-The cloud texture originally repeated itself 25 times across the sky, 52.
http://i55.tinypic.com/5mbaqf.jpg
-Knowing the amount of repeats, I now know just how detailed to make my new sky textures, prepare for awesomeness.
So yeah, after finding this out, I looked through my sky textures from version 3, and realized the textures I had made completely negated the point of my UVmap edits to the sky mesh. Most of the textures were either one big cloud formation stretched across the entire sky, or one cloud formation repeated across the texture, and that made my mod completely and utterly useless.
The whole point of the UV edits was to allow fully unique and increasingly detailed skies, instead, the skies stayed repetitive and blurry/pixelated/rasterized. So, that being said, I'm remaking ALL my sky textures from version 3 with better, non-repetitive, sharp, detailed new ones, once I'm done, it'll be what version 3 was supposed to be (hey, that should be the version 4 tagline!).
Last night I started working on the http://i54.tinypic.com/35bxoht.jpg, tell me what you think.