Survival Mode Full Overview (Confirmed by Bethesda)

Post » Fri Feb 26, 2016 6:04 pm

I wasn't complaining, I'm happy with the direction Bethesda is taking on Survival mode.
User avatar
Charlotte X
 
Posts: 3318
Joined: Thu Dec 07, 2006 2:53 am

Post » Fri Feb 26, 2016 11:43 pm

I know, was a reference to other people. Only thing i can see people are abit salty about is the save thing. Not from a gameplay aspect, but because the game is unstable to some.

User avatar
JAY
 
Posts: 3433
Joined: Fri Sep 14, 2007 6:17 am

Post » Fri Feb 26, 2016 11:15 pm

Oh, my bad. I can be pretty dense at times.
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Fri Feb 26, 2016 5:24 pm

This is the kind of hardcoe survival I want in a post apocalyptic wasteland. This new mode will force me to setup a network of safe houses using the building function that I only used for 1 personal base. I will be hunting and scavenging animals for food and utilizing the stealth mechanic that I have avoided for 600 hours of game play. Props to Bethesda for having enough faith in this version of their game engine to roll this out like this, and tbh other than a few glitches in game I have had no CTD's in as I said 600 hours. I'm not saying my level of stability is comparable to anyone else's, but I'm more than willing to run this mode as is with no trepidation what so ever.

User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Sat Feb 27, 2016 1:16 am

Agreed, settlements finally have a purpose beyond stash m'uh loot.
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Sat Feb 27, 2016 2:01 am

Yeah, with food in particular I can see myself grabbing a ton of pre-war food and chomping down on that while saving my delicious cooked food for combat, when I'm low on health. At least, that's how it'll be in the early game while I'm subsisting on Mole Rat Chunks and Grilled Radroach. >.> might want to make a beeline to the double-meat Wasteland Survival Guide, too.

User avatar
Curveballs On Phoenix
 
Posts: 3365
Joined: Sun Jul 01, 2007 4:43 am

Post » Fri Feb 26, 2016 8:45 pm

Live it. Give me more ways to die!

User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Sat Feb 27, 2016 12:11 am

Doesn't it break that survival immersion when you can set up a buffet of food, while enemies are shooting at you? I mean, it is fine for me, just thought people wanted the play mode for immersion / "realism". At least, you might consider lead belly now, if you want to chomp down on that old world food :D

User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Sat Feb 27, 2016 12:38 am

I know, at least for me, I'm not a fan of food healing. In FNV i used a mod that took the healing out of food and it was strictly for hunger and thirst, if that type of mod pops up again I will take it for sure in FO4.

User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Sat Feb 27, 2016 7:59 am


Yeah, one of the things I talked about (and will continue talking about in the beta) is limiting the amount of food we can eat at once, and then having Lead Belly increase that limit as well as remove the disease risk from dirty ingestibles.



The way Survival is described, it seems like it'll be a toggle you can pick any time. But how will that change the new antibiotics you can craft or buy? Do they disappear from your inventory and crafting lists when Survival is toggled off? (I'm sure that if Survival was a permanent toggle, that would be plainly stated in the description)

User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Fri Feb 26, 2016 9:43 pm

Yea, maybe something like....



IF Survival = on


[THEN] Hide = on


[HIDE]


Antibiotics


Disease


etc


[/HIDE]


/ end IF



Ignore my gibberish coding example. But probably the system is like that. :P

User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Fri Feb 26, 2016 6:59 pm

Guys its an optional difficulty setting its not forced on you so if you dont like the sound of it dont switch the setting to that. There probably wont be an achievement on it either so theres no need to switch.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Sat Feb 27, 2016 5:06 am

Self- nerf it. Eat food only to avoid hunger. The idea that food can heal crippled limbs and shotgun wounds is just silly, so if you only eat after you get up, or to lower hunger when not in combat, your issue will be largely resolved. It will help save stimpacks for combat as well. Hopefully, sleeping will no longer heal injuries in the new mode.

User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Sat Feb 27, 2016 2:30 am

I hope it will be toggleable. I don't want all the survival stuff they are going to put in the game, but I don't want a complete walkover either, so bullet sponges and increased damage is fine for me. Fallout is unrealistic in the first place, so don't get this ?/? game mode, where something is "realistic" and other things are not. But to each their own, I just wants to relax while playing games, not micro-manage :D

User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Sat Feb 27, 2016 4:45 am

Ohh, I'm already doing that. I don't eat food while in combat. But then again, I'm not going to play this "survival mode" anyways, so it is all good :)

User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Sat Feb 27, 2016 12:02 am

My body is ready.

User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Fri Feb 26, 2016 11:16 pm

Very pleased with pretty much everything suggested. Though for me the limited saves would be pointless, as I tend to run "Dead is Dead" style.

User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Fri Feb 26, 2016 8:34 pm

You should ate least try it. You said yourself that Fallout is unrealistic, and I agree with that, since nothing on a computer can ever remotely replicate a post-apocalyptic environment, or actual combat. That being the case, these new settings are just there to test your organizational skills and your ability to plan ahead to a degree that lower levels don't do. If you really decide to master them, you will.

User avatar
jodie
 
Posts: 3494
Joined: Wed Jun 14, 2006 8:42 pm

Post » Fri Feb 26, 2016 9:19 pm

Well, I can see the appeal for some. But for me, not so. I just wants to relax and turn off the ol' brain while playing Fallout. I will not exclude it entirely tho, as I might give it a try some day :)

User avatar
Jessica Lloyd
 
Posts: 3481
Joined: Fri Aug 25, 2006 2:11 pm

Post » Sat Feb 27, 2016 9:30 am

I think it sounds good - restrictions on saving aside. I wasn't sure if it was a mode I'd be interested in playing on but definitely considering it now. Even if I don't I'm glad their adding a feature a lot of people have been asking for.

User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Sat Feb 27, 2016 6:39 am


If there are maybe 1/20 as many stimpaks in the game as there are, I think it could work fine to require a stimpak to heal up a crippled limb.



If the amount of stimpaks is unchanged... less so. There are basically enough stimpaks to heal up during and after every single fight you ever encounter in the game, and most of those you should be able to get out without ever being shot at, much less hit.

User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Sat Feb 27, 2016 4:05 am

Yeah...


If I can carry a sleeping bag around, then I can save whenever I want, essentially, and I'd be okay with that.


I still think it's tedium for the sake of tedium, but a sleeping bag I'd a decent compromise I think (even if conceptually it also undercuts the premise.)
User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sat Feb 27, 2016 3:28 am

This Survival Mode is for the people who want difficult and hard challenges and to suffer.



Something to hand their ass to them.



It's not for the people who want to play video games easily.

User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Sat Feb 27, 2016 5:32 am

Well, then they shouldn't be playing Fallout, just saying. This hardcoe is not hard, it is just more micro management on top of the inventory management game.

User avatar
Ross Zombie
 
Posts: 3328
Joined: Wed Jul 11, 2007 5:40 pm

Post » Sat Feb 27, 2016 4:39 am


Lucky you. I haven't gotten a chance to play it yet.

User avatar
Leanne Molloy
 
Posts: 3342
Joined: Sat Sep 02, 2006 1:09 am

PreviousNext

Return to Fallout 4