Survival difficultymode please!

Post » Sun Jun 19, 2016 4:51 pm

So stoked for a Skyrim remaster!!! After playing Fallout 4's survival mode, I think I'd have a hard time playing a Bethesda RPG any other way.


So I'm just casting the first vote for the Elder Scroll's first official (I think?) survival difficulty.


Thanks, and looking forward to October!
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Claire Vaux
 
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Post » Sun Jun 19, 2016 11:24 am

I'm curious to see what all Bethesda does. Currently it seems that they're updating the engine to run the new graphics and updating textures to go along with it but not doing much else. However, we don't really have much information yet, so anything is possible.



Either way, are you on the console or the PC?



If you're on the PC there are several mods that you can use with the current version of Skyrim (and hopefully the new version) that will give you a very similar experience. They won't be able to run on the consoles, though. The reason being that all of the ones that I am aware of require SKSE.



Now I'm curious if there are any that do not require SKSE...



Oh! That being said, I don't think we'll see it in the Skyrim re-master (though, anything is possible I suppose) I would like to see something akin to Fallout 4's survival mode implemented into TES6 if nothing else.

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Stat Wrecker
 
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Post » Mon Jun 20, 2016 12:57 am

If they had any gameplay changes they would've mentioned it. You're not going to spend half the announcement video boasting about 'screen space reflections' and 'snow shaders' if you have anything meatier / more marketable to talk about.



Plus on Bethesda.net it makes no mention of any other changes, so it's safe to assume that what we've seen is all we're really going to get.

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FirDaus LOVe farhana
 
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Post » Sun Jun 19, 2016 11:32 am

Yeah, that's pretty much how I'm feeling too. I am curious to see if they will say anything else about it but like I said, I'm not expecting anything else.

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Vicky Keeler
 
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Post » Sun Jun 19, 2016 8:41 pm

Hey, doesnt hurt to ask! Fallout 4 survival came out as a free update months after release, so you never know.
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ONLY ME!!!!
 
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Post » Sun Jun 19, 2016 10:18 pm

Survival mode would be a really interesting addition to vanilla game, but I seriously doubt it will be implemented.


It's weird that in the new trailer there wasn't a single npc shown. We haven't any idea about the quality of the 3d models.

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Kevan Olson
 
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Post » Sun Jun 19, 2016 3:05 pm

I want to know if major bug fixes have been incorporated like the janitorial role and ash cleanup.

(Alvor has lain dead in the road for weeks now.....still not rotted)


A small feature that was unthinkably omitted from the vanilla game was followers riding horses!


Anyhow.....survival mode.....whats to build in?


OP......You want survival mode.....just do this.....


Legendary difficulty

plus....Dead is Dead rules

plus....NEVER take a healing potion or use magical healing


There ya go.......survive that!

(Shameless boast....Adella has to level 42 :) )
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Gill Mackin
 
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Post » Sun Jun 19, 2016 11:15 am

@Rick, not sure if you played survival in Fallout 4 or New Vegas, but it doesnt involve permadeath or building. It involves eating, sleeping, disease, no fast travel, and restricted carry weight. It doesnt do away with health items like potions, but would likely limit their usefulness similar to stimpacks in fallout. Literally makes all the pointless things like cooking and sleeping actually serve a purpose. Much different than the made up rules around the net.


That said, I doubt there is anyone who isn't in favor of bug fixes.
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emma sweeney
 
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Post » Mon Jun 20, 2016 2:34 am

Oh I see.....I don't DO Fallout......(did some FO3 Eons ago)


So you're really on about a 'Realism Mode'


YES


I would be all in favour of that......unlikely to transpire I'd have thought


Maybe enacted through mods later eh!
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Crystal Birch
 
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Post » Mon Jun 20, 2016 2:27 am

The survival mode I can get with mods is already far better than the one they made for F4 so I don't really care.

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Luis Reyma
 
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Post » Mon Jun 20, 2016 2:38 am

@synthoras, just speaking on behalf of console players. I do enjoy the PC survival mods, but I personally enjoy console gaming to PC, and the mods available to console wouldn't allow such mods. It would take an official release.
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Chris Jones
 
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Post » Mon Jun 20, 2016 12:07 am

The game will have mod support, so I'll be very surprised if the hardcoe survival mods (Frostfall, Realistic Needs and Diseases, etc.) don't make an appearance on consoles.

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Jade Barnes-Mackey
 
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Post » Sun Jun 19, 2016 9:22 pm

Synthoras.....not being obtuse or picky here.....but.....whats the point of telling about something you do not care about because yours is better.


Are we meant to care....that you don't care?


(Shrug)
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katsomaya Sanchez
 
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Post » Mon Jun 20, 2016 12:47 am

They won't. Those mods require SKSE and SKSE isn't allowed on consoles.


My mod Immersive Ingestibles is script free, so I might port it to the console when the time comes if there is interest, but it's not a full on survival mod. It just makes eating and sleeping worthwhile without imposing penalties for not doing so.
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Erich Lendermon
 
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Post » Mon Jun 20, 2016 12:40 am

I don't care if they do it or not and since that's my opinion yes I wrote it.Am I supposed to care about your opinion? :facepalm:You what an opinion is?Or do it makes you feel better if you don't read opinions you don't agree with?Do you want a safe space?

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Sudah mati ini Keparat
 
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Post » Sun Jun 19, 2016 11:43 pm

@Turija, exactly. Something as elaborate as a survival system would have to be built by Bethesda. I agree with everyone that its a long shot and not likely, but it doesnt hurt to show support. Worst case scenario, it simply doesnt happen and we get a great game regardless.


That said, Im pretty sure FO4 got it because fans asked for it.
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OnlyDumazzapplyhere
 
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Post » Sun Jun 19, 2016 1:45 pm



Hey man, lets not turn this into a troll/ fight thread. This is for people who do want it. Obviously you dont have to care or want such a feature but it does no one any good, including you, to comment on how much you dont care or dont want it. In that case, please just dont acknowledge the thread at all :)
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Laura Mclean
 
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Post » Sun Jun 19, 2016 6:03 pm

You mean 'should you care that I don't care about you not caring about the upgrade which is not as good as your system.'


No.....of course not.....or at least I would be most surprised if you did


But it does just seem a total waste of breath to mention at all though in that case eh! :wallbash:


No matter


And remember.....

However you play, enjoy your day :D


Edit....Munkeyman1829.....Ah yes...that is kinda what

I was getting at....but you put it more directly :)
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A Dardzz
 
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Post » Mon Jun 20, 2016 2:45 am


Mods can be ported. I see no reason why someone won't port a popular mod.

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evelina c
 
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Post » Mon Jun 20, 2016 1:01 am

No, Frostfall, RND, etc. require SKSE and SKSE won't be ported to consoles. There is no way Microsoft and Sony would allow a script extender that loads dll files on their system because of the potential security risk presented by dll files. Besides, the team that creates both the Fallout and Skyrim script extenders has already said they aren't porting it to consoles.


The only way you will see Frostfall, RND, etc. on console is if Bethesda incorporates the features of SKSE into the new engine.
Someone? I hope you are not suggesting mod theft. Even if these mods could be ported, which they can't, only the authors have the right to port them to consoles.
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Laura Elizabeth
 
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Post » Sun Jun 19, 2016 6:41 pm

Hmmmmm.....Turija et al


Perhaps, if the whole console mod thing becomes sufficiently popular


New mods that do things 'similarly' to Frostfall and RND etc might get written brand new, from the bottom up just for the console users. Rather than only using existing pc mods converted to console.


Maybe like a dlc pack with a range of extra add ons that you can tick box at the installation screen?


Theres more than one way to skin a...... :P


Sorry my furry friend (smooths fur down) :)


(He really IS a Khajiit you know)
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Eliza Potter
 
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Post » Sun Jun 19, 2016 8:39 pm


Here's the thing. Without SKSE, these mods will not be "similar" in any way. Mods like Frostfall and Realistic Needs and Diseases keep track of hundreds of variables that are not part of the vanilla game. Most of their features are impossible without a script extender that will provide functions the vanilla game does not. If we remove those variables we are left with very little that is similar to the original mods.

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Erin S
 
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Post » Sun Jun 19, 2016 8:45 pm



I'm not sure if it's possible to do what those mods do without the additional scripting functions provided by SKSE. Unless those are incorporated into the new engine by Bethesda, I wouldn't expect too much. Maybe a somewhat scaled back version would be possible, if a highly talented modder was dedicated enough to want to try to write a console exclusive survival mod from scratch.


But until the mod theft issues on console are resolved, I wouldn't expect too many modders to get excited about writing mods designed specifically for consoles. Right now there is widespread stealing of popular mods and uploading console ports of them onto Bethnet for use on consoles. Bethesda has inadequate procedures to prevent this and is not doing enough to take stolen mods down when reported. This is causing a lot of frustration and unhappiness in the modding community, which will make it less likely that a highly talented modder will want to take on a project designed specifically for consoles.
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Stat Wrecker
 
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Post » Sun Jun 19, 2016 7:02 pm

Ah, thanks guys...I did not realise that those mods required special scripts to function independently.


Mod theft....yeah I got that...its a biggie.


How is mod theft delt with.....say on nexus.... I mean if a modder thinks part of his programme has been plaigerised....or outright copied! How does he PROVE that xxxxx's published mod is really his retitled?


If this needs a long answer....don't sweat it

I just wondered
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Katey Meyer
 
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Post » Sun Jun 19, 2016 3:00 pm

I don't know all the details since I haven't been involved but from what I've read it seems that there is no system in place to verify that the person uploading a pre-existing mod from the nexus to Bethnet is actually the author and the procedure for the author to report the theft and have the mod taken down are inordinately complex and place too high a burden on the author to prove its his mod.
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Alada Vaginah
 
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