Bethesda open a new forum that why they didnt open a Beta subforum for the patch
let me link u the new forum
https://community.bethesda.net/community/fallout/fallout-4
Bethesda open a new forum that why they didnt open a Beta subforum for the patch
let me link u the new forum
https://community.bethesda.net/community/fallout/fallout-4
For those wondering how THAT fast-traveling feature works.
[censored] man I was going to recreate my character base with console commands before I started a survival play through. :l
Yeah, the new forum is a pain. Hell, I can't even see where the various subforums (beta, hints and cheats, general discussions, mods) are listed over there.
As to the beta, I'll just opt out for now and play it when it goes live, or I find instructions on how to use mods with the beta somewhere. I mean, I'm not wanting to beta test, I'm wanting to start a new game under the new rule set, and my new game will require the mods. If mods can't be played with the beta at all then I can't start my new game yet anyhow.
I was wondering this. thanks.
ETA: I'll be spending more time in the lovely and spacious Hangman's Alley...
Yuck, no console, no mods. It will be interesting to see how many folks actually want to test it with those limitations.
On another note, does anyone have the weight for .5mm and .50 caliber rounds? Those were always the two ammo types I was iffy on. As miniguns tend to svck, and I have yet to find a good .50 rifle.
It disables mods? Really? Wow, for a few minutes I was so happy the survival mod was released in beta, now it's crushed. The mods I'm using have improved my game so much and caused zero issues. I can't play without them, stripping off my mods would remove a big portion of what I like with fallout 4. If this is intended for the full release I'll be mad. Really mad.
You can not re-enable survival mode once you change the difficulty. A pop up warning appears if you are changing difficulty.
Yeah it disables the mods. Supposedly also disables the console, which is less of a concern, until you need it to get unstuck. (Since you can't just load up from your last quick save)
I also feel your pain about the mod issue. Heck, I only use a couple mods. The major one that adds in character preset for faces, since I svck at creating my own. (And I bloody hate the defaults)
I have only been stuck a couple of times in all my thousands of hours in Bethesda's games and I believe that was only in New Vegas. I have had companions getting stuck but most of the time they will just teleport to you now after they get a certain distance from you.
Its rare, but it happens. For me its usually when I am running around ontop of cars. But cars in fallout 4 are just dangerous in general. *shrugs*
I'd have been unable to beat Automatron with survival mode then considering I had to console several times to get past bugs.
I have 55 esps. And my saves have had 0 mod related issues. Would have been better to leave mods enabled, gives modders a better chance to update their mod if there are any incompatibilities. Afterall, mods are almost mandatory for many players. This svcks. Obviously you shouldn't post bugs that could be related to your mods but at the same time, I as a mod user won't be entering the beta and they loose potential feedback (feedback, not neccessarily bug reports, most people using mods should be smart enough to realize when a bug is most likely caused by a mod)
oh well I guess I just wait a couple of days, I got a feeling this restriction will be removed shortly by some clever person out there
I was watching a "Let's Play" and saw the user get stuck inside something after using Blitz. Prior to that I got stuck on some world geometry. I can also see people getting stuck in places with careless exiting of power armor...
I on the other side have beaten Automatron on survival with my melee and grenades only character without any gamebreakting bugs.
Frustrated by the lack of console commands because the pip-boys FOV is broken (heavily zoomed in, not because I pressed the button to zoom in, that makes it worse) when I play. Without mods or console commands, and with it seemingly rewriting the .ini on launch, I can't fix my pipboy and play the game. Kind of annoyed.
So basically we are going to have to wait for a survival mode simulation mod that turns on all the survival mode features without disabling the console. Guess I'll just have to be patient.
It perfectly makes sense if you make a beta test to exclude mods. Because you never know if the error reported was caused by a mod or the beta DLC/Enhancement. People sadly report not very accurate and very often forget to mention the mods that they have installed.
And then you can stay away from bug reporting if the bug is potentially caused by a mod, but you can still provide feedback for the new mode. Nevertheless, locking out mods just limits the amount of people trying it.
Your point being? You haven't experienced the bugs that others have, so that makes them unimportant or something?
In the last battle I had to reload a quick save multiple times before eventually saying screw it and using console to progress the quest and then untoggle collisions to access the computer as well.
Edit: I was ticked enough without having to reload to a sleep/save.