Someone (not a friend, I lack those) told me the exact same thing about DA2. Apparently it was a huge disappointment as a sequel.
Those two dragons were HARD. One of them, I think Flemeth (was that her name? I forget. The skimpy witch's mom [except not really because of whatever weird soul-swapping was going on with her]) took me AGES to beat, and I actually had to work out a precise party/equipment set-up and attack pattern with liberal quantities of luck and prayer to beat her. Like what you described with Kefka. It was awesome.
There was a hidden boss in a random house in the main town (wow my memory svcks) that you had to complete a quest to access who kicked my ass so badly that I eventually just gave up on fighting him. Still haven't beaten him. More games should take a page out of DA's book, and go back to the days before players were treated like brain-dead babies whose hands need to be held through every possible objective so that they can get their achievements and gamer points. Stuff like that is FUN! It gives you an incomparable sense of reward and accomplishment to beat something when it's actually a challenge.
Oh, Thief! I loved Thief! It's one of my 5 or 6 favorite games ever, and since three of the others are TES games that's saying a lot. It was SO ahead of its time. Hell, the way it approached stealth gameplay, storytelling, and NPC behavior is still ahead of the current time in many ways. It's just pure pleasure to play.
Man, I think I'm going to go through the ordeal of getting it to run on a modern machine and install it again.
I bought Thief from some company called Sold Out games or something. It worked on my Vista machine. A lot of people use the "ahead of its time" to describe good early things, but with games I don't think it applies. If anything games like Thief were of their time, not ahead of it. We'll never see games like Thief or Morrowind again because the industry is all about making games for casual audiences, not challenging games. Every new RPG will be more derivative than the next. Thief was hard as balls, and developers would look at that game and say,
"This game has awful graphics, and I don't get to be a ninja."
So not ahead of its time and good for it. Let's thank the little kid gamers, family gamers, and online shooter enthusiasts for setting a theme in games that will never go away. It's just like movies. The golden age of American cinema was in the late 20's to the probably the 40's and featured some of the greatest classic films, and the American Film Renaissance went from '67 to '75, producing some of the the greatest films since the 20's-40's and arguable some of the most unique. In 1972, Jaws was released, and the age of the blockbuster began. This era will never end.
Like blockbusters, the age of quick time events, games that are 75% cinematics, 2 hour campaigns, auto-aiming, no reading or listening, and graphics over content will never end. Instead of Thief we'll have Assassin's Creed. Instead of Morrowind we'll have Oblivion. Instead of Half Life we'll have Call of Duty.
The theme of all this is that films were at their peak when:
1. The art form was new, the studios weren't bogged down in the politics they are today, and they basically owned everything from the shooting floor to the theaters. (20's-40's)
2. When the industry was in the pits, and studios didn't know what people wanted to see, so they were willing to let directors have tons of leeway and produce their visions. (67-72)
After blockbusters became a real trend, the industry had a true niche; an unbreakable way to make as much money as possible, and that method was so perfect it will never change.
Now games are mainstream enough that games are less about doing new, innovative things and more like trying to emulate Call of Duty to make money off of style-recognition.
The worst thing that can happen to a good artist is to become famous. See unknown Kevin Smith in
Clerks and famous Kevin smith in the abortion that was
Clerks: 2. All of that creative cinematography went straight out the window to allow for derivative six jokes and "shock" humor.