I know, was a reference to other people. Only thing i can see people are abit salty about is the save thing. Not from a gameplay aspect, but because the game is unstable to some.
This is the kind of hardcoe survival I want in a post apocalyptic wasteland. This new mode will force me to setup a network of safe houses using the building function that I only used for 1 personal base. I will be hunting and scavenging animals for food and utilizing the stealth mechanic that I have avoided for 600 hours of game play. Props to Bethesda for having enough faith in this version of their game engine to roll this out like this, and tbh other than a few glitches in game I have had no CTD's in as I said 600 hours. I'm not saying my level of stability is comparable to anyone else's, but I'm more than willing to run this mode as is with no trepidation what so ever.
Yeah, with food in particular I can see myself grabbing a ton of pre-war food and chomping down on that while saving my delicious cooked food for combat, when I'm low on health. At least, that's how it'll be in the early game while I'm subsisting on Mole Rat Chunks and Grilled Radroach. >.> might want to make a beeline to the double-meat Wasteland Survival Guide, too.
Doesn't it break that survival immersion when you can set up a buffet of food, while enemies are shooting at you? I mean, it is fine for me, just thought people wanted the play mode for immersion / "realism". At least, you might consider lead belly now, if you want to chomp down on that old world food
I know, at least for me, I'm not a fan of food healing. In FNV i used a mod that took the healing out of food and it was strictly for hunger and thirst, if that type of mod pops up again I will take it for sure in FO4.
Yeah, one of the things I talked about (and will continue talking about in the beta) is limiting the amount of food we can eat at once, and then having Lead Belly increase that limit as well as remove the disease risk from dirty ingestibles.
The way Survival is described, it seems like it'll be a toggle you can pick any time. But how will that change the new antibiotics you can craft or buy? Do they disappear from your inventory and crafting lists when Survival is toggled off? (I'm sure that if Survival was a permanent toggle, that would be plainly stated in the description)
Yea, maybe something like....
IF Survival = on
[THEN] Hide = on
[HIDE]
Antibiotics
Disease
etc
[/HIDE]
/ end IF
Ignore my gibberish coding example. But probably the system is like that.
Self- nerf it. Eat food only to avoid hunger. The idea that food can heal crippled limbs and shotgun wounds is just silly, so if you only eat after you get up, or to lower hunger when not in combat, your issue will be largely resolved. It will help save stimpacks for combat as well. Hopefully, sleeping will no longer heal injuries in the new mode.
I hope it will be toggleable. I don't want all the survival stuff they are going to put in the game, but I don't want a complete walkover either, so bullet sponges and increased damage is fine for me. Fallout is unrealistic in the first place, so don't get this ?/? game mode, where something is "realistic" and other things are not. But to each their own, I just wants to relax while playing games, not micro-manage
Ohh, I'm already doing that. I don't eat food while in combat. But then again, I'm not going to play this "survival mode" anyways, so it is all good
Very pleased with pretty much everything suggested. Though for me the limited saves would be pointless, as I tend to run "Dead is Dead" style.
You should ate least try it. You said yourself that Fallout is unrealistic, and I agree with that, since nothing on a computer can ever remotely replicate a post-apocalyptic environment, or actual combat. That being the case, these new settings are just there to test your organizational skills and your ability to plan ahead to a degree that lower levels don't do. If you really decide to master them, you will.
Well, I can see the appeal for some. But for me, not so. I just wants to relax and turn off the ol' brain while playing Fallout. I will not exclude it entirely tho, as I might give it a try some day
I think it sounds good - restrictions on saving aside. I wasn't sure if it was a mode I'd be interested in playing on but definitely considering it now. Even if I don't I'm glad their adding a feature a lot of people have been asking for.
If there are maybe 1/20 as many stimpaks in the game as there are, I think it could work fine to require a stimpak to heal up a crippled limb.
If the amount of stimpaks is unchanged... less so. There are basically enough stimpaks to heal up during and after every single fight you ever encounter in the game, and most of those you should be able to get out without ever being shot at, much less hit.
This Survival Mode is for the people who want difficult and hard challenges and to suffer.
Something to hand their ass to them.
It's not for the people who want to play video games easily.
Well, then they shouldn't be playing Fallout, just saying. This hardcoe is not hard, it is just more micro management on top of the inventory management game.
Lucky you. I haven't gotten a chance to play it yet.