Got a couple new shots to share. I have yet again redone the http://i43.tinypic.com/jtb87k.jpg, and I remade the http://i41.tinypic.com/fwulv6.jpg as well, I'm going to have to redo everything in 4096x4096 because of the UV edits I did to the meshes. Don't worry about the resolutions though, they are only that high because the textures are stretched across the entire sky (which is shown in these shots) so I have to keep a certain size to maintain top-notch quality.
Your ash storm one I can't see too well
Ok, I'll have a better pic of those particles soon, that pic was a test, so I wasn't really paying attention.
I have a way to achieve that. But it was slow for me so I asked Polik to combine and revise them. He made lots of shaders in the process. Some made sparkles around stars as I wanted but only the original have the animation effect of twinkling. It's HLSL HDR 2 shader.
Find the colored line and change the value to 12. I recommend HLSL Fast Full Bloom too, add it to the chain.
Polik may return and update his take on combining those two shaders. It could be that I liked his Gimp 1.3 shader very much, he stopped trying. :\ :/
SWG, your new shots looks amazing how did I miss that. They look subtle and high res. Very different from the previous release. I must have confused and misinterpreted v2 and v3. A possible beta release...

I don't really want to use shaders or anything to achieve what I'm doing, I'd rather keep this vanilla (well, only with the use of new textures and meshes). About a beta, err.. I hardly have enough done for that, but I was considering it since I want to make sure the mesh edits work for everybody without issues before I release.