i tried to test the new moons but i have some troubles finding them, strangely i could only see it around 4-6 a.m. but i havent tried for long.
iam using mgeXE 0.8.14 with atmospheric scattering wich has some problems with vanilla moons, and your moons too:
http://img69.imageshack.us/img69/1387/mgescreenshot1c.jpg
http://img9.imageshack.us/img9/2118/mgescreenshot4y.jpg
Ah, I see the problem, it appears the moons don't actually use transparency in the fashion that you can see through them to the stars (which they should), but instead just display a pre-selected colour for the shadows, those being either the sky or fog colour. I will need to further examine this issue and see if I can edit the moon meshes to fix it.
The problem is clearly seen in these two shots (thanks chris.arceo): http://s676.photobucket.com/albums/vv121/hamburgermustache/Morrowind/?action=view¤t=MGEScreenshot051.jpg, http://s676.photobucket.com/albums/vv121/hamburgermustache/Morrowind/?action=view¤t=MGEScreenshot011.jpg
but i think you will have one hard time to beat the vanilla skies and stars - i think they allways looked pretty pretty for my taste.
I do agree, they are nice, this time around I'm going to be taking a lot more inspiration from them. The guardian constellations (mage, warrior, thief) will be in their right places, and all the other constellations will also make appearances around the sky, in more lore-friendly places. Plus I'm going to put a bit of a purplish subtle background nebula near the horizons, to make it feel more like the vanilla game, plus I'll include new nebulae I will be creating from scratch. Oh, and fully unique skies plus high resiness, that'll definitely take the battle to the next level.
all the ideas in this thread are awesome, pleeeeease keep it up and release this one soon
I will! I'm sure going to have fun making this, and if I get even a quarter of all my proposed ideas working, that'll be awesome.
I just got my Morrowind installed again too, so I'll be able to test this more extensively (I'll still post betas, since it'll be easier for me to spot and fix problems). Now all I have to do is figure out how to make MGE work...