So... I just got the Swedish Gamereactor issue today. It includes a two page long article with unfortunately the same pictures as before.
Anyway, there are a few interesting things that I read there that I thought was worth posting here.
1. It seems (it can be interpreted differently) we can now combine different kinds of magic types (spells). In any case we'll be able to dual-wield different kinds of spells at the same time.
My comment: It was http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=2 (a long time ago) that he wanted spells to combine spells. It seems that they've succeded in doing that now, if the Gamereactor article is correct about this.
Some other peoples' comments: Some other people (on this forum) think this only mean we can "dual wield" spells and not actually combine their effects.
If you wonder about the correct context, it was the following (translated): "In Skyrim, combat works like in Bioshock 2, where each trigger controls an arm. How you then choose to use them are up to you, maybe a sword and a shield, a two-handed axe, bow and arrow or maybe use both fire and ice magic at the same time."
2. Spells cause all "lose exterior and interior" (objects) to "fly away" madly.
My comment: It's like in Oblivion, but I'm guessing to a bigger extent now, so that more things are affected.
If you wonder about the correct context, it was the following (translated): "When holding down both triggers, a magician can combine both hands to unleash an extremely powerful spell against his/her opponents, that doesn't just cause serious damage but also make all lose exterior and interior (objects) to fly away madly".
3. There are chainmails in the game!
4. Bleeding has more effect than before.
My comment: The writer didn't actually say that explicitly, but rather through a "storytelling" of a fight Dovahkiin had with a bandit.
If you wonder about the correct context, it was the following (translated): "A good hit led to the enemy bleeding heavily. Eventually he sank down, sits on his knees for a short moment before he falls down."
5. "There are now better possibilites than before to quickly see which items are better and worse than the ones you already have thanks to a seriously overhauled menu system."
It's easier to switch items and get away from the unnecessarily troublesome and time-consuming browsing in the menus that was found in the predecessors.
My comment: Not much new I think ... but really only a clarification of the menu system now being better.
6. There are hidden caves, hidden ships, secrets in the water and the highest mountains to climb in an Elder Scrolls game so far.
My comment: This was the most interesting part I think. Hidden caves, hidden ships and secrets in the water were all something that Oblivion lacked of severely. One might even wonder what "secrets in the water" mean.
7. Concerning the PC version, the following was said (translated): "For the PC things will of course look better, even though it was already said that there won't be any DirectX 11 support".
My comment: It seems we got conflicting sources here. It was said DX11 was supported here (but without any of its actual features): http://xbox360.ign.com/articles/115/1158776p2.html
I also think Todd mentioned something similar in other reviews and in interviews (that Skyrim will support DX11 for performance only). I think it's better to go with those sources in this case than to go with this Gamereactor article. Concerning what the writer of the article means with "For the PC things will of course look better", I can only guess he means anti aliasing and higher resolution textures, as that's what Todd has said before as well.
8. Gamereactor has before named Skyrim as "the hottest game of the year". This still stands, and the writer ends the article saying that Skyrim will be something extraordinary.
:intergalactic: