Survival Mode Full Overview (Confirmed by Bethesda)

Post » Sat Feb 27, 2016 12:10 am

It will be curious to see how they balance heavy weapon ammo.



.5mm ammo being only useful in absurd quantities.


mini-nukes being a pain in the butt to collect. (Really only fired the fatman like 5 times, because as it stands, I could never justify lugging around the weapon weight wise)


Rockets - Are probably fine, they arn't to hard to get, and the weapon actually works fairly well


.50 caliber weapons - Not sure I have seen a single gun that uses that ammo that I'd want to use.

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Kill Bill
 
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Post » Fri Feb 26, 2016 6:54 pm

No matter what Bethesda Game Studios does to the video games that they develop it seems one side can never win because some people want some features and gameplay mechanics and other people say no and then those people who want them are left out.



It's the circle of life for Bethesda Game Studios.



I want the armor and weapons degradation system and all NPC's killable in Fallout 4, but other people don't :(.



People want to only save while sleeping and other people don't.



People can't win no matter what.

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Sudah mati ini Keparat
 
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Post » Fri Feb 26, 2016 7:08 pm

Nor have I, but I've played games for some years now, and this is not going to be hard, more like tedious.





Well, it will always be downright impossible to please all. Anyways, more options is good, at least better than no options, eh?



Thing is from my standpoint and view, is that Fallout games have never been about "hardcoe" survival. It is, first and foremost exploration / RPG driven, with the occasional combat. I think it is fine that people get the option to do so, just let me play my bullet sponge hell on survival as well, as I don't need extra micro-management when relaxing with a Fallout game :)

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Alkira rose Nankivell
 
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Post » Fri Feb 26, 2016 10:40 pm

Well, this time it was players who asked for a very hardcoe option, so here it is. If players get everything they suggests, well, it will be no challenge/surprise since players knows what happens and therefor can do something about this or that. "We want more challenge to the game", Bethesda replies; "Not in your term, in ours and here is our challenge to the players". In RL, you usual don't ask for spesific gifts, the secret gift is given to you and you don't know what youre going to get until the box opens.



Tip for the day; Never give Bethesda ideas or ask for something very special.... some may not like the gift. Even in days of Morrowind, players posts on forum; Don't give Bethesda bad ideas. I stick with very hard option and I will be able to nerfe myself to get a challenge or two.


Cheers,


-Klevs

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Chris Duncan
 
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Post » Fri Feb 26, 2016 8:05 pm

I like all the features, including the no fast travel and saving limitations. Damage rebalace sounds good.
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Schel[Anne]FTL
 
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Post » Sat Feb 27, 2016 3:59 am

Bethesda is clearly going into right direction with this new survival mode to bring us experience that is nothing like before.



Such a shame, some narrow minded people won`t stop complaining about things that will not accommodate their convenience and likes.


If they like Mod so much, they should just use the damn mods.



One good thing is this survival mode will make many many FO4 players happy across the entire platforms.


Everything mentioned in original post is absolutely acceptable changes to make FO4 more realistic and challenging experience.


Current FO4 has 80% of entire contents that are absolutely unnecessary in game playing,

but I can see this new mode will make 80% of things extremely viable and useful to help me survive in game.


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Luis Reyma
 
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Post » Sat Feb 27, 2016 6:47 am

Well looks like my survival play through character will be heavily addicted to jet and psycho
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Add Me
 
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Post » Fri Feb 26, 2016 6:31 pm

I can't play on normal difficulty, I can't fast travel and I can't save when I want.

Guess I won't be playing this iteration of survival/hardcoe mode then.

Which makes me sad, as the other stuff in it sounds great.
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Hilm Music
 
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Post » Sat Feb 27, 2016 6:47 am

Yes. It is only for people who are interested in its feature.


If people don`t like how it is made, the decision is simple.


If there is a game or a mode that you don`t want to play and you won`t be enjoying. STAY AWAY.



You can try it, but it`s just a damn game nobody is forcing you to do it.

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Shannon Marie Jones
 
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Post » Fri Feb 26, 2016 5:59 pm

This sounds amazing. Thank you Bethesda!

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Sunnii Bebiieh
 
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Post » Fri Feb 26, 2016 9:44 pm

The actual difficulty is the biggest unknown. We can extrapolate what the effects of most changes will be, but exactly how combat will feel with both player and baddies being more lethal remains to be seen. Shooting first seems to be important, now.



While I've always played without the compass (the first thing I do when I get a new Bethesda game is open the .ini files and disable it), most players probably use it and make heavy use of the enemy indicators that appear on it. They won't be there now. Often, you won't even know the enemy is there until he's filling you full of holes. Big ones, with the lethality ramped up.



Wounds are going to be more serious, and companions are going to need to be healed too. While stimpaks are abundant in the game currently, we don't know yet how many more we will need to consume healing companions and having to use one for each damaged limb. We also don't know if they will remain as abundant as they have been ... there is no reason to assume that the data miners found everything or that more stuff won't be added before we see it.



Combat effectiveness can be hampered by disease and fatigue. Weighted ammo will probably mean reducing the number of weapons you can carry, and make the big guns like missile launchers and the fat man more logistically difficult to manage.



The game will be harder playing survival.



Fortunately, all of this is optional. I've been making a hobby of tailoring my Bethesda games to my tastes for years. This one will be no different. At the end of the day, MY game will work exactly the way I want it to, so I'm not going to sweat any of this. I'm looking forward to it.

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Leonie Connor
 
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Post » Fri Feb 26, 2016 5:41 pm

Yes. This mode is for everyone to try but not for everyone to enjoy.


It is an option to further experience of rather experienced FO4 players.



IT IS NOT MEANT FOR FIRST TIME PLAYER although they may feel free to try.





Almost all gamea have a mode where you must challenge after you learn the game thoroughly.


Bethesda is finally bring us one for FO4 because they know FO4 has so much potential and we have been supportive of the game.




Everyone should be happy since nobody is losing nothing from this new mode.

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Rudy Paint fingers
 
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Post » Sat Feb 27, 2016 2:17 am

Definitely a good move, would fully support it with or w/o few minor tweaks (good if they come, whatever if they don't) .



Good also in terms of planning, where do you want to go? what do you expect to meet? what to bring with you? now wouldn't be able to just carry hundreds of ammos for multiple types of weapons but you gotta make some picks, eventually get back to restock, then again into some more exploration / action.


That'd be good for the game's depth and sense of progression.



On a closer end, maybe not wanted or so, but finally some factions gets some justice over some others given larger resources / capability.


That also felt a bit underwhelming until now, hopefully these changes will bring it over.

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Wayne Cole
 
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Post » Fri Feb 26, 2016 9:21 pm


Why would difficulty level matter when Survival Mode has its own rules for the stuff that Difficulty changes (Bullet Sponging)?

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Kevin Jay
 
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Post » Sat Feb 27, 2016 3:12 am


Maby I misunderstood what they are doing, but they are tacking all this survival stuff onto the survival difficulty. Which sort of svcks if a person did want to say play on normal, and yet get all these survival changes.



*shrugs* Not an issue for me, the only thing difficulty level changes are what order I get my perks in.

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Luis Longoria
 
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Post » Sat Feb 27, 2016 1:29 am


They're changing the way damage works in survival. Now you deal more damage and so does everything else. Not bullet spongey.

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Sarah Knight
 
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Post » Fri Feb 26, 2016 8:53 pm


Because I want to play with the crippled limbs, ammo has weight, diseases etc. But playing at a level above normal does not appeal to me in the slightest.



Edit: Survival should not be a difficulty level, but a set of rules that can be applied to the difficulty level of your own choosing. Preferably togglable, pick and choose what you want.

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Bonnie Clyde
 
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Post » Sat Feb 27, 2016 8:06 am

Just a few things I want to discuss:



-I'm sure they will, but I just really hope they go through and re-balance the quantity of items in the game, specifically, medical and food items. As it stands now, it's too easy to stockpile these resources, even when you're using them a fair bit. There's just too much, even without farming areas after they re-populate. If they don't tweak this, it will make certain features trivial.



-Slowing down re-population is a needed change, especially if we have to walk everywhere. We'll be passing the same landmarks more so now then ever before. It would get old quick if they re-populate as fast as they do now.



-I really dig the Adrenaline feature...do you take the loss in damage output you've built up the past few in-game hours/days to save your game and sleep to get rid of the effects of fatigue? It will add some needed strategy to the game. Kinda reminds me of Traits; bonus' with some negatives.



-This mode will add usefulness to the many Perks that are nearly worthless right now. Also, Strong Back (max rank) is going to have to be changed if FT is removed. I'm curious to see what they do.



-Higher damage output; higher damage received. Thank god! No reason to carry 1,000 rounds of .45/.308/Fusion Cells/etc. now.



-No Fast Travel, I like. I lack the willpower to restrain from using it if it's there, as I'm sure many others do, too. When there's an option there for convenience most people will take advantage of it. This will do nothing but encourage exploring and enjoying all the scenery you've spent years making, while also giving more value to the Vertibird rides. I wouldn't mind Caravans being a source of Fast Travel between Settlements and the bigger towns.



-I really hope you also buff Radiation Storms on Survival. Right now, they really don't add much radiation to make it a nuisance.



-Don't let us be able to change the difficulty from Survival to ______ an unlimited amount of time. It will defeat the purpose of the mode.




Overall, I applaud Bethesda for listening to the fans and adding some of the things we have wanted since Oblivion. I know it's probably the minority that really want this mode, but don't back down. Remember, it is just an option in the game, and the more options...the better. If you feel the feedback isn't going over so well, just put certain features on a toggle.

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Ian White
 
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Post » Fri Feb 26, 2016 9:11 pm

While I like the idea of no fast traveling I can't bring myself to play that way so not a fan of that and the saving thing is plain dumb, everything else sounds pretty near perfect.

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Sebrina Johnstone
 
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Post » Sat Feb 27, 2016 7:00 am

It sounds like Adrenaline only ranks down if you sleep more than an hour, so a catnap to save everywhere wouldn't knock it down - but I also doubt hour-long naps will be enough to maintain our Wellness. So I think it's a decision between wellness and adrenaline.

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Emily Graham
 
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Post » Fri Feb 26, 2016 11:15 pm

It`s really only to STOP you from SAVING during the BATTLE.



Nothing less Nothing more.

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Bones47
 
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Post » Fri Feb 26, 2016 9:41 pm


If they add weight to medical supplies as well then stockpiling those stimpaks might be less appealing.



I'm not sure about the repopulating thing. In past games re-entering a cleared area reset the respawn timer. Since we won't be fast traveling, some areas may never repopulate if we pass through them frequently. I don't want to have to be going to a settlement and having to sleep for thirty days just to repopulate my wasteland.



I don't like the idea of buffing radiation storms. I don't really like them in the first place, but they can't bee too dangerous anyway else nothing but mutated creatures immune to radiation could survive in the Commonwealth.

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Kaley X
 
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Post » Sat Feb 27, 2016 8:32 am


O, I'm not expecting, nor asking, them to make the Storms lethal by any means. Just a higher Rad output or make different strength storms at random or the closer you get to the Glowing Sea.

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Dona BlackHeart
 
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Post » Sat Feb 27, 2016 2:02 am

It seems many people just can't abide the fact that someone else might be enjoying something in what they consider the wrong way. The most important thing for these people is that other people follow their rules. It is the same impulse that has given us the tyranny of Home Owners Associations and religious wars throughout history. It is about Control.




It's immersion breaking and often gross? How many times have you seen one of these "everywhere" beds with a resident skeleton that you can't move? Or a dead body and blood from a recent combat? How about the fact that it makes absolutely no sense to trust your safety for a quick nap in one of these places?




Why do you care what I do?

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Vincent Joe
 
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Post » Fri Feb 26, 2016 11:10 pm

Agreed, radiation storms should be scary. Higher radiation levels & feral ghouls should come out in droves.
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Matt Terry
 
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