Survival Discussion Merged Similar Topics

Post » Wed Mar 30, 2016 11:02 pm

Some "fans" made it so that mods are disabled :angry: wtf

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Michelle davies
 
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Post » Thu Mar 31, 2016 2:20 am

I plan to start a new character once it makes it to Xbox. I have a level 50+ character I use when I just want to run and gun, I'm glad this new mode sounds like it will take forethought to get through. Any info on how much weight is given to ammo??

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carla
 
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Post » Wed Mar 30, 2016 6:06 pm

Don't know if this was already added or is new with survival, but I just noticed that the game remembers how many bullets you had in each of your guns when you switch to another one, so you can't just just quick-switch to another weapon and back for instant reloads.

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Nienna garcia
 
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Post » Thu Mar 31, 2016 12:45 am

Yeah I thought they'd mention that in today's release. Maybe Beth didn't even bother with the sleeping bag item, as it seems they completely disregarded most of the saving complaints (thankfully).
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Laura Richards
 
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Post » Wed Mar 30, 2016 4:15 pm

I think that was in the last patch because I noticed this too on my Xbox version the other night, and the new mode is not available to us yet.

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Stephanie I
 
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Post » Thu Mar 31, 2016 4:52 am

Take your whining over saves somewhere else; no one cares. This thread is for people who are excited to play survival.
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Juanita Hernandez
 
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Post » Thu Mar 31, 2016 12:56 am


Added in 1.4.

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Queen of Spades
 
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Post » Wed Mar 30, 2016 9:58 pm

Ah ok, haven't played in a month to wait for survival so I didn't notice before.

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Dragonz Dancer
 
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Post » Thu Mar 31, 2016 12:04 am

so what kind of new changes are there that werent "advertised?"

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Lynne Hinton
 
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Post » Thu Mar 31, 2016 5:52 am


They were disabled because Beth would prefer feedback from people who do not use mods.


This is beta, not release or early access. People often forget that.

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Kellymarie Heppell
 
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Post » Wed Mar 30, 2016 5:37 pm


Just one example: empty bottles can now be filled to create either a purified or dirty water depending on the source. And both have their uses.

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Nathan Hunter
 
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Post » Wed Mar 30, 2016 9:03 pm


Starting a new character is definitely the way to go. As for ammo, so far:


10mm = 0.025 per round

.38 = 0.014 per round

.45 = 0.029 per round


But I would imagine that advances ammo, such as missiles and mini nukes, will be much heavier.


Also, starting carry weight is significantly reduced!
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m Gardner
 
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Post » Wed Mar 30, 2016 2:29 pm

As I understand it, there IS a bedroll (whether or not this is an actual item with a carry weight, I don't know,) there's just no bonuses to using it over a bonafide mattress. Also, it's more of a "can't save in combat" thing at that point.

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Erin S
 
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Post » Wed Mar 30, 2016 6:09 pm

is the bedroll thing true?

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Benito Martinez
 
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Post » Thu Mar 31, 2016 3:46 am

My game has not crashed once... And it′s not a state of the art computer, quite the opposite really... So do you use mods or is it graphics driver that′s bugging out?

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Samantha Mitchell
 
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Post » Wed Mar 30, 2016 6:18 pm


Doesn't make much sense to BETA TEST with mods enabled, does it? What kind of feedback would that give. Besides they have made so many changes both to UI, and god knows what, you would not know what the mods overwrite.

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Sheila Esmailka
 
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Post » Thu Mar 31, 2016 12:45 am


I haven't seen it yet. Have seen other things not talked about, like being able to fill empty bottles with water. I would not rule anything out. If you start the game anew, there are tutorial messages during gameplay about Survival mode.

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Marquis T
 
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Post » Thu Mar 31, 2016 1:54 am

Can anyone check ID they upgraded the Vertibird? Wanting them to not be paper airplanes anymore and I can imagine extra damage would make them super paper airplanes.
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Benjamin Holz
 
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Post » Wed Mar 30, 2016 3:02 pm

mod...

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Jarrett Willis
 
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Post » Wed Mar 30, 2016 5:25 pm

Sure let's use slang for mental retardation because you can't understand a simple concept. Pretty ironic.

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john palmer
 
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Post » Thu Mar 31, 2016 3:36 am

has anything changed in terms of spawns of loot and enemies?

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Brandi Norton
 
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Post » Wed Mar 30, 2016 10:03 pm

do you experience any crash during gameplay?

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Rodney C
 
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Post » Thu Mar 31, 2016 12:35 am

Seriously? My experience is polar opposite so far. Radroaches barely attacked me and my damage makes me feel like I'm playing on Easy/Average. I'm not complaining about that though, because it'll probably be a different experience with higher level enemies.

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Captian Caveman
 
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Post » Wed Mar 30, 2016 9:33 pm


I've only ever had a handful of crashes in around 400 hours of gameplay.

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Carolyne Bolt
 
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Post » Thu Mar 31, 2016 3:20 am

Couple questions



Can we get some examples of diseases and their effects?



Are there grades of hunger/thirst/exhaustion like FNV or something else?



Are any perks significantly changed (e.g., Strong Back) or that have had values changed?



Is there significant ammo or aid item scarcity?



How do stimpaks work with crippled limbs?





Take your own advice, guy. You add nothing intelligent to any conversation.

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Katharine Newton
 
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