Suspected problem with altered vanilla meshes

Post » Sun Jun 14, 2015 11:51 am

I'm working on a mod that includes a new tileset made of altered vanilla meshes. Specifically, it's the Utility Hall tileset with all the pipes removed. However, when I walk into my cell using this tileset, the game freezes. I suspect the problem is with a bad mesh, but I wanted to run it past you guys. The problem happens with collision off as well. I enter the cell and move around the first part normally, but when I step through the first door into the main complex I can't move and have to reload.

Several of the hall pieces have a wall or door that I inserted using cut & paste in NifSkope, so I'm suspecting it's one of those pieces causing the problem. I'm hoping there's a way to tell without removing each suspect mesh from the cell one at a time... since I already built the cell using like 400+ meshes.

Better yet, if I upload my meshes, would anyone - say... someone who knows what they're doing (unlike me) - mind taking a look at them?

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Anthony Santillan
 
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