Swedish Gamereactor cover story

Post » Sat Feb 19, 2011 2:25 am

2. Skyrim has been in development for roughly 4,5 years (since a few months after Oblivion started).


That would be remarkable if true. Basically that means that a group of people from BGS have been working on it since Oblivion, up to the end of Fallout 3 and then the rest of the main team took over after Fallout 3 came out. I'm guessing during the 1st two years that was the brainstorming session.
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Trent Theriot
 
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Post » Sat Feb 19, 2011 12:44 am

Colonel John Sheppard from the TV-series Stargate Atlantis ;)




The most important people are invincible like in Oblivion. Not sure about people who aren't important but can't get replaced though.
We do know that people will start running and finding shelder (or someone who can defend them) when dragons are attacking in towns. Don't remember where I heard that, but I'm sure it was from somewhere.

Still, I think they have thought of this and come up with something.

Now I recognize him!

I preferred Stargate SG-1 more IMO.
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Oceavision
 
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Post » Sat Feb 19, 2011 1:54 am

Now I recognize him!

I preferred Stargate SG-1 more IMO.


Stargate SG-01 was awesome too.
I liked Stargate Atlantis a bit better though... but SG-01 wasn't far away. Both amazing TV-series. So sad that they ended :(
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Dan Endacott
 
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Post » Sat Feb 19, 2011 9:32 am

Stargate SG-01 was awesome too.
I liked Stargate Atlantis a bit better though... but SG-01 wasn't far away. Both amazing TV-series. So sad that they ended :(

Mhm.

I'm wondering how different 2 different character's quests will be.
It makes me want to think that we won't be stuck with the same set quest(at least side quests). and have many things to do outside quests like finding an enemy or another that wasn't there before in a past run-through.

Replayability?
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Nathan Maughan
 
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Post » Sat Feb 19, 2011 2:17 am

That would be remarkable if true. Basically that means that a group of people from BGS have been working on it since Oblivion, up to the end of Fallout 3 and then the rest of the main team took over after Fallout 3 came out. I'm guessing during the 1st two years that was the brainstorming session.


They had to develop the new engine. My guess is that was their primary focus during that time (in addition to brainstorming and storyboarding). Fallout 3 didn't use a new engine so a lot of the people who work on that stuff would otherwise have been idle.
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Harinder Ghag
 
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Post » Sat Feb 19, 2011 12:28 am

Mhm.

I'm wondering how different 2 different character's quests will be.
It makes me want to think that we won't be stuck with the same set quest(at least side quests). and have many things to do outside quests like finding an enemy or another that wasn't there before in a past run-through.

Replayability?


Replayability... definitely.
As the writer said. It could be a never-ending adventure I think.
Skyrim will keep us happy for a long long long time :D
And that's without mods.

Radiant Story COULD be pretty groundbreaking (if implemented well, but we should still not overhype... just for safe) for games. Most games are so linear and once you've played it, you've basically played it. I think Bethesda should take this replayability thing in mind and take advantage of it. It could benefit them for more DLC / expansions, since the replayability factor should mean that more people will play Skyrim for a longer time.
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Prue
 
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Post » Fri Feb 18, 2011 11:25 pm

Skyrim rules! Just think...there are some people who are casual gamers who have not heard about it yet. If they do eventually buy it...they are going to be BLOWN OUT OF THEIR MINDS!
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Skrapp Stephens
 
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Post » Sat Feb 19, 2011 2:45 am

Sounds good, thanks. :)

There are no pre-determined meetings with dragons

Not buying this though.

Also, rather sceptical about all items showing on the character
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Victor Oropeza
 
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Post » Sat Feb 19, 2011 5:47 am

You might just see the dragon fly past you to the horizon, or you might stumble across a dragon slumbering in a cave...

This sounds tremendous.

Replayability all right...
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casey macmillan
 
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Post » Sat Feb 19, 2011 12:11 pm

This sounds tremendous.

Replayability all right...

I just hope it is random caves...not the same one every time.
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Sian Ennis
 
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Post » Sat Feb 19, 2011 12:35 am

I just hope it is random caves...not the same one every time.


It should be. It said in the cover story that dragons can appear practically at any time and anywhere.
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leigh stewart
 
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Post » Sat Feb 19, 2011 7:57 am

All this info needs to be put into that one thread somebody was running....about everything known about the game thus far.
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yermom
 
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Post » Fri Feb 18, 2011 8:16 pm

I have a scan of that pic, but naturally I can't post it here.

Looks pretty good.
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Emma-Jane Merrin
 
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Post » Sat Feb 19, 2011 2:32 am


Also, rather sceptical about all items showing on the character
i think it meant equipped equipment
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Ann Church
 
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Post » Sat Feb 19, 2011 5:23 am

Regarding number 16, that is what I would love to see...a serious NEVER-ENDING adventure.
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JeSsy ArEllano
 
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Post » Sat Feb 19, 2011 8:28 am

i think it meant equipped equipment


Well, that would be awesome. :D
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TWITTER.COM
 
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Post » Sat Feb 19, 2011 7:04 am

The finishing moves don’t have any gaming function or benefit. It’s just something that can happen when your enemy is near the final blow (Could this mean that you can’t control finishing moves, and they are automatic?).

I'm glad Skyrim is going to be more dynamic visual than Oblivion (not mention Morrowind who was too static). I wonder if these finishing moves are in real time or slowed like in Fo3 critical like a "slow motion" mode. I hope it's in real time I don't like the bullet time effect.
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Zualett
 
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Post » Sat Feb 19, 2011 4:53 am

I'm glad Skyrim is going to be more dynamic visual than Oblivion (not mention Morrowind who was too static). I wonder if these finishing moves are in real time or slowed like in Fo3 critical like a "slow motion" mode. I hope it's in real time I don't like the bullet time effect.


Yup, I hope that too about the finishing moves. Real-time and that doesn't "force" you into a cinematic camera view. If not, the finishing moves would pretty much kill the combat experience for me :confused:
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Andrew Lang
 
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Post » Fri Feb 18, 2011 9:10 pm

Thank you, thank you.
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Logan Greenwood
 
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Post » Sat Feb 19, 2011 4:17 am

These are exactly my thoughts on the current graphical situation. It looks very good for a console game, but it's not like "SUPER OMG AMAZING" impressive like Oblivion was when it first came out. And honestly, we won't see anything on that level again from Bethesda until the next generation starts.


Well there won't be any game that is "SUPER OMG AMAZING" impressive like Oblivion from Morrowind this generation from any developer because there was no game that was "SUPER OMG AMAZING" impressive after Oblivion came out on the console. The console has limitations and the screens from the 360 is equivalent to the best looking console games, so that bodes well for the PC especially when Todd already announced that they will be working on the PC version separately to add in PC only features. People expect the graphics in Skyrim to be as huge of a jump as Morrowind to Oblivion but people don't realize that jump was from Xbox to xbox 360, it was a jump into another generation. I expect the PC version to look SUPER OMG AMAZING impressive over Oblivion PC though. The console version of Skyrim definitely looks worlds better than Oblivion though, people just don't remember how the console version looks into relation to each other, they are used to screens of Oblivion on the PC with highest graphics settings and some even only remember Oblivion with graphical mods.
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Jordan Fletcher
 
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Post » Sat Feb 19, 2011 4:51 am

Yup, I hope that too about the finishing moves. Real-time and that doesn't "force" you into a cinematic camera view. If not, the finishing moves would pretty much kill the combat experience for me :confused:


I agree on the cinematic camera, it was really annoying in Fallout: New Vegas.
I wouldn't mind very short and slight slow motion moments like in Dark Messiah though.
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Shiarra Curtis
 
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Post » Sat Feb 19, 2011 2:31 am

Thats a great screenshot.
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Jamie Lee
 
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Post » Sat Feb 19, 2011 9:17 am

I agree on the cinematic camera, it was really annoying in Fallout: New Vegas.
I wouldn't mind very short and slight slow motion moments like in Dark Messiah though.

If slow motion moments are tied to finishers at all I really hope I can turn it off. I'm just not a fan of that kind of thing :shrug:
By the way you can turn it off in New Vegas. Alongside turning on Iron Sights that was the first thing I did in the game.
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Chris Duncan
 
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Post » Sat Feb 19, 2011 12:05 pm

7. “NO LEVEL SCALING”. Different enemies level up differently fast and different creatures have different “level-ceilings” (in other words, maximum level caps).


Wait, what?

This is news to me.
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R.I.P
 
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Post » Sat Feb 19, 2011 6:17 am

If slow motion moments are tied to finishers at all I really hope I can turn it off. I'm just not a fan of that kind of thing :shrug:
By the way you can turn it off in New Vegas. Alongside turning on Iron Sights that was the first thing I did in the game.


I knew that. :wink:
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Samantha Mitchell
 
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