sweet optimism and bitter pessemism

Post » Tue Sep 20, 2011 7:51 pm

I started hiding from this place around idea's and suggestions thread 184, or so, and in CD long enough to see the Skyrim announcement, picking up a few details here and there.

But, to the point, what is everyone here expecting?
Hoping?
Wanting? Morrowind II

Almost more importantly is how many different areas can people see this game failing?
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Destinyscharm
 
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Post » Tue Sep 20, 2011 9:38 pm

To comment on "Morrowind II": http://www.youtube.com/watch?v=db-o_HrpC-0&feature=player_detailpage#t=7s

Also, http://www.youtube.com/watch?v=db-o_HrpC-0&feature=player_detailpage#t=157s
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Enny Labinjo
 
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Post » Tue Sep 20, 2011 11:36 pm

I like the new additions, but it seems like they are only showing up what is good and hiding what is being dumbed down. I've been seeing a lot of options being removed here.
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james reed
 
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Post » Wed Sep 21, 2011 6:25 am

Jah Im a bitter pessimist only here to cling to the last vestiges of what used to be the greatest game in the world.
I dont know whats left of it though.
Its certainly not anything written on Morrowind's game box.

I suppose Skyrim is going to be a highly enjoyable action/ adventure.
It cannot possibly be an RPG.
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Mr.Broom30
 
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Post » Wed Sep 21, 2011 12:07 am

I've learned from many other games to never expect much from upcoming games..
I can't wait for Skyrim, but honestly from what I've seen so far i don't expect a big jump from Oblivion... but hey, that's alright for a lot of people.
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Zosia Cetnar
 
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Post » Wed Sep 21, 2011 12:44 am

Alright lets chop some things up about Game II or whatever


When Todd and Co say they like to start fresh, they are talking about Story, and setting.

wanting features of past games does not = wanting carbon copy of past game.

this is why we do not have TES Daggerfall Return of Numidium or TES morrowind Dagoth Returns. kk?
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Kyra
 
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Post » Tue Sep 20, 2011 11:37 pm

It cannot possibly be an RPG.

It's an RPG. Not the RPG you want, but an RPG nonetheless.
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FLYBOYLEAK
 
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Post » Wed Sep 21, 2011 1:03 am

From myself? Unbridled optimism.

From everyone else? Who cares.
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Jacob Phillips
 
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Post » Wed Sep 21, 2011 5:20 am

A great, quality game that only Bethesda themselves can make. Games such as this are few and far between in the market.
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Kate Norris
 
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Post » Wed Sep 21, 2011 4:57 am

I shoot for a highly pessimistic attitude for my expectations of Skyrim.

Less chance of Bethesda disappointing me that way. ;)
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stephanie eastwood
 
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Post » Tue Sep 20, 2011 8:26 pm

I only buy Bethesda's games, I have a whole collection of Bethesda's games, Arena, Daggerfall, Morrowind standard version with the 2 expansions separate, Morrowind GOTY edition Oblivion standard version with the 2 expansions separate (bought them separate), Oblivion GOTY edition, Fallout 3 standard, Fallout 3 GOTY edition, Fallout : New Vegas, and I am buying BOTH Skyrim Standard Edition and the Collector's Eidition. Can't wait for Skyrim GOTY. Others? I just rent. Not a lie. Bethesda's games are like gold coins in a puddle of mud for me. I'm absolutely optimistic about Skyrim. Won't disappoint.
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Ashley Clifft
 
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Post » Tue Sep 20, 2011 11:05 pm

It's an RPG. Not the RPG you want, but an RPG nonetheless.


Yah, semantics, thingy.
It is not an RPG as I would define one.
Not a TES RPG.

Only 18 skills.
"Oblivion was a 1-25 game, Skyrim will be faster, 1-50"
Perks,
No armour degradation.
No spellmaking.
Open world is gone, no acrobatics.

Little details that mean all the world:
No named soulgems.
No clothing under armour.
Greaves and cuirass merged!
No teleportation/ levitation.

I maintain.
What is even left of TES?
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Connie Thomas
 
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Post » Tue Sep 20, 2011 8:27 pm

What is even left of TES?

Not enough for you, obviously. Maybe you should find another series?
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Dylan Markese
 
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Post » Tue Sep 20, 2011 6:49 pm

Yah, semantics, thingy.
It is not an RPG as I would define one.
Not a TES RPG.

Only 18 skills.
"Oblivion was a 1-25 game, Skyrim will be faster, 1-50"
Perks,
No armour degradation.
No spellmaking.
Open world is gone, no acrobatics.

Little details that mean all the world:
No named soulgems.
No clothing under armour.
Greaves and cuirass merged!
No teleportation/ levitation.

I maintain.
What is even left of TES?


http://i.imgur.com/19Spz.jpg
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Chenae Butler
 
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Post » Tue Sep 20, 2011 9:33 pm

Yah, semantics, thingy.
It is not an RPG as I would define one.
Not a TES RPG.



Go ahead and define an RPG so I can tell you an acclaimed RPG that didn't fit your standards and we can all point and laugh at your narrow mindset.
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SWagg KId
 
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Post » Wed Sep 21, 2011 5:25 am

It's an RPG. Not the RPG you want, but an RPG nonetheless.


I agree.
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X(S.a.R.a.H)X
 
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Post » Wed Sep 21, 2011 3:36 am

To comment on "Morrowind II": http://www.youtube.com/watch?v=db-o_HrpC-0&feature=player_detailpage#t=7s

I modded my Morrowind game into Morrowind II, so I'd actually prefer that they make Skyrim.
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Emmie Cate
 
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Post » Wed Sep 21, 2011 12:13 am

Not enough for you, obviously. Maybe you should find another series?


Do you know any other that strives to be above-par?

I am not critical cause I hate TES, I love TES.
I just hold it to a very high standard.

Like my brother, who is a teacher, and is dissapointed in some people when they get an 8/10.
Because he knows they can do better.
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Sophie Payne
 
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Post » Wed Sep 21, 2011 6:23 am

Do you know any other that strives to be above-par?

I am not critical cause I hate TES, I love TES.
I just hold it to a very high standard.

Like my brother, who is a teacher, and is dissapointed in some people when they get an 8/10.
Because he knows they can do better.

The difference between you and your brother is that you are bringing your opinion into grading your students papers. I don't know if he does this also, but he shouldn't.

What you are doing is the equivalent of the following:
If someone wrote a paper in your brothers class that discussed the failing of Capitalism and its effects on society, and the paper was excellently written and well argued, your brother the teacher should give a good grade. What you are doing is giving a bad grade based on nothing but pure opinion. You don't like the idea that capitalism has faults and so too should everyone else.

It's not that your standard is high, it's that your list of requirements for it to be good are your own.
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Alexxxxxx
 
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Post » Wed Sep 21, 2011 6:26 am

The difference between you and your brother is that you are bringing your opinion into grading your students papers. I don't know if he does this also, but he shouldn't.

What you are doing is the equivalent of the following:
If someone wrote a paper in your brothers class that discussed the failing of Capitalism and its effects on society, and the paper was excellently written and well argued, your brother the teacher should give a good grade. What you are doing is giving a bad grade based on nothing but pure opinion. You don't like the idea that capitalism has faults and so too should everyone else.

It's not that your standard is high, it's that your list of requirements for it to be good are your own.


Have you ever written anything on the fly cause you were out of time?
Trust me. Your teacher Knows.
Those people are there for a reason and a good teacher does not solely keep order in class.

No.
A bad grade is given because of previous excellence that was followed by sub-par.
You can lose credit just for not doing as good as last time.

In my personal life I manage the economy of a small non-profit and my brother as I said is a teacher.
We do know something about performance.
We both find that people only excell when stressed (motivated, stress in the greek sense as a passion)
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Kelsey Hall
 
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Post » Wed Sep 21, 2011 2:27 am

Have you ever written anything on the fly cause you were out of time?
Trust me. Your teacher Knows.
Those people are there for a reason and a good teacher does not solely keep order in class.

No.
A bad grade is given because of previous excellence that was followed by sub-par.
You can lose credit just for not doing as good as last time.

In my personal life I manage the economy of a small non-profit and my brother as I said is a teacher.
We do know something about performance.
We both find that people only excell when stressed (motivated, stress in the greek sense as a passion)

I'm not sure why you said any of the stuff you said, but if you think that your belittling complaints are a catalyst of stress (or passion) for Bethesda, you have a far too inflated ego. Not only that, but you have a very biased and strange sense of what motivates people.

People ONLY excel when stressed? Stress does not equal passion in any English dialect.

Either way, you are speaking as if your opinion is fact, which it indeed is not. To say that people only excel when stressed is not only your opinion, but false.


And to be more on topic, your specific requirements for what makes TES an RPG do not apply to me. Hell, they do not apply to almost everyone. It's not that you are holding high standards for the games development (it appears you couldn't care less about this), it's that you are creating your own list of requirements and then citing your opinion as to why the game will be terrible based on those invented requirements.
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willow
 
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Post » Tue Sep 20, 2011 3:42 pm

Yah, semantics, thingy.
It is not an RPG as I would define one.
Not a TES RPG.



No TES stopped being a True RPG at Morrowind. when Player Reflexes Trump Game mechanics then it is no longer an RPG it is an Action / Adventure game. Oblivion has RPG elements (leveling up, Skills), but at its core it is an Adventure game. when you swing a sword (as long as your cross hair was on the enemy you were aiming at) you ALWAYS hit... In an RPG your Characters skill comes in between You (the Player aiming at monster A) and the Outcome. if Character skill < Monster Defense Skill then you Miss, or Worse you critically fail, and drop your weapon, Trip or Hit your self. in a true RPG, Character skill supersedes Player skill.

a good Write up of the Differences between RPGs and other Types of Gameshttp://www.rpgfan.com/editorials/old/1998/0007.html if you have an more questions read it 1st. it should answer them
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Natalie Taylor
 
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Post » Tue Sep 20, 2011 2:32 pm

No TES stopped being a True RPG at Morrowind. when Player Reflexes Trump Game mechanics then it is no longer an RPG it is an Action / Adventure game. Oblivion has RPG elements (leveling up, Skills), but at its core it is an Adventure game. when you swing a sword (as long as your cross hair was on the enemy you were aiming at) you ALWAYS hit... In an RPG your Characters skill comes in between You (the Player aiming at monster A) and the Outcome. if Character skill < Monster Defense Skill then you Miss, or Worse you critically fail, and drop your weapon, Trip or Hit your self. in a true RPG, Character skill supersedes Player skill.

a good Write up of the Differences between RPGs and other Types of Gameshttp://www.rpgfan.com/editorials/old/1998/0007.html if you have an more questions read it 1st. it should answer them

Just because there isn't a "miss chance," doesn't mean it's not an RPG. There are still numbers being rolled for damage, defense, resistances, block value, etc. Character skill is the primary driving force behind Oblivion and Skyrim. There are literally 18 different skills with 250+ perks to define your characters relationship with the world. It is quite obviously an RPG.

Where do people come up with this stuff?

Oblivion and Skyrim fall under the RPG defined by the article you linked as well. If you think "miss chance" is the only thing that makes an RPG what it is, then I'm here to let you know, you are very wrong.
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Jonathan Montero
 
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Post » Tue Sep 20, 2011 10:54 pm

Just because there isn't a "miss chance," doesn't mean it's not an RPG. There are still numbers being rolled for damage, defense, resistances, block value, etc. Character skill is the primary driving force behind Oblivion and Skyrim. There are literally 18 different skills with 250+ perks to define your characters relationship with the world. It is quite obviously an RPG.

Where do people come up with this stuff?

Oblivion and Skyrim fall under the RPG defined by the article you linked as well. If you think "miss chance" is the only thing that makes an RPG what it is, then I'm here to let you know, you are very wrong.

Exactly. The old school RPGs used the dice roll to determine whether or not you could hit enemies because there was no visual representation for damage. Now that we have video games which can simulate damage, there is no need for dice rolls.
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Juan Suarez
 
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Post » Tue Sep 20, 2011 9:27 pm

Exactly. The old school RPGs used the dice roll to determine whether or not you could hit enemies because there was no visual representation for damage. Now that we have video games which can simulate damage, there is no need for dice rolls.


I guess thats where our Opinions Differ. Dice Rolls are the Core of the RPG
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kasia
 
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