No switching body types in-game?

Post » Sun Jul 18, 2010 12:11 am

I can see how this might be a problem from a technical standpoint. I'm just hoping that we have the option to choose our body-type after joining a server, but before spawning, with full view of who has chosen which body-types on your team before you spawn for the first time. Otherwise, for example, you could end up with a team of nothing but heavies that don't want to rejoin just to change to a body-type that would benefit the team more because it would reset their stats for the match. I'm not saying I wouldn't, but then again I have no idea how long it takes to join a server yet, and like it or not, the majority of players focus a little too much on stats to be bothered.
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no_excuse
 
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Post » Sun Jul 18, 2010 4:14 am

Solution: find friends to play, decide on body types before hand.
I doubt that you would find a group of all heavies, lights on the other hand... But the chances of the opposing having that problem are the same.
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Assumptah George
 
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Post » Sat Jul 17, 2010 8:54 pm

I can see how this might be a problem from a technical standpoint. I'm just hoping that we have the option to choose our body-type after joining a server, but before spawning, with full view of who has chosen which body-types on your team before you spawn for the first time. Otherwise, for example, you could end up with a team of nothing but heavies that don't want to rejoin just to change to a body-type that would benefit the team more because it would reset their stats for the match. I'm not saying I wouldn't, but then again I have no idea how long it takes to join a server yet, and like it or not, the majority of players focus a little too much on stats to be bothered.


Every body type has it benefits, and disadvantages for that matter. But I think no matter what way your team chooses you will be pretty evenly balanced. Yes, a team full of heavies would be slow moving and unable to climb, but that is also a team full of tanks who will [censored] the [censored] out of anything in their path.
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Bad News Rogers
 
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Post » Sun Jul 18, 2010 2:32 am

You can only choose a body type before the match starts. Once in a match your stuck. Base it on your "play style" and not others.
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Peter lopez
 
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Post » Sun Jul 18, 2010 4:00 am

Solution: find friends to play, decide on body types before hand.
I doubt that you would find a group of all heavies, lights on the other hand... But the chances of the opposing having that problem are the same.


This.
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LijLuva
 
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Post » Sun Jul 18, 2010 9:02 am

While I can see your complaint, body type doesn't directly relate to your ability to complete the mission. Any body type, as far as I'm aware, should be able to do any mission. Of course different body types will be more useful in some situations, but the point remains the body types are not vital to completing a mission especially when compared to classes.
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Makenna Nomad
 
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Post » Sun Jul 18, 2010 12:25 am

Solution: find friends to play, decide on body types before hand.
I doubt that you would find a group of all heavies, lights on the other hand... But the chances of the opposing having that problem are the same.

Solution number 2: play as a Medium full-time. You can't go wrong going middle of the road. Then you pay attention to your teammates and adjust your playstyle to their bodytypes. Are they mostly Lights? Play as front-line gunslinger. Are they mostly Heavies? Be the flanking attacker.

Posted by: xXxNoobtasticxXx
Wait, you mean I have to pay attention to my teammates and not being a ghey lone wolf like I can in any other FPS?


YES.
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Eve(G)
 
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Post » Sun Jul 18, 2010 2:42 am

Maybe there should be a command post set up inside a gym when you want to gain weight and muscle or 1 at the restroom when you want to lose it.
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claire ley
 
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Post » Sat Jul 17, 2010 10:42 pm

restroom when you want to lose it.

That's both funny and slightly disturbing. You may want to see a doctor about what you do in the restroom
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Ana Torrecilla Cabeza
 
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Post » Sat Jul 17, 2010 8:13 pm

That's both funny and slightly disturbing. You may want to see a doctor about what you do in the restroom

give birth to a Bono,
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Melanie
 
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Post » Sat Jul 17, 2010 6:46 pm

It's supposed to be about "your" characters story. You can have up to 10 characters tho so don't think you'll be stuck with just one character.
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SamanthaLove
 
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Post » Sun Jul 18, 2010 2:07 am

It's supposed to be about "your" characters story. You can have up to 10 characters tho so don't think you'll be stuck with just one character.
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Petr Jordy Zugar
 
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Post » Sun Jul 18, 2010 1:07 am

I am here

Base it on your "play style" and not others.


Playing/creating a char that u feel more comfortable with will make u do well through most occasions.
Other than that,it's a game,try/test everything,heck create all 10 chars for fun ;)

Edit: Re-thinking of it,yes,seing it from competitive angle it can be an issue i guess.
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Dominic Vaughan
 
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Post » Sat Jul 17, 2010 11:33 pm

Doesn't make much sense. You can change your equipment mid conflict, but to preform body changing surgery in the middle of battle is a bit much.
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Ryan Lutz
 
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Post » Sat Jul 17, 2010 8:55 pm

Doesn't that add to the fun of it?

I join a game with a bunch of heavies we have to coordinate differently than if I join a game with a bunch of lights. More strategy, more fun, more replay.

Win, win.
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Silencio
 
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Post » Sun Jul 18, 2010 1:01 am

Doesn't that add to the fun of it?

I join a game with a bunch of heavies we have to coordinate differently than if I join a game with a bunch of lights. More strategy, more fun, more replay.

Win, win.


That too,things that are not layed down,pre-programed,pre-scheduled give more exitement for sure,and it's even more interesting if your team is the underdog,think like a spartan... ;)
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patricia kris
 
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Post » Sat Jul 17, 2010 6:40 pm

Unbuffed body types and what they can do

Light- 120 health, can parkour anything, fast enough to evade turrets,

Medium- 140 health, can vault and mantle, slower than light, can use med weapons

Heavy- 180 health, can mantle, slow as hell, can use auto shotties, mini guns, and huge nade launcher

No matter what you have, each can help the team in their own way. :spotted owl:
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Poetic Vice
 
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Post » Sun Jul 18, 2010 2:18 am

I don't see why having a team of all heavies or lights is a bad thing your end. Heck, it might be worse for the enemy.
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Tanika O'Connell
 
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Post » Sun Jul 18, 2010 6:50 am

I am here



Playing/creating a char that u feel more comfortable with will make u do well through most occasions.
Other than that,it's a game,try/test everything,heck create all 10 chars for fun ;)

Edit: Re-thinking of it,yes,seing it from competitive angle it can be an issue i guess.


On a competitive level. I don't to get in a match and every is a light body type like me ( which will happen at some point ) and think to myself, "Maybe I should be heavy"? No.

That's why if everyone uses there own unique style and do the role you are in the game. No problems. Basing my body type on what everyone else has is a given, "No"! I play how I want to play ( sounds like a lone wolf quote ). Haha.

You will play teams who have all one body type and will be unbelievably good. So.....play to your style and enjoy.
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Rachel Briere
 
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Post » Sat Jul 17, 2010 11:18 pm

give birth to a Bono,


87 Keurics! give that man a trophy
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gemma king
 
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Post » Sat Jul 17, 2010 7:55 pm

If your team is all Mediums, congrats, you're below level 7.

If your team is all Heavies, you'll be fine. Health bonus even without Battle Hardened. And you know almost everyone WILL be using Battle Hardened.

If your team is all Lights, hope they're good with it and not just wannabe ninjas.

Only potentially problematic situation is the "all Lights" option, and then only if it's a team who aren't good at being Lights who are trying anyway.
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Pat RiMsey
 
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Post » Sun Jul 18, 2010 4:27 am

If your team is all Mediums, congrats, you're below level 7.

If your team is all Heavies, you'll be fine. Health bonus even without Battle Hardened. And you know almost everyone WILL be using Battle Hardened.

If your team is all Lights, hope they're good with it and not just wannabe ninjas.

Only potentially problematic situation is the "all Lights" option, and then only if it's a team who aren't good at being Lights who are trying anyway.

And then, if the team of Lights if even half-competent, they're going to be a nightmare to contain.

If anything the all-Heavy team sounds a little less favorable considering how cumbersome they are, I imagine it may become too easy to push them back.
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Liv Staff
 
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Post » Sun Jul 18, 2010 7:46 am

And then, if the team of Lights if even half-competent, they're going to be a nightmare to contain.

If anything the all-Heavy team sounds a little less favorable considering how cumbersome they are, I imagine it may become too easy to push them back.


I don't know if they'll be a nightmare to contain. Players don't go down very easily in Brink (based off the streams and leaked youtubes I've sceen). The game seems mostly to be about attrition, and lights have relatively less staying power compared to heavies and mediums. I say good luck to that team of ninjas because I can see them being bulldozed by moving refrigerators with miniguns and trigger happy mediums.

Not to mention that lights possess lower net damage compared to mediums and heavies. That's right, that SMG can only go so far when you have less life than everyone else. You can try to make a case for duel switching auto-pistol with sniper but try doing that in group fire fights against multiple targets.
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Mrs shelly Sugarplum
 
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Post » Sat Jul 17, 2010 8:59 pm

IF (and that's a big "if") the Lights are GOOD at being Lights, then they'll be a nasty team to fight. And, as said, "a nightmare to contain" - unless your team is really good at dealing with high-speed targets.

IF (and that's a much smaller "if") an all-Heavy team shows up and they're good at being Heavy (which is a lot more familiar to experienced FPS players), they'll steamroll a team that doesn't know how to counter them effectively.

Either extreme can be horrifically effective IN THE RIGHT HANDS.

As with everything in Brink.

I see balance as being important though - a couple of Heavies will be critical for holding objectives against a team of equal skill. But Lights to control the enemy's flanking moves will also be important.
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Nice one
 
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Post » Sun Jul 18, 2010 4:55 am

IF (and that's a big "if") the Lights are GOOD at being Lights, then they'll be a nasty team to fight. And, as said, "a nightmare to contain" - unless your team is really good at dealing with high-speed targets.

IF (and that's a much smaller "if") an all-Heavy team shows up and they're good at being Heavy (which is a lot more familiar to experienced FPS players), they'll steamroll a team that doesn't know how to counter them effectively.

Either extreme can be horrifically effective IN THE RIGHT HANDS.

As with everything in Brink.

I see balance as being important though - a couple of Heavies will be critical for holding objectives against a team of equal skill. But Lights to control the enemy's flanking moves will also be important.


:goodjob:
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Ashley Tamen
 
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