[RELz] SWG's Skies v3

Post » Thu Jan 28, 2010 1:52 am

That fixed it. :)

Great, can anyone else confirm?

After this I'm gonna try to fix the Ashstorm issues, the sun issues are beyond me. Other than those, is there anything else I should fix before repackaging a v3.1?
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Verity Hurding
 
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Post » Thu Jan 28, 2010 3:46 am

Well I had no idea this was going to happen, I'm using all the meshes in the pack without issues.

Anyways, to all that had issues with the night sky, could you try http://www.2shared.com/file/6922846/3ce2f1b7/sky_night_02.html and report what happens? Some screenshots would be nice too.


http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot38-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot39-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot40-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot41-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot42-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot43-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot44-3.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot47-4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot48-3.jpg

Also, this looks interesting to me
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot45-2.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot46-3.jpg
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Ellie English
 
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Post » Wed Jan 27, 2010 6:09 pm

snip

According to your shots, this is how the night sky is supposed to look, that appears to have fixed it. The shots below are caused by the INI values, there some stuff in there I forgot to tweak up before release, the overcast sky tweaks look pretty dumb IMO too, I gotta change those.

EDIT: I solved the ashstorm particles issue by using my blizzard particle texture as an ashstorm particle texture, it needs a few tweaks, but it looks great.
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Mario Alcantar
 
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Post » Wed Jan 27, 2010 9:32 pm

Everything is good but in my opinion, maybe you could tone down those sun rays so there isn't so much excerting from the star.

I downloaded your mesh fix thing and that fixed my night skies. Everything looks really good and I also have my moons really big so I love the detail they show now. Great Job
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Ally Chimienti
 
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Post » Wed Jan 27, 2010 8:43 pm

I wouldn't exactly call that realistic sunglare :P
But everything looks great! I really like your blizzard textures, and your ashstorm shot.

Some criticism, your night sky seems a bit bear. Maybe add some different colored stars? Brighter ones etc?
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dean Cutler
 
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Post » Wed Jan 27, 2010 11:31 pm

Yeesh, I can never release anything nowadays without something going wrong... :rolleyes:

You've just released 140 MB of a mod: a total weather replacement. That's abnormal. And you've fixed one of problems already.

About the sun, I've tried to fix the issue, but I'm really not sure how, it's not that noticeable, but the alphamap isn't what's causing the problem, since it's all black around the edges.

I opened your file and around the borders of alpha channel, it is 98% black, not 100% black. ;) Maybe 30 years from now, I can't tell the difference but now I can.

I can't do that, my console won't let me type in quotation marks, don't ask.

I was thinking the same thing because I was opening the console with quotation marks key already until I press shift + some local key around enter, so it turns out I can type quotation marks. I learned that while trying weather change command. Maybe you can find your local key too. :)

With the night sky fix it is beautiful. Congrats on the release. You could have literally been a rock star, if you would have wanted.

PS. With the night sky mesh, what went wrong, can I ask?(Yoda strikes again.)
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Vivien
 
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Post » Thu Jan 28, 2010 5:26 am

PS. With the night sky mesh, what went wrong, can I ask?(Yoda strikes again.)

The UVmap was all messed up and there were holes in it, the night sky was only working for me because it was displaying the other night sky mesh instead of the broken one, but now with the fix it should work for everyone.
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Natalie Harvey
 
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Post » Thu Jan 28, 2010 5:33 am

/
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Rachel Eloise Getoutofmyface
 
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Post » Wed Jan 27, 2010 11:24 pm

I will admit I tested it at full resolution and it worked perfectly with no impact, but I did resize it anyway as the visual difference was marginal.

If anyone wants it lower rez, they can easily do it themselves if they want too.
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Rachie Stout
 
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Post » Wed Jan 27, 2010 6:47 pm

Wow SWG! This looks like a great sky pack! Especially that blight weather! Very well put together replacer for sure.

Keep up the good work! :goodjob:
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laila hassan
 
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Post » Wed Jan 27, 2010 3:10 pm

I'm giddy as a schoolgirl, I even think I finally figured out what was wrong with Phal's .DLL, I'm about to test it out, I think it was a mere registry error......I know, I'm an idiot for not cleaning the registry after changing the file, but meh, I guess I'm only human. :P

Edit: Did I mention I love these skies? No, well darn, my human nature strikes again! :D
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Alexx Peace
 
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Post » Wed Jan 27, 2010 8:23 pm

just a note - you might wanna change the file desc on the download link for PES...where you click to d/l the v3 it says its v2 in the description...briefly confusing...
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Ladymorphine
 
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Post » Wed Jan 27, 2010 5:14 pm

Thanks for Version 3 :thumbsup:
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Imy Davies
 
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Post » Thu Jan 28, 2010 6:11 am

Gorgeous. Absolutely gorgeous. But did my sky always scroll that fast? I will have to see if there is something in the ini about that. And I suppose the sunglare is a little too... rayed for my taste.
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Ilona Neumann
 
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Post » Thu Jan 28, 2010 1:24 am

:)
Awesome.
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Anthony Diaz
 
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Post » Thu Jan 28, 2010 3:21 am

Bugs, cose set is non tiled.
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Nitol Ahmed
 
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Post » Wed Jan 27, 2010 6:53 pm

Hey SWG, just installed your skies, they look magnificent! :)

I've run into some issues, though... apart from what's been mentioned before, the sun glare texture seems to suffer from the black sun bug, atleast I've got a black sunglare :cry: Also, your sun texture has the same alpha channel / border issue as the sun glare texture. Like Xev said, you might want to use another compression format.
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Justin Hankins
 
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Post » Thu Jan 28, 2010 12:25 am

Hey does thsi fix the sun/ graphics card ( vista ) glitch?

@ AquaNord Im sure the bugs have to do with your graphics card as these are really noticeable gliches so i think SWIG shouldnt of used that graphics card thats why your sun is black :P
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Isabel Ruiz
 
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Post » Thu Jan 28, 2010 2:47 am

Bugs, cose set is non tiled.

That's why I posted the fix here and on PES.
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marie breen
 
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Post » Wed Jan 27, 2010 5:09 pm

@Wolf, I know it's my graphics card, YAY Ati... I just pointed it out, in case SWG might decide to make a 3.1 version with bugfixz0rz. ;)
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sara OMAR
 
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Post » Thu Jan 28, 2010 4:20 am

I just downloaded this, turned on Morrowind, and then I had to stop because I was overcome by tears of joy.
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Lisa Robb
 
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Post » Wed Jan 27, 2010 6:06 pm

I just downloaded this, turned on Morrowind, and then I had to stop because I was overcome by tears of joy.

haha :lol:

SWG - Great textures :) thank you for this,

=MA=
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Bedford White
 
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Post » Wed Jan 27, 2010 7:19 pm

I had planned to make a patch for the black sun, but I was unsuccessful in fixing the problem.
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Rhiannon Jones
 
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Post » Wed Jan 27, 2010 11:05 pm

Just out of curiosity, would me removing the night sky meshes/textures inadvertently mess up anything else added by this mod?
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John N
 
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Post » Thu Jan 28, 2010 4:55 am

I had planned to make a patch for the black sun, but I was unsuccessful in fixing the problem.


Bummer, hopefully someone else knows how to fix it? *hopes for them to read* I guess I'll have to do with the old sun for now (I suppose that still works?)
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Adriana Lenzo
 
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