no quick or manual save? unless I sleep?
no thanks. I play on the PC and have my game save every 5 mins. Save often, its second nature to a pc gamer
But the rest of the stuff is cool. Although maybe someone will mod a better version on nexus.
no quick or manual save? unless I sleep?
no thanks. I play on the PC and have my game save every 5 mins. Save often, its second nature to a pc gamer
But the rest of the stuff is cool. Although maybe someone will mod a better version on nexus.
Yeah, I often dedicate hours to settlement building when I don't feel like roaming the wastes. It would be a major pain in the ass to have to walk to Diamond for supplies, especially as Sanctuary and Red Rocket, two of my main build areas at the moment, are basically miles from Diamond and plenty of other large settlements.
So maybe they should add a Creative Mode, as well? Beginning to sound like a game my daughter plays...
I think this Survival Mode with no saves, unless you sleep and no Fast Travel is the better version.
How is it Survival when I can save the game every step of the way? Oh crap, I died because I am bad, Reload. Oh crap, I died again. Reload. Oh that didn't drop for me. Reload. Oh, I got ambushed because I was careless, now I know exactly where they're coming from. Reload. Please!
So play the game as it is. The features you want are already in the game as it stands right now.
There are beds literally EVERYWHERE in this game.
Oh, crap, I'm stuck in a piece of terrain. Reload to a point an hour or so earlier. Oh crap. I CTD. Reload to a point an hour or so ago. I can't see my Pipboy. Only reloading with fix it, but my last one was an hour ago and I can't do a Manual Save now. Ragequit.
It works both ways.
Join the Survival Mode beta test on Steam and provide your feedback where you have Crashes to Desktop (CTD's) and why.
Maybe Bethesda Game Studios will fix those Crashes to Desktop (CTD's).
Me? I plan on it. However, other that in the first few week, I haven't had any stability issues. And I'm on Vista.
Others have had problems though.
I still hold to the idea that all the options on that list should be toggle-able.
There's several features in survival mode I want as well, and when it's released I'll be playing it. But surely the point of threads like this is to highlight potential issues with the upcoming features so the devs can decide whether to make changes or not.
This seriously sounds amazing. I really can't wait to try it out.
There are already threads specifically on the topic of the saves, and I'm firmly of the opinion that this needs to be optional. I've experienced around a dozen CTDs with this game. I've experienced bugged quests that have required me to reload an older save. I've eno[censored]ered bugs with my Pip-boy and weapons not appearing and the only solution was to reload. I'm not opposed to the idea in principle, but I'm opposed to having it in a game as buggy as this one. I love Bethesda games. Bethesda is by far my favorite game developer, but bugs come with the territory. I really don't want to lose an hour of progress because I haven't been to a bed and my game crashed.
I have a somewhat lesser issue with fast travel being disabled. I already play mostly without fast travel. But I do use it sometimes for certain things. The Minutemen radiant quests require me to talk to Preston, talk to a settler at a different settlement, go to a location to complete an objective, go back to the settlement to talk to the settler, and then go talk to Preston again. I have Preston at the Castle. I've gotten quests to go to the Slog. Then they have me clear out some feral ghouls in the Mass Pike Tunnel. This takes a TON of time without fast travel. I also use it sometimes for settlement building purposes. Sometimes I start the game up but I don't really want to do any quests or explore. I just want to build for a while. I'll build at Sanctuary for a while, then I'll decide to go work on my Spectacle Island build for a while. That's a long trip when all I want to do is build stuff. I have enough self-control to not use fast travel 95% of the time. I basically restrict my usage of it to these two scenarios.
I'll install mods to change this if I need to, but it'd be great to see Bethesda make this mode into something of a checklist so you can choose certain things. The only other alternative would be adding a bedroll item that you can use anywhere as long as you're not in combat or in a dungeon.
Yes, there are plenty of beds around. That's not the point. How is it more immersive to stop and sleep for an hour in every bed you come across? That sounds way less realistic to me.
"I'm walking through hostile territory, but hey, there's a bed, I suppose I should take a quick nap like I do in every bed I encounter." Yeah, that's not realistic.
There are plenty of areas where there aren't any beds around as well, or at least not without taking a fairly long walk. There are a handful of beds in the Glowing Sea. They are not "lying around everywhere" in the Glowing Sea. I've been playing on Survival for a long time, and the game is not all that challenging. I save constantly because the game crashes from time to time and has numerous bugs that can only be resolved by reloading.
I'm not saying that they need to remove this. I'm saying that they need to make it optional for those of us that have experienced a lot of these bugs and crashes and don't want to keep losing our progress because we haven't been to a bed in a while.
It's not about challenge. It's about Bethesda games being buggy. I've been playing on Survival for almost the entire time this game has been out, and I very rarely die. I save constantly not because I'm worried about dying and losing my place. I save constantly because I'm worried about the game crashing or bugging out yet again.
Yeah - aside from the issue of building, the defence system in its current state doesn't really allow for the removal of fast travel unless you're extremely dedicated to doing these defence quests. If attacks could be stopped based on the town's defence rating we wouldn't have to personally deal with each one. Perhaps a decent compromise would be to enable fast travel between settlements with a 1 in 4 chance (or whatever) of a random encounter with enemies, like in the old games. That way you're not walking for hours to fend a few ghouls off your settlement, or to pick up some wood, but you're not exactly getting away with it either.
No where does it mention Auto-Saves are disabled. If they were, it would have been listed in the file as removed along with quick and manual.
Regardless, I don't see why so many have a problem with it....if we have a sleeping bag, you can still save anytime outside of combat, anywhere. I think a lot of you are upset that this might ruin your save-scumming legendary farming exploits.
Don't limit the features, just add customization. It's the only way to please both parties.
If you think it takes away from you having fun, or if you don't have the time to play the game like this...ffs you don't have to play in Survival; it's an option.
I get the saving in case of bugs issue; however, even though I only have about 45 hours on my main file, I have only encountered 2 bugs that forced me to go back to a save. Just saying, is all.
If you really have to fast travel occasionally, why not just step down to a lower difficulty, FT, and set it back to survival? I know it sounds like a lame work around, but no worse than liking to play without a HUD but having to turn it on to read subtitles while your kids are sleeping.
ps: again related to toggles, I wish they'd offer an option to equalize dialogue volume as opposed to having it render in an ambient manner. I play with the dialogue camera off as well, and it is really annoying to hear my voice speak loudly while I'm straining to hear the person I am directly talking to.
I`m ok with everything but no saving is a bit too hard on my view. I mean...replaying something that was not related to my death is just boring , I think it would be enough to be unable to save during combat. And I wish they made stimpacks to weight something. I can carry unlimited number of stimpacks, so I`m still immortal if I use them in time.
This was actually addressed in the last patch. There's basically a dice roll based on your settlement resources and defenses. Settlements with a high defense relative to their resources have a higher chance of auto completing the defense tasks. I've had them auto complete probably 8-9 times since installing the 1.3 patch.
Todd Howard also commented in a recent interview that one would only be able to save while sleeping, so I don't think it's entirely clear that autosaves will still be there.
"We’re doing things like you can’t save, it only saves your game when you sleep. You can’t fast travel. There’re all of these diseases. We’re trying it all. It’s a different experience. We’re not trying to make it a ton harder. It’s harder because you’re doing more things. We want the combat to feel different, as opposed to just being a bullet sponge."
http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx
There's already a sleeping bag in the game that you can build. It's not really clear to me that this is a new item that you can carry. The info is basically saying that sleeping in a sleeping bag will have less of a healing/resting effect than sleeping in a better bed. At least that's how I'm reading it. If there actually IS a sleeping bag item that we can carry, then that would negate the issue to me. But at this point, that isn't what it sounds like to me. My concern has nothing to do with worrying about getting killed or allowing me to exploit legendary spawns or anything at all like that. It has to do with not wanting to lose progress because of a CTD or a bug the necessitates reloading the game. I've had about a dozen CTDs, several bugged quests requiring me to reload an earlier save, and numerous issues with the Pip-boy or weapons not appearing, which required a save and reload to fix. If this game was bug free I'd be 100% all for this. But Bethesda games are not exactly known for being bug free.
People complain that there isn't a 'hardcoe' mode.
Bethesda do something about it.
People complain about how hardcoe it is.
Don't like the restrictions?
Play on 'Very Hard'...
It isn't about restrictions, it's about choice.
I like some of the options, not others. Switching to "Very Hard" isn't helpful if I want Sickness and Fatigue and not No Saves and No Fast Travel.
Are you even reading the complaints? The very vast majority of them have nothing to do with not wanting to be challenged by the game play. They have to do with not wanting to lose tons of progress because of yet another bug or CTD. I'm all for the idea...in a game that I haven't had over a dozen crashes and countless other bugs that have necessitated reloads. The only thing that I don't like about this is saving only while sleeping, and it's solely because of these crashes and bugs. That's it. It's not about "not wanting it to be so hardcoe."
I really just don't understand why people are lashing back against this so much. We're not saying to not include this. I have not seen one person say this. What I've seen is people saying that they'd like to have a choice. I want every single thing on this list, aside from saving only while sleeping.
I'd just love to toggle what I want and what I don't.
Exactly. I don't think it would be too terribly difficult to implement this. I have no idea why so many people are feeling the need to criticize people for wanting some of this but not all of it. Fine. I'm not as hardcoe as some of you. I don't need to be and I'm not trying to be. I have nothing to prove to anyone. I'm trying to enjoy a game that I love and I'm trying to avoid having features in it that will result in me personally enjoying it less.
Even if JUST sleep/saving and fast travel were optional, I think that would satisfy 99% of the concerns about this mode.