Skies V.IV Beta
http://www.mediafire.com/folder/vlc8xoibeux71/skies_v4_beta
documentation:
- "sky_clouds_01.nif" New clouds mesh, allows for limited horizon clouding and has an improved UV map.
- "sky_night_02.nif" Night sky fix, reuploaded because the old file host expired.
- "tx_sky_clear.dds" New Clear sky texture, based off of Morrowind's original texture, Oblivion's texture, and other influences.
- "tx_sky_cloudy.dds" New Partly Cloudy sky texture. Loosely based off Morrowind's original texture and cumulous clouds.
- "tx_sky_foggy.dds" New Foggy sky texture, based on Morrowind's original texture, my texture from v3, and other influences, now has an alpha channel so moons and stars will show through.
- "tx_sky_overcast.dds" New overcast sky texture. Based off Morrowind's original texture and actual overcast clouds.
- "tx_sky_rainy.dds" New rainy sky texture, based on the original Morrowind texture.
- "tx_sky_thunder.dds" New Thunderstorm sky texture. Based off Morrowind's original texture but with much more detail.
- "tx_sky_ashstorm.dds" New ashstorm texture, based on vurt's texture and the original Morrowind texture.
- "tx_sky_blight.dds" New Blight Sky texture. Based heavily on the original Morrowind texture and Undulatus Asperatus clouds.
- "tx_BM_sky_snow.dds" New Snowy sky texture for Bloodmoon. Based off of Morrowind's original snowy sky texture and cloud formations that occur in real life during snowy weather.
- "tx_BM_sky_blizzard.dds" New Blizzard sky texture for Bloodmoon. Based off the original texture and real life cloud formations that occur during blizzards.
- "tx_stars.dds" New night sky texture, is a remade version of Morrowind's original night sky.
- "Moons" (folder) Contains new V.IV Moons. The moons are based off of Skyrim and Oblivion's moons, but use the same imagery Morrowind's original moons used and are coloured the same way. They also have dynamic phases, new moons, and pseudo atmospheric scattering.
- "Original Mw Skies format" (folder) ported versions of Morrowind's original sky textures, they are sharpened and problems with the clear and cloudy textures appearing blue at night are fixed. I plan to do more with these before the final release.
- "Remastered Mw Skies" (folder) contains some cleaned up versions of Morrowind's original skies that work with V.IV's framework.
- "Depreciated V.IV moons.7z" old v4 moons, I will include these as an optional download with the full release.
- "Seethrough Moons edit (depreciated).7z" makes stars show through the moons, can be tweaked so stars only show through the moons shadows. I may do this as an optional setup in the final release.
What's left before release?
Most of the base content is close to finished. Every sky texture from Morrowind's skies has been replaced.
The final release will include:
- Remastered and reformatted versions of Skies from AoF's Skies, and Masoxx' Skies.
- Remastered and reformatted versions of Morrowind's original sky textures. (this is mostly done, but there's a little bit left for me to do)
- Finalized changes to the particles I've been working on. These include new ashstorm particles, new blight particles, new rain, and new blizzard and snow particles.
- Cleaned up and finalized versions of the textures included. This includes cleaning up any jpg artifacts, seams, blurryness, alpha issues, and other things to make this release worthy, clean, and beautiful.
- (once all else is done) a packaged mod, being a user-friendly, easy to install, well documented mod, that will encourage not only use ingame, but further modding using the framework provided.
How can I help?
While I am responsible for this large project as a whole, beta testing can make it a lot easier for me to identify and fix issues in development. Here's how you can help:
- Point out any issues with textures. This is most helpful with screenshots highlighting the issue and a good description of the problem. Keep an eye out for seams, jpg artifacts, blurriness, and other problems with the mod while playing ingame, and take screenshots and document them if sighted.
- Point out issues with my framework, improvements that I could make, ect. This isn't something I expect everyone to be able to help out with, but if you have an idea of how to improve any of my meshes, and improve the overall quality of the mod, please let me know and I'll try my best to implement said suggestions.
Okay, how do I install this?
Since this is a beta, I don't have any readme or organized zip archive for easy installation. Every texture and mesh is placed into my mediafire folder and has to be downloaded individually. I believe if one has a paid mediafire account, they could download the entire folder as an archive, but this won't be an option for most. Regardless, here's what you have to do to install the mod:
- Download and install my http://www.nexusmods.com/morrowind/mods/21960/?. The download is rather large, and everything's a bit wonky, but all you have to do is extract the textures to the textures folder and meshes to the meshes folder in your data files. Don't bother with the ini tool, it's broken and my changes aren't compatible with the beta anyways.
- Download every .nif file from the mediafire folder. These are needed for the new mod and will fix some glaring bugs with the old version.
- Download and move appropriate textures to your data files/textures folder. I recommend installing every texture in the root texture plus the Moons in the Moons folder. These are the most tested and most final of the work in the mod. You can also try out the reformatted original skies or remastered versions if you like. All these should work but what I most reccomend is the textures from the remastered folder combined with the original "clear" texture from Morrowind. The other textures will work, but are rather bland and I have recreated a lot of their appearance in my skies.
- Apply the changes to your INI noted in http://www.gamesas.com/topic/1166146-wipzbeta-swgs-skies-v4-now-in-public-beta/#entry22976938. This will fix cloud movement speeds and should stop your skies from zooming along the horizon at five times their regular speed.
- If possible I recommend using MGE XE with things like sunshafts, atmospheric fog/scattering, sky bloom, HDR, vignette, and http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=9201 to improve the appearance of the skies. Personal testing has been done with MGE and these textures are intended to be used with it.
See the thread for screenshots, and I encourage you to post your own. With permission, I may include them on the Nexus/GHF page on release.
Do not hesitate to provide feedback, ask questions or leave comments, I really appreciate it. If you just want to try out the new skies, that's fine too, just keep an eye on this thread for updates!