I swear that if the story goes like this...

Post » Fri Sep 09, 2011 8:59 am

Well, as long as the cult is more unique than Oblivion's Mythic Dawn. I loved how demented the Sixth House was! :tes:
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Abi Emily
 
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Post » Fri Sep 09, 2011 8:04 am

Sry but beth isn't excatly known for there story telling abilities there more of the open world experts, but who knows this may have changed. :toughninja:
If Bethesda and Bioware team up to make a game... sweet jesus...
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Tanya
 
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Post » Fri Sep 09, 2011 12:29 pm

I hope it is a different main quest as well but if not there are always the side quests which take up a lot more time than the main storyline.
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Dale Johnson
 
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Post » Fri Sep 09, 2011 9:00 am

If Bethesda and Bioware team up to make a game... sweet jesus...


This ^
Seriously, you are epic for making that post.
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suzan
 
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Post » Fri Sep 09, 2011 9:30 am

Well, as long as the cult is more unique than Oblivion's Mythic Dawn. I loved how demented the Sixth House was! :tes:

The main quest was too terrifying. cancerlepercoprus monsters and red Candles EVERywhere. Oh lord, and once all of that was done, Vivec went and made me go fight in red mountain. I didn't expect the Ash Vampires to be so ... naked .. and TALL. Maybe i'm too gentle. But because of all that, I think it was so awesome in hindsight.

As for the Mythic Dawn, i think their Paradise torturechambers were pretty messed up. Along with the deadlands the gates made you go through. Definitely got the feelings across.
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LADONA
 
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Post » Fri Sep 09, 2011 7:36 am

The main quest was too terrifying. cancerlepercoprus monsters and red Candles EVERywhere. Oh lord, and once all of that was done, Vivec went and made me go fight in red mountain. I didn't expect the Ash Vampires to be so ... naked .. and TALL. Maybe i'm too gentle. But because of all that, I think it was so awesome in hindsight.

As for the Mythic Dawn, i think their Paradise torturechambers were pretty messed up. Along with the deadlands the gates made you go through. Definitely got the feelings across.


Ya, the cage dipping into lava was pretty horrific
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Kelvin
 
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Post » Fri Sep 09, 2011 5:36 am

:rofl: OKAY...okay... im good I won't laugh anymore -_- .... :lmao:

Oblivion was the first TES game to use a cult for a main protagonist... anyway That "confirmed" Dragon cult was actually a LONG dead group like in that leaked demo vid we never saw B) The Dragon priest.
I think it is much more likely the King was killed by a Jarl so he could sieze power, but he will die by my blade, because it was indirectly his fault that I was about to be executed :toughninja:
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lauraa
 
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Post » Fri Sep 09, 2011 3:23 pm

lol at playing the game for main quest
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Kathryn Medows
 
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Post » Fri Sep 09, 2011 11:27 am

I suspect that the King was actually killed by elements from what became the Stormcloaks.

You know, kill the leader, try to declare yourself the government and therefor declare independence from the Empire and such.
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Andy durkan
 
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Post » Fri Sep 09, 2011 11:15 am

You folks need to look a little deeper. The last thing one should expect from The Elder Scrolls is a cheap, cliche story.
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James Smart
 
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Post » Fri Sep 09, 2011 2:12 pm

i know these comparisons are done all the time, but song of ice and fire (game of thrones) does handle medieval political intrigue and deception murder really well. Would be nice to see skyrim take some notes from that and make the assassination with some real mystery behind it. Where we don't know who to trust, but are forced to in some situations, and where each character involved in the story has a motive that is reasonable. Backstabbings all around too :)

Just something nice and deep. What i like about the novels is that everytime i feel like things are going right and the protagonists have themselves a small feat between them and complete happily ever after victory, everything goes to [censored] and seems much worse off than ever before. That kind of story writing would do quite well in a RPG video game setting, where the player needs to feel a sense of accomplishment after each quest, yet the looming threat seems more and more dangerous all the while.
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Paula Ramos
 
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Post » Fri Sep 09, 2011 5:52 am

Story telling has never been Bethesda's strength. Daggerfall and Morrowind had some interesting stuff. The whole concept of the self-created, then fallen gods of the Tribunal could have been fleshed out so much more..... if only Chris Avellone was at Bethesda. As someone else said, game world design is Bethesda's strength. The reason TES lore is superior to most games is its sheer vastness, not its above-average quality. That being said, I thought Bethesda did an excellent job in Oblivion's faction questlines. Each one had a stronger plotline then the main quest. Really enjoyed the end of the DB and Fighter's Guild questlines.
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Amelia Pritchard
 
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Post » Fri Sep 09, 2011 7:03 pm

The biggest problem with TES writing is that it half-expects you to know more than most fans do. For example, The Mythic Dawn is less cliche when you realize they are just reflecting Altmer, Bosmer, and Redguard views, just with a pro-Lorkhan, pro-Daedra, anti-Aedra light.


The reason TES lore is superior to most games is its sheer vastness, not its above-average quality


It's the opposite. A great deal of video game fantasy has more lore than TES, just crap lore. Warcraft (for example) has a lot more, it's just usually a god corrupting a good guy, who goes insane. No culture, no religion (other than the poorly defined "light" or Elune, WoW actually changed orc religion into something different, and more boring), nothing. TES has creation myths, political factions, gods, myths, culture, ect.

Lore is not something that gets better as it gets more.

As I said, TES always hides the good stuff (though Alduin being the main villain might change that). Or removes it, as seen in Oblivion's Cyrodiil.
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Melanie
 
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Post » Fri Sep 09, 2011 4:30 am


Just something nice and deep. What i like about the novels is that everytime i feel like things are going right and the protagonists have themselves a small feat between them and complete happily ever after victory, everything goes to [censored] and seems much worse off than ever before.


Reminds me of Kirkbride's nu-mantia intercept, of how the Hero of Morrowind, the Nerevarine, screwed things up for everyone. Something about Lorkhan's heart / Red Mountain being one of several embodiments of Nirn's power. Those focal points basically kept Nirn as its own self, separating it from the likes of Oblivion. Destroying the heart was one of the final triggers that began the Oblivion Crisis. It weakened the mortal realm just enough so that the Mythic Dawn could set its plan into action. Kill the Emperor, steal the prophetic Amulet of Kings, and break open portals all over the land.

Something about all the past TES games being one big mastermind plan by Mehrunes Dagon.

It didn't get into the game, but some of Mankar Camoran's ramblings alluded to it. Way to go, Nerevarine, we broke everything
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Shelby McDonald
 
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Post » Fri Sep 09, 2011 4:02 am

Ok so we all know the king was assassinated but I swear that if some cliched evil cult did it, then I won't even bother with this game, and I have a bad feeling Bethesda is too lazy to get a different plot, in morrowind and oblivion there was an evil cult involved, as well as other rpg's like neverwinter nights AND neverwinter nights 2. I don't mind if the assassin was part of group, but I really don't want another cult trying to summon a daedric god. I dunno who should be the assassin, but I was thinking something like Alduin in human form doing it or even the PC doing it would be a much cooler plot twist. No I havent finished morrowind, but I recall an evil cult.

So please bethesda, we know Skyrim will have great graphics and gameplay but you better pay attention to story.


I think it's a little late in the development process to bring storyline and whatnot up.
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Jodie Bardgett
 
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Post » Fri Sep 09, 2011 7:15 pm

Or removes it, as seen in Oblivion's Cyrodiil.

From what iv read Cyrodil as seen in OB was actually MORE lore friendly than what appeared in MW. jus sayin. :obliviongate:
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Marina Leigh
 
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Post » Fri Sep 09, 2011 6:00 am

Ok so we all know the king was assassinated but I swear that if some cliched evil cult did it, then I won't even bother with this game, and I have a bad feeling Bethesda is too lazy to get a different plot, in morrowind and oblivion there was an evil cult involved, as well as other rpg's like neverwinter nights AND neverwinter nights 2. I don't mind if the assassin was part of group, but I really don't want another cult trying to summon a daedric god. I dunno who should be the assassin, but I was thinking something like Alduin in human form doing it or even the PC doing it would be a much cooler plot twist. No I havent finished morrowind, but I recall an evil cult.

So please bethesda, we know Skyrim will have great graphics and gameplay but you better pay attention to story.

Prepare to be dissapointed. It's the same story. Oh except theirs a massive civil war going on. Oh, and the mighty dragon harbinger of death is coming back. Oh, and you're dragon born, the only person who can stop the dragon harbinger of death instead of just helping the only person who can (Martin). Oh, and most likely the storm cloaks assassinated the king as they are the rebels fighting the empire. But other than that, pretty much the same story.
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Juanita Hernandez
 
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Post » Fri Sep 09, 2011 11:55 am

Maybe if an evil warrior lost a battle and his memory and is trained to be good so he can overthrow the evil he once represented. Could be good?
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Loane
 
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Post » Fri Sep 09, 2011 8:11 am

Maybe if an evil warrior lost a battle and his memory and is trained to be good so he can overthrow the evil he once represented. Could be good?

umm thats more or less kotor's story line dude. :toughninja:
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Josh Trembly
 
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Post » Fri Sep 09, 2011 6:30 am

I forget who said it: "Cliches are the nuts and bolts that hold together a story." They aren't bad in entirety. Using them and evolving them is what's important. I think the huuuuge list of voice actors will help bring a lot of life to the videogame. I know I love Sean Bean/Boromir/Martin/Trevellian/Whatever, and I think he brought feeling to Oblivion's almost too-general medievalness. Okay, we have to help the Emperor's secret bastard retake the throne. That plotline been done. Now we have a reluctant priest too scared to move, especially since his past experiences with daedra got all of his friends killed. He sees your actions, you Heroes of Kvatch, and it inspires him and the entirety of Bruma to kickass levels of TEAR DOWN THAT GATE-itude. His dialogue may have been simplistic, but this is a seasoned actor putting in his dues.

Now we have actors like Max von Sydow, friggen Minority Report Exorcist, adding his talents now that Bethesda's got the moneyball rolling. Experienced actors and seasoned TES veterans bringing life to Skyrim. I'm excited. :)
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barbara belmonte
 
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Post » Fri Sep 09, 2011 8:35 am

The amount of people that claim that Bethesda is "lazy" is honestly just laughable.
I would love for you to walk a day in the shoes of a dev for a game like Skyrim. You don't even know the meaning of the word "overworked".


THANK YOU!
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Facebook me
 
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Post » Fri Sep 09, 2011 10:56 am

but.. so far; dragons.. dragon-"enemy"...

dragon age 1?
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Laura-Lee Gerwing
 
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Post » Fri Sep 09, 2011 5:54 pm

Maybe he choked on a pretzel.
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Jeff Turner
 
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Post » Fri Sep 09, 2011 8:35 am

Maybe he choked on a pretzel.

Nah, everybody knows it was a mudcrab sandwich. :P
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Dean
 
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Post » Fri Sep 09, 2011 11:10 am

umm thats more or less kotor's story line dude. :toughninja:

umm thats more or less the point...dude. :brokencomputer:
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KRistina Karlsson
 
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