I think the description said some autosaves.. whatever that means.
I think the description said some autosaves.. whatever that means.
love the changes but i think the only gripe i have is that when food and water when consumed last like literally 2 minutes, even if i take more than say 5 purified waters it still doesnt last long, maybe if 1 food item and 1 water item lasted like 1-2 hours each it would be better
Announcement says "almost" all autosaves disabled. Someone who's been playing it said that they got a few autosaves after "important" events.
/Pure Speculation
One that is probably disabled is the one that saves when you open then close your pip boy. That one would be easy to abuse.
Is the Automatron DLC not compatible with this (beta) version of the patch? Instead of listing as 'Installed' on the main menu, it only says 'coming soon'. Can anyone confirm?
I waited to start Automatron until this patch, but I guess I can wait for the official patch, if needed . . . .
never mind ... according to thew official site it is compatible, just odd that it would no longer say "installed"
All I know from the threads that are up now is that the console and mods are disabled. Has anyone actually played around with it? Have you contracted diseases or suffered from starvation, dehydration, exhaustion, whatever? Do the modifications to how damage is applied or Adrenaline make combat faster paced or more interesting?
so dose this mean if you change the difficulty settings you cant change it back can i change it to any other and then change it back apart from survival
http://www.gamesas.com/topic/1600938-new-survival-mode-is-brutal-but-also-a-stroke-of-genius/
You can change into survival with an existing character.
You can then change out of it.
But one you leave the Survival Mode, you can't get back into it.
Merged topics http://www.gamesas.com/topic/1600936-survival-discussion-merged-similar-topics/
You're best bet there would be to check out the Steam discussion boards. Over here you're going to get constantly barraged by people who either haven't tried the beta (myself included) and people on PS4 or Xbox who have never had access to mods or the console.
Yeah. That one makes not damned sense to me. Why lock it like that? It continues this weird theme we've been seeing in the official comments about survival mode. It seems like a big push from someone on the design side has been to make this less of a "survival" mode and more of a "super hardcoe challenge rogue-like-but-not-really Dark Souls clone" mode. That's an odd transition though. I mean Dark Souls is a popular game, but it's not Fallout 4. And cramming that into the game's not really a great idea. XCOM would svck if they decided to cram a FPS in there just because Call of Duty number whatever did well.
I'm really wondering how much of this came from the actual designers vs new guys. From the announcement it sounded like the main people working on Survival mode were new staff who hadn't really worked on the core game from the start.
https://bethesda.net/#en/events/game/fallout-4s-all-new-survival-mode/2016/03/29/96
I'm kinda curious what Josh Hamrick is bringing to the mode given that he's a former Bungie senior game designer.
I'm sure that very soon a mod with a fomod installer will come up where you can decide which features you want and which you don't... just like it should have been done by Beth.
Can someone who's tried the new mode tell me, do you only have one save slot that gets overwritten when you sleep, or does the game keep multiple saves and make a new one on each sleep?
good question. but at least on PC there would be a workaround: do a script that copies your current savegame every ten minutes with a new name to a backup folder.
I dont understand. Why should that have been an option? Bethesda is setting the terms with the amount of difficulty with this mode.
There's nothing in game that allows you to select what 'features' you want in the other difficulties.
"I want normal difficulty but 3x the damage, but legendary spawns are 1/2."
Why should it be different for survival mode?
Anyone else having issues with dehydration in the game? I started a new game with the beta and immediately out of cryo my character is thirsty. I stop at the fountain and take like 50 sips and I'm still "parched". I drank a couple purified waters as well. It went away after leaving the vault, but in Sanctuary I got the same issue again.
It doesn't help that my character gets hungry, tired and thirsty after a few minutes scrapping in Sanctuary.
It could just be my memory, but I think I'm finding more ammo than previously laying around as well.
You can build quite a thirst over 200 years...
because it would keep people that aren't THAT hardcoe (or boredom proof) playing longer.
"this time i'll select hunger and fatigue... on the next run i might throw in diseases and no fast travel".
it keeps things interesting without having things you absolutely dislike stuffed down your throat.
i couldn't play this in the form it's now presented... so i would have to go back in difficulty (which is, after 750 hours played, no option)
I guess so, but I figured cryogenic sleep would completely negate the need for food and water considering I wasn't on an IV drip =P
Divisiveness
inb4 a kid with the rhetorical abilities of a 5 year old makes a strawman argument.....oh wait you already did that.
See dude it's not about not planing or just losing progress it's about bugs and glitches.
But it wouldn't be survival mode if I for instance turned off everything but left ammo weight on. But like you said there are already mods out there that let you pick and choose if Bethesda's is too hardcoe.
The part we here are missing is that they NEVER "fixed" it after the betas. Modders discovered a work around to the plug in txt file by locking it. Beth did not change it to work with mods, they STILL do not want mods running even now because the plug in file (when you open it and read it in a txt editor) states "please do not edit this file".
I believe they would prefer nobody load mods until they release the CK (which I can understand) or maybe even until they can port mods to console players (which would make me angry if that is true).
Now that they have hard coded a way to stop mods from being used I am a little worried how they will use that in the future.
Maybe I am being paranoid, but I will reserve the right to say I told you so because being paranoid in the past 15 years with Bethesda has proven to be correct more often than I truly would like.
Thing is a "needs" system (food,sleep,water etc) for me adds immersion more than it adds challenge, same with the ammo having weight. Some people might have been inclined to turn those on for the extra immersion and not the added challenge.
Creating toggles for stuff like this is extremely simple and would have benefited everyone in the end.
It's not so immersive when after a minute or two you're thirsty again. My character is in constant need of water. I barely managed to scrap anything in Sanctuary before I was "parched" again.