Sword, Bow, Fire...

Post » Sun Mar 27, 2011 5:35 pm

So, we already know you select what type of weapon you carry on each hand. We also know that if you want to use a spell while dual using swords, you have to unequip one of the sword. We have talked about the system itself, but, will the system for each hand be the same as Oblivion?

I mean, in Oblivion, if you were using a sword and then you used a hotkey to change to a bow, the sword "magically" disappeared, and where you had it a bow appeared.

Now, imagine you are, for example, using dual sword and you want to carry a spell. Does the new system mean the weapon is going to disappear to let you use the spell? That′s a bit "ugly", isn′t it?

Do you have any ideas to solve this? What about, for example, having a sub-menu where you put the items shown in your PC′s body? For example a dagger, a bow in the back, some potions like The Witcher...
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Katie Pollard
 
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Post » Mon Mar 28, 2011 3:59 am

So, we already know you select what type of weapon you carry on each hand. We also know that if you want to use a spell while dual using swords, you have to unequip one of the sword. We have talked about the system itself, but, will the system for each hand be the same as Oblivion?

I mean, in Oblivion, if you were using a sword and then you used a hotkey to change to a bow, the sword "magically" disappeared, and where you had it a bow appeared.

Now, imagine you are, for example, using dual sword and you want to carry a spell. Does the new system mean the weapon is going to disappear to let you use the spell? That′s a bit "ugly", isn′t it?

Do you have any ideas to solve this? What about, for example, having a sub-menu where you put the items shown in your PC′s body? For example a dagger, a bow in the back, some potions like The Witcher...
yea the solution to that is to put away the sword or better still to be able to use the spell with the sword still in hand
:lightbulb:
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Vicki Gunn
 
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Post » Sun Mar 27, 2011 4:18 pm

I think they already have. I remember reading somewhere that now it will actually show a sheathing animation, instead of just disappearing.
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CORY
 
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Post » Sun Mar 27, 2011 7:25 pm

I pretty sure they have a new favorites menu instead of a hotkey. Like you put all your favorite weapons and spells. So I imagine when you go to the favorites screen the weapon would just be gone.

The look isn't really important in my opinion anyway because most of the time people play in 1st person. But you do have a point.
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IsAiah AkA figgy
 
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Post » Sun Mar 27, 2011 4:00 pm

I think they already have. I remember reading somewhere that now it will actually show a sheathing animation, instead of just disappearing.


Mmmm... But, will the sword once sheathed disappear?
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x_JeNnY_x
 
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Post » Mon Mar 28, 2011 2:21 am

If you're gonna dual wield, then you shouldn't be any good at magic.

I know that's gonna cause defecation in the pants of many TES fans, but nobody should just be able to do everything. No one should be able to dual wield, use bows and arrows, AND do magic.

Everybody wants to talk about realism on here, well in my "realistic" opinion nobody should have the mental and physical fortitude to devote themselves to 3 separate combat styles. How would you find that much time in your day to practice and hone your skills? I imagine the greatest heroes (or villains) devote the majority of their day to studying, practicing, and mastering ONE discipline so they can use it to its full effectiveness.

Especially something as complicated as dual-wielding would be. How are you gonna run around with two swords chopping dudes up and then sheath one of your swords, turn around and hurl a fireball, pull the sword back out and commence choppage only to wash,rinse, repeat again. Seems a little ridiculous and "unrealistic" to me, but I understand how that infuriates TES purists to no end, as they find it completely plausible that a mage would have a need for 85 bow skill and 75 sword skill.
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Ellie English
 
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Post » Mon Mar 28, 2011 5:07 am

If you're gonna duel wield, then you shouldn't be any good at magic.

I know that's gonna cause defecation in the pants of many TES fans, but nobody should just be able to do everything. No one should be able to duel wield, use bows and arrows, AND do magic.

Everybody wants to talk about realism on here, well in my "realistic" opinion nobody should have the mental and physical fortitude to devote themselves to 3 separate combat styles. How would you find that much time in your day to practice and hone your skills? I imagine the greatest heroes (or villains) devote the majority of their day to studying, practicing, and mastering ONE discipline so they can use it to its full effectiveness.

Especially something as complicated as duel-wielding would be. How are you gonna run around with two swords chopping dudes up and then sheath one of your swords, turn around and hurl a fireball, pull the sword back out and commence choppage only to wash,rinse, repeat again. Seems a little ridiculous and "unrealistic" to me, but I understand how that infuriates TES purists to no end, as they find it completely plausible that a mage would have a need for 85 bow skill and 75 sword skill.


And what about a mage using a sword and a staff? You don′t have to be very good with the sword, but use it sometimes to beat some enemies that get too close.

Maybe staffs will work better than in Oblivion, allowing you to cast spells with them :rolleyes:
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Brian Newman
 
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Post » Mon Mar 28, 2011 3:57 am

Mmmm... But, will the sword once sheathed disappear?

Oh... I see what you are saying. Maybe. I'm not sure. Although one of my most wanted features in Oblivion/Skyrim is the ability to have your hot-keyed equipment show on your character. That would be so amazing. Just think, playing an adventurer with two crossed swords on his back, torches, potions, and poisons on his belt.... that would be amazing.
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Colton Idonthavealastna
 
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Post » Sun Mar 27, 2011 6:10 pm

It will probably make you sheathe your weapon this time around. This would also keep you from doing a hotkey dance where you need a quick heal and you just switch, heal and switch back all within a second. The sheathing time would foster real choices of when to switch out your current weapon setup and not being able to do it instantly.
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Karen anwyn Green
 
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Post » Sun Mar 27, 2011 8:08 pm

And what about a mage using a sword and a staff? You don′t have to be very good with the sword, but use it sometimes to beat some enemies that get too close.

That's obviously fine. A mage needs something to use in close-quarters combat when there isn't enough room or enough time to conjure a spell. But as you said, he shouldn't be very good at it at all.

I'm not talking about Spellswords here either, they are a class designed to use both pretty effectively. Nobody who dual wields and devotes their time to mastering an incredibly difficult fighting style like that should also have the time to research and be proficient in magic.
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Pete Schmitzer
 
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Post » Mon Mar 28, 2011 5:00 am

Well, this is only concept art, and none of the screenshots I've seen corroborate. But hopefully, we'll see more than only the equipped weapons.

http://cdnstatic.gamesas.com/akqacms/files/tes/concept_art/Bear_Encounter.jpg
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danni Marchant
 
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Post » Mon Mar 28, 2011 8:03 am

Well, this is only concept art, and none of the screenshots I've seen corroborate. But hopefully, we'll see more than only the equipped weapons.

http://cdnstatic.gamesas.com/akqacms/files/tes/concept_art/Bear_Encounter.jpg


Yeah, hopefully...
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Kristian Perez
 
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Post » Mon Mar 28, 2011 12:13 am

So, we already know you select what type of weapon you carry on each hand. We also know that if you want to use a spell while dual using swords, you have to unequip one of the sword. We have talked about the system itself, but, will the system for each hand be the same as Oblivion?

I mean, in Oblivion, if you were using a sword and then you used a hotkey to change to a bow, the sword "magically" disappeared, and where you had it a bow appeared.

Now, imagine you are, for example, using dual sword and you want to carry a spell. Does the new system mean the weapon is going to disappear to let you use the spell? That′s a bit "ugly", isn′t it?

Do you have any ideas to solve this? What about, for example, having a sub-menu where you put the items shown in your PC′s body? For example a dagger, a bow in the back, some potions like The Witcher...

no worries take a look at the gameplay trailer again or at one of the new screen shots, spell casting in one hand and hold a wheapon in the other
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Evaa
 
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Post » Mon Mar 28, 2011 1:59 am

If you're gonna dual wield, then you shouldn't be any good at magic.

I know that's gonna cause defecation in the pants of many TES fans, but nobody should just be able to do everything. No one should be able to dual wield, use bows and arrows, AND do magic.



I want to dual wield my two freaking enchanted Short swords fire and Ice and raise a barrier shield for ranged foes, why exactly am I not able to do this on the fly when Im a badass spellsword?

in oblivion everyones character was only different on the outside and maybe some spells here and there but over all there was no difference in skill for maxed players, now perks solve that, why are further steps being taken to handicap certain styles of play? this is a singleplayer game no? I don't care what everyone else is doing in their game i'd like to play mines the way I wish.
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Chelsea Head
 
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Post » Mon Mar 28, 2011 8:39 am

If you're gonna dual wield, then you shouldn't be any good at magic.

I know that's gonna cause defecation in the pants of many TES fans, but nobody should just be able to do everything. No one should be able to dual wield, use bows and arrows, AND do magic.

Everybody wants to talk about realism on here, well in my "realistic" opinion nobody should have the mental and physical fortitude to devote themselves to 3 separate combat styles. How would you find that much time in your day to practice and hone your skills? I imagine the greatest heroes (or villains) devote the majority of their day to studying, practicing, and mastering ONE discipline so they can use it to its full effectiveness.

Especially something as complicated as dual-wielding would be. How are you gonna run around with two swords chopping dudes up and then sheath one of your swords, turn around and hurl a fireball, pull the sword back out and commence choppage only to wash,rinse, repeat again. Seems a little ridiculous and "unrealistic" to me, but I understand how that infuriates TES purists to no end, as they find it completely plausible that a mage would have a need for 85 bow skill and 75 sword skill.


Characters who dual weild should only be able to use alteration to gain the upper hand; now battlemage, which I am seriously considering will be able to do just about everything but take a hit!!!

Indiana Jones : Raiders of the Lost Ark :gun: :toughninja: = :dead:
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Rhi Edwards
 
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Post » Mon Mar 28, 2011 7:14 am

Everybody wants to talk about realism on here, well in my "realistic" opinion nobody should have the mental and physical fortitude to devote themselves to 3 separate combat styles.


Not everyone talks about realism here. Actually, it seems whenever someone mentions realism they get shot down by the "this is a game with magic. That ain't real!"
Pseudo-realism might be more appropriate a term. And since you are a "hero" going beyond the talents of normal men (or women or beasts) I don't have much issue with mastering multiple combat styles or skill sets.

That's obviously fine. A mage needs something to use in close-quarters combat when there isn't enough room or enough time to conjure a spell. But as you said, he shouldn't be very good at it at all.

I'm not talking about Spellswords here either, they are a class designed to use both pretty effectively. Nobody who dual wields and devotes their time to mastering an incredibly difficult fighting style like that should also have the time to research and be proficient in magic.


A Spellsword is fine wielding sword and spell, but any number of other combinations of weapon/spells isn't? What if my Arcane Fencer (dual wield/mage) is "a class desinged to use both pretty effectively" as well.

Everyone has their own ideas of what should or shouldn't be possible. What type of character is fun to play. What they think is realistic enough or too far out there. Luckily it's a singleplayer game so we can all do as we wish.

It's a game and it's supposed to be fun. Only the player can decide what that means to them.
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Juan Cerda
 
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Post » Sun Mar 27, 2011 5:00 pm

no worries take a look at the gameplay trailer again or at one of the new screen shots, spell casting in one hand and hold a wheapon in the other

Which ones-? I remember using a staff to cast a spell, but it could be the staff′s spell...
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BlackaneseB
 
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Post » Mon Mar 28, 2011 2:58 am

I think we are all talking about different things. Some people (OP included I believe) are talking about if a sheathed weapon will disappear when you switch to a spell. I think it will remember what you had equipped until you equip a different weapon in that hand. So switching from blade to spell will show the weapon but switching from blade to axe will 'replace' it.

Others are talking about how a mage or whoever may or may not be limited to having a blade and a spell or just spells or just blades. They already said (in a GI hub article if I recall) that instead of a quick key thing they will have a favorites menu which is basically the same thing, just with better controls and more spaces for gear and spells. So you can still probably switch from 2 blades to 2 spells or even a blade and a spell on the fly.
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Devils Cheek
 
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Post » Sun Mar 27, 2011 11:06 pm

I think we are all talking about different things. Some people (OP included I believe) are talking about if a sheathed weapon will disappear when you switch to a spell. I think it will remember what you had equipped until you equip a different weapon in that hand. So switching from blade to spell will show the weapon but switching from blade to axe will 'replace' it.

Others are talking about how a mage or whoever may or may not be limited to having a blade and a spell or just spells or just blades. They already said (in a GI hub article if I recall) that instead of a quick key thing they will have a favorites menu which is basically the same thing, just with better controls and more spaces for gear and spells. So you can still probably switch from 2 blades to 2 spells or even a blade and a spell on the fly.



yes he is talking about weapons being persistent when you are not using them or when you are "equipping" magic.
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Britney Lopez
 
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Post » Mon Mar 28, 2011 1:42 am

I personally think that we will see a shield and/or a 2 handed weapon on the back, and a 1 handed weapon on either side. The only way to make them actually disappear is to drop the weapon or equip another weapon in place of it. So you will have the Axe of Fire forever on your left hip (Right Hand), regardless of how often you switch to a spell or change your shield, 2 hander, or blade in the other hand. But as soon as you drop the Axe of Fire or equip a different weapon to your Right Hand, it goes bye bye.

On that note, if it was like this, how sick would it be if the shield would protect you, even on your back, similar to Mount and Blade and CoD MW2? Like if someone tried to put an arrow in your spine the shield would actually take the brunt of the blow. That would be awesome.
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Kelvin Diaz
 
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Post » Mon Mar 28, 2011 6:05 am

no worries take a look at the gameplay trailer again or at one of the new screen shots, spell casting in one hand and hold a weapon in the other


Not what he's talking about at all....

We know you can hold a sword and cast magic on the other hand, thanks. The OP and everyone else have been discussing proper appearance of weapons on your body, a character with one main combat style, and the want of some people to be able to cast magic from one of their hands while holding a weapon in both.
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Britta Gronkowski
 
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Post » Sun Mar 27, 2011 11:18 pm

Since we now have an animation blending engine for the first time and we have seen unsheathing animations in the trailer as well as multiple weapons and shields on the players and NPCs it's a safe bet we will have animations for equipping and unequipping items worn. equipping from your inventory though will probably still have things appear out of no where but how else could you do it? I mean it's not like it's feasible to wear everything your carrying.

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Tyler F
 
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Post » Mon Mar 28, 2011 9:53 am

It's a game and it's supposed to be fun. Only the player can decide what that means to them.


Well, Oblivion was balanced for a munchkin battle-mage and wasn't fun for people who tried something else. Why have all these options and then make only one type of character really viable? That's the opposite of "do what you want". At least this time they seem to be trying to balance for several different play-styles, so there is more variety.

And yes, I have always wanted the characters to have more than one weapon visibly equipped like in Gothics or the Witcher. Not only would it be very cool in third person, but it would give hints on what can be expected from an enemy.
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victoria johnstone
 
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Post » Mon Mar 28, 2011 8:17 am

If you're gonna dual wield, then you shouldn't be any good at magic.

I know that's gonna cause defecation in the pants of many TES fans, but nobody should just be able to do everything. No one should be able to dual wield, use bows and arrows, AND do magic.

Everybody wants to talk about realism on here, well in my "realistic" opinion nobody should have the mental and physical fortitude to devote themselves to 3 separate combat styles. How would you find that much time in your day to practice and hone your skills? I imagine the greatest heroes (or villains) devote the majority of their day to studying, practicing, and mastering ONE discipline so they can use it to its full effectiveness.

Especially something as complicated as dual-wielding would be. How are you gonna run around with two swords chopping dudes up and then sheath one of your swords, turn around and hurl a fireball, pull the sword back out and commence choppage only to wash,rinse, repeat again. Seems a little ridiculous and "unrealistic" to me, but I understand how that infuriates TES purists to no end, as they find it completely plausible that a mage would have a need for 85 bow skill and 75 sword skill.

THIS. And if you don't like it, it's called making a new character ;)
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Claire Lynham
 
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Post » Mon Mar 28, 2011 6:12 am

Which ones-? I remember using a staff to cast a spell, but it could be the staff′s spell...

its a mace, not a staff but yes i remember wat your refering to, just head over to the elderscrolls.com watch the video (download it), and look at the newly released pics one of the photos with relieve you of wat i believed your concerned about, it shows a spell cast and mace all in the same shot, i dont think there will be any disappearing and reappearing equipped wheapons (but unequipping and reequipping while probably have that issue but I think it would be weird to see a huge axe come out of a tiny bag any how)
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Lillian Cawfield
 
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