Survival Mode Full Overview (Confirmed by Bethesda)

Post » Sat Feb 27, 2016 4:39 am



Confirmed by https://twitter.com/BethesdaStudios/status/702583559392010240; Original Reddit https://www.reddit.com/r/Fallout/comments/47byms/fallout_4_survival_mode_full_overview_extracted/.




Extracted from game files:







Is the struggle of this world merely a pleasant game for you? Do you long for a more brutal take on a life lived post apocalypse?


If you answered "Yes and yes!", then Survival difficulty is for you!


Survival upends many of the rules of life in the Commonwealth for maximum challenge. For a full list of these changes, see below.



To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options.



Saving


  • Manual and quicksaving are disabled. To save your game, you'll need to find a bed and sleep for at least an hour.

Combat


  • Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" (see below).

Fast Travel


  • Fast Travel is disabled. If you wish to be somewhere, you'll have to physically travel there.

Weighted Ammo


  • Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down.

Compass


  • Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened.

Adrenaline


  • Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy.

Wellness


  • You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Sickness" below), and eventually even dealing physical damage to you.

Fatigue


  • Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for other actions. The amount of Fatigue you've accumulated is displayed in red on your AP bar.

Sickness


  • A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy's Data tab and pressing [RShoulder] to view your active effects.

Antibiotics


  • Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness.

Bed Types


  • The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it.

Crippled Limbs


  • Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak.

Carry Weight


  • Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back!

Companions


  • Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed.

Enemy and Loot Repopulation


  • Locations you've cleared will now repopulate enemies and loot at a significantly slower rate.

------



It looks pretty good so far, can't wait to see it implemented, I love the Adrenaline concept.



For all the people complaining about saving when sleeping....it looks like we'll have a Sleeping Bag item to be able to save wherever we want outside of combat, just minus the full perks of a real bed.



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Scared humanity
 
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Post » Sat Feb 27, 2016 1:38 am

lulz no auto-quick saving? I'll pass.



Does Bethy even gameing?

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JUan Martinez
 
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Post » Fri Feb 26, 2016 6:59 pm


To be fair, it doesn't say they took it out, only manual and quick are removed.

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Richard Dixon
 
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Post » Sat Feb 27, 2016 3:21 am


Now your pretty much forced to save for a 1 hr power nap at every bed you find???



Much immersion breaking.

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TOYA toys
 
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Post » Sat Feb 27, 2016 1:52 am

Wow, is this new Survival save "feature" worse than horse armor??? What is Bethy smoking really?



LOL somebody should create a poll.

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Dezzeh
 
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Post » Sat Feb 27, 2016 7:56 am

So it's pretty much confirmed? No fast travel, no quick save or save-on-demand? I like some of the other things I see (ammo weight and sickness), but those first two make this an automatic deal breaker for me. I'll pass.



What a disappointment. I was hoping to see something that affected resource scarcity. How is it Survival Mode when you stumble upon a cache of stimpaks or a boatload of ammo every 15 feet? How is it Survival when those 1000 stimpaks you're carrying have no weight or you can eat 15 Squirrel on a Sticks all at once? For me, Survival Mode would have affected supplies, not when and how I save the game. Guess I'll stick with my own self-imposed Survival Mode (very restrictive -- limited resources, no power armor, no companions and so forth).

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mimi_lys
 
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Post » Sat Feb 27, 2016 8:37 am

This makes me happy. Not because I'll be using hardcoe mode. But because it shows that, at the very least, Bethesda is listing to the wants of some of it's fan-base.



Personally, I won't be using hardcoe mode. With the amount of combat we see in-game, ammo having weight means I'll be limited to one gun. Ghouls giving diseases isn't going to be fun as ghouls are [censored] everywhere and I don't want to play wasteland-doctor-house every time I go to the super-duper market. And saving in a Bethesda game is something of a ritual for me as game breaking bugs could be sleeping around the corner.



I'll pass.



Still, it's great that they listened. Props to the team for doing so! :D

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latrina
 
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Post » Fri Feb 26, 2016 7:24 pm


LOL this is bringing us back to days of the Atari. What if I need to take a dump and I can't save? LOL Bethesda. Uggh, i hope they realize how this idea is stupid right now and don't implement it ffs.

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Sammi Jones
 
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Post » Sat Feb 27, 2016 7:05 am

I'm assuming the game can still be paused.

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Jessica Thomson
 
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Post » Fri Feb 26, 2016 9:31 pm

Something tells me they won't have the cojones to follow through on the saving thing. I think they'll either include a failsafe (like autosaving, rolling saves in the background, a portable bed etc) or they'll cave on the issue once the hundreds of complaints roll in about crashes and lost progress. I'll be interested to see how it pans out.

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Stephanie Valentine
 
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Post » Sat Feb 27, 2016 8:44 am

I am stoked about everything on this list. I only played NV with hardcoe and was disappointed by it's lack of inclusion in FO4. I was pleased, however, by the fact that food actually replenished decent amounts of HP. This new Survival Mode is more than I could have hoped for in every way. I do agree that it would be nice if elements were toggle-able, but if they still won't offer that for HUD elements, it probably won't happen here. A sleeping bag would be cool for quick saves, but I'm not reading the notes as such; I believe they are only referring to sleeping bags found in the world, like in abandoned trailers, etc.

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BEl J
 
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Post » Fri Feb 26, 2016 5:04 pm

I agree that the Save Restrictions should not be implemented. Or at least allow Save On Exit or Auto Save on Zoning.



But ... As a PC Gamer, there will be mods for it.



There is already a mod that adds weight to Stimpacks and Ammo.


... alters damage output.


... needing to eat/drink.


... remove Fast Travel.


... stops limbs from regenerating out of combat,



And all this is without the GECK/CK.



I am reasonably sure there will be mods that toggle on or off each of these features regardless of your Difficulty Setting.

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Alan Whiston
 
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Post » Sat Feb 27, 2016 3:27 am

There are already other threads on this. The save thing is most people's biggest concern. I doubt it will make it in the final patch, but they might create a more user friendly version of it.



My personal biggest concern is the slower repopulation thing. Not sure I like that one. I'm fine with everything else.

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Facebook me
 
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Post » Fri Feb 26, 2016 8:39 pm

First of all it is still a work in progress, and it will be BETA tested. Make sure you test it and leave feedback. The save thing might change, we may even get options so we can fine tune it ourself. Lets be calm and all that jazz.

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Melis Hristina
 
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Post » Sat Feb 27, 2016 6:22 am

Sounds good.


Complaineds should go away and do not play this mode as they will miss nothing.



THERE R ENOUGH BEDS LYING AROUND EVERYWHERE EVEN IN GLOWING SEA,


Developer works hard to bring this to meet fans' request, yet some ppl just refuse to stop complain. omg
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Jade MacSpade
 
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Post » Sat Feb 27, 2016 9:02 am


Oh, yeah. Repopulation. There are already mods for that too.



I knew I was forgetting something.

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..xX Vin Xx..
 
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Post » Sat Feb 27, 2016 8:01 am


Yeah. it's a concern and there's a whole thread on that one on the forum.



This is the starting list of features for Survival mode going into the beta right? I'd like to see how this list evolves. I REALLY want to see what else might get added. A lot of these items are carryovers from New Vegas' hardcoe mode. I really want to see where Bethesda might take the concept next.

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Andrew Lang
 
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Post » Sat Feb 27, 2016 8:20 am

As I am a console peon, you'll have to forgive me for not counting on mods until I see them.

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kennedy
 
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Post » Fri Feb 26, 2016 5:56 pm


Don't get me wrong. I think the best option for Beth is to make each of them toggle-able. Toggle on the ones you want. Toggle off the others.

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Dona BlackHeart
 
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Post » Fri Feb 26, 2016 7:18 pm

Yes, Beth do what Dragon Age Inquisition did and make the difficulty customizable and the limitations customizable. I will not play if they limit fast travel. Look when Artair is out of ammo, and out of health. I don't want to be running halfway across the map, getting shot up by your murder traps. Because you made this game focus on fighting rather than story.

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Kelly James
 
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Post » Sat Feb 27, 2016 3:34 am

They r slowing down respawn because fast travel & resource is very much limited... it's almost absolute necessity to slow respawn down as we will spend more time walking & sleeping.


Mods r not any kind of option for majority of FO4 players.


Omg. Bethesda is clearly doing fine job with this. Just trust them for once and hope for least glitches.
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OJY
 
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Post » Fri Feb 26, 2016 9:11 pm

After 550 hours of playing FO4.


My conclusion is the map is small enough & Terrainless to disable Fast travel.


Also beds r available literally everywhere, nobody should ever worry about not being able to save more than every 2 minutes of non combat time.
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Blackdrak
 
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Post » Sat Feb 27, 2016 2:49 am

What about


Spoiler
teleportation-based fast travel? Will you be able to fast travel via the molecular relay if you're in the Institute's good graces?

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Becky Cox
 
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Post » Sat Feb 27, 2016 3:16 am



Bethesda can limit it easily by just transporting u back to where u transported from.


they may or may not.


We have Vertibirds anyway.
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Wayland Neace
 
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Post » Sat Feb 27, 2016 5:31 am

No Fast Travel? I think thats a big Problem for me personally. I do like to make Settlements and sometimes i need special Junk/Materials. So i have to go to Diamond City or Good Neighbor and ofcourse the Way back. I hope we can choose which Options we want, i mean the Rest sounds good, but no FT for a Settlement Guy like me thats horrible.

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TASTY TRACY
 
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