doesn't mean as much in fallout but hear me out.


Wouldn't restricting saves to out of combat, out of conversations, and away from enemies serve that purpose without imposing such a harsh penalty?
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Bones47
 
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Post » Fri Mar 18, 2016 2:52 am


You totally missed the point.



Diablo II hardcoe mode brought players because of the ''fear'' it brought with it, it was a popular mode, and we had no choice of resurrecting or not. Giving you the choice would have gotten rid of the fun of the ''hardcoe mode''



Also, why do you think the YOLO of many a true nerd is so popular (and awesome)? Because he can't save, can't heal, this is what makes the fun tension of the series. If in one of the episode he would just go and ''well, for this episode I'll heal, but JUST ONCE because it's too hard'', it would lose its soul.



If the super-survival do not ''frighten'', or obligates you to make more planning than the regular game (I have one hour to play, I'll have to find this bed), it's not done right.



Still maintaining my point: No check-boxes for the super-survival, it's all or nothing kids.

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Darren Chandler
 
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Post » Fri Mar 18, 2016 10:05 am



No I'm afraid I didn't miss the point and there you go again dictating for everyone what fun and thrill is. Losing the past who knows how much progress because the game crashed AGAIN or the pc got stuck in whatever object or this elevator is no longer working etc etc is not what many people find fun. Is there an allure of facing severe consequences for player mistakes? Absolutely to some. Thing is the biggest problem with this situation is we are not solely at the mercy of our own mistakes. We have to rely on the game to not [censored] up of its own accord which is an unreasonable expectation. If the product was reliable this would be the point of contention that it is. The product is not reliable. Locking several fun features behind an unstable roll of the dice is at best foolish.
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STEVI INQUE
 
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Post » Thu Mar 17, 2016 8:53 pm

Until it's modded out.


Will probably quickly be one of the most popular downloads
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Phillip Brunyee
 
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Post » Fri Mar 18, 2016 6:02 am


Sorry to bust you bobble kid-o. The company that makes this game made it easy to mod. Nothing is all or nothing.

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butterfly
 
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Post » Fri Mar 18, 2016 6:08 am


Proposed changes are nothing like that. If you wanna start from the beginning every time you die and not heal yourself, go nuts. There's nothing stopping you from doing that now.



If I get a couple hours to play a day I ain't tryna waste 20 minutes doing the same crap I did the last time I played because I didn't have time to get to a bed. I'm not tryna waste time from a reload when my game freezes. That adds no challenge. I don't fear it, I'm annoyed by it. I don't understand this mindset of "WOW THIS IS REALLY INCONVENIENT SO IT'S hardcoe" nor do I understand why treading the same ground more than once should be considered a challenge OR add to my enjoyment.

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Justin Bywater
 
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Post » Thu Mar 17, 2016 8:27 pm


There is already a mod that removes Save/Quick Save and another that adds a Timed Save.



Edit: Just took a look at the DLs.



Remove Save/Quick Save 90 DLs since 03-10


Times Save 169 DLs since 03-14



Hmmm I wonder if "Save on Sleep" is at popular as some people think it is.

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Janeth Valenzuela Castelo
 
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Post » Thu Mar 17, 2016 7:29 pm



You've made some great posts, but I implore you to refrain from getting all-cappsy like those Group A kids.


You can't speak logic into them. Let them be and just mod your saving and fast traveling back in.


On day one I promise you
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helliehexx
 
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Post » Fri Mar 18, 2016 7:15 am


I know, I just have been reading this thread since the beginning and have wanted to throttle some people on both sides. Now's my time to be a jerk :)



Whatever the end product is though, I don't understand why anyone cares how anyone else plays the game... as if it affects them somehow. Though this really seems to be the "group A" mindset more than the rest.



"Um, options might be nice..."



"NO SISSYMARY!"

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Jon O
 
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Post » Fri Mar 18, 2016 1:45 am

hardcoe mode in that is different than the current discussion on survival mode. hardcoe mode there (aside from permadeath and a few titles) introduced nothing new. We are saying that we should at least have the option to have the sleep restriction be disabled while still enjoying all of what survival has to offer. The arguments of "it is optional, play very hard" are getting old so don't try that junk.
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Laura Shipley
 
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Post » Fri Mar 18, 2016 12:10 am


Wasn't the loot exponentially better in HC mode, though? As far as I know, that made a pretty substantial risk vs reward scenario.

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Catherine N
 
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Post » Thu Mar 17, 2016 7:16 pm

Survival - To keep the complainers happy. Save on sleep disabled. Trophy set / achievement list disabled and unobtainable.



Survival hardcoe - Game is locked, save on sleep only, have a trophy set / achievement list for this mode ONLY.

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Charlie Sarson
 
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Post » Fri Mar 18, 2016 12:45 am


I'd totally agree on this one, hope Bethesda thought about this one.



I think you've got the best of both worlds for the super-survival there. Simple, effective.



Or, even better for the cry-babies, One trophy for the super-survival/with saves, and one different trophy for the super-survival/hardcoe, so everyone gets to get a candy.

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Dina Boudreau
 
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Post » Thu Mar 17, 2016 8:57 pm

Yet again an advlt discussion devolves into childish name calling. Surprise surprise. How many times has that happened in this thread alone I wonder.
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ZzZz
 
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Post » Fri Mar 18, 2016 12:10 am


Are "trophies" even a thing? They are useless if you ask me.







I was going to say that. Guess I don't need to now.

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Emma Parkinson
 
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Post » Thu Mar 17, 2016 9:24 pm

signed. game crashes too much on xb1 for this to even be something i would try. as it is, when the game starts acting funny, i got into the habbit of saving.

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Lynne Hinton
 
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Post » Thu Mar 17, 2016 10:10 pm


Achievement, like the NV hardcoe achievement, I think that would please both sides of the audience.



I am pretty polarised about the issue and I see now way to disagree with it. The ones who wants to save gets what they want, and the ones that want to feel the ''no choice, no going back'' feeling have their side of the medal.



That would probably have to be chosen at the beginning of the character, and leaves question about existing characters.



I wonder why this solution has not been brought up more often.

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Beth Belcher
 
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Post » Thu Mar 17, 2016 11:39 pm


It has. It's called a toggle. Trophies arn't brought up though because I don't think enough people care about them.

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Mrs shelly Sugarplum
 
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Post » Thu Mar 17, 2016 10:27 pm

hated the fatique, hated the no-save feature, hated the new adrenaline thing, hated being forced to sleep and hated being forced to drink and eat. If they have added a happiness and bladder meter it would have been fallout 4 sims. Definitely not my cup of tea.


I can relate to some people enjoying no saves and painful restrictions. I think they have every right to do so. So kudos for the update.

Just going to stick to very hard mode.

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KiiSsez jdgaf Benzler
 
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Post » Fri Mar 18, 2016 3:43 am

If we can make multiple saves when we sleep everything will be fine. If we can only make one save I don't see it working out well.



This is the biggest problem I see.


Your game bugs out at some point. You dont' notice it bugged out so you sleep and save the game. Now what? You have no saves to go back to.. You've been playing for 150 hours and you just screwed up the entire game. Some people enjoy playing dead is dead and are used to starting things over. They'd probably be able to just pretend they died and start a new game.. Maybe. However, the backlash from the larger portion of players would be insane. There are already people in the bugs forum who are "waiting" for a patch to fix their game instead of simply starting a new game.

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Nana Samboy
 
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Post » Thu Mar 17, 2016 6:52 pm

there are 2 sort of gamers , one group wants to enjoy the game and immerse themselves into that game world , the second group plays game with the sole purpose to beat the game as fast as possible , each their own



but what pisses me off most is that that one group ( second one ) is basivly demanding that we all play games their way





i am not worried , if bethesda is stupid enough to include these arcade gimmick , dosable saves , adrenaline rush u can promise you there will be a mod wthin the hour after release that corrects those ridicilous game mechanics

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lauren cleaves
 
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Post » Fri Mar 18, 2016 5:28 am


Yea, someone else pointed out that changing the difficulty will probably preclude the trophy/achievement. That seems more likely to me.

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Rebekah Rebekah Nicole
 
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Post » Thu Mar 17, 2016 7:57 pm

The same [censored] measuring gamers (the ones clamoring for the tightest restrictions and no options) also are likely to care about the trophy/achievement.

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Leticia Hernandez
 
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Post » Thu Mar 17, 2016 9:47 pm

Reasonable solution. I'd be satisfied.


But then a third group will start screaming about how they don't want fast travel but they do want restricted saving. Beth adds another mode for them, and a fourth group is outraged because they want all the hard featues but very easy enemies. It's endless.


I'd prefer Bethesda stick to their original direction for survival overhaul, and not waste time trying when they could be wolring on DLC.
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Christine Pane
 
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Post » Fri Mar 18, 2016 12:13 am

Guys, come on...The sky isn't falling here. Any feature that isn't to hot will be modded out fast...

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Rebecca Dosch
 
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