Swords are NOT heavy

Post » Mon Aug 09, 2010 10:08 pm

Ha Ha Ha, yes of course. The absolute final word on facts!! Wikipedia references are about as valuable as a Luke Walton basketball card.


:rofl:
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El Goose
 
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Post » Tue Aug 10, 2010 1:50 am

So where did you get these facts? I've got a british sabre and it weighs approx 15 ibs and its nowhere near as big as a regular longsword. I have say those weights don't seem real at all


This sounds a little odd as sabres in general were more along the lines of 2-3 pounds in weight. Having a 15 pound sabre would be impossible as the amount of metal to reach 15 pounds simply isn't there.

Unless it's made of lead, and even then 15 pounds is pushing it ;)
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Trista Jim
 
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Post » Mon Aug 09, 2010 11:38 pm

...I know that daggers are a lot lighter then they are in the games...

My grandpa was a weapons collector, and he gave me a dagger from the medieval era, and it weighs barely anything, I mean, like lighter then a pound...
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Ryan Lutz
 
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Post » Tue Aug 10, 2010 5:36 am

This sounds a little odd as sabres in general were more along the lines of 2-3 pounds in weight. Having a 15 pound sabre would be impossible as the amount of metal to reach 15 pounds simply isn't there.

Unless it's made of lead ;)


A saber that weighs as much as my saw? http://www.stihlusa.com/chainsaws/MS362.html
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Siidney
 
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Post » Tue Aug 10, 2010 8:49 am

That's never been stated. In the games, the weight units used for encumbrance are never named. While I can understand one assuming they translate into pounds (Or any other real weight limit, for that matter. But a sword weighing 20 kilograms makes even less sense.) since if not told otherwise, you might naturally equate an unspecified unit of anything with one you're familiar with, that really doesn't have to be the case. Though that doesn't mean we can't question whether the item weights make sense, just that unless we're ever told that one unit of encumbrance is one pound, we shouldn't judge them based on the assumption that items are weighted in pounds. Rather, what we should do is look at the reletive weights of items. Because while we don't know how much an Elder Scrolls encumbrance unit is, we woulsd logically assume that if we take an item which exists in our every day life, say, a carrot, in the Elder Scrolls it should have roughly the same weight as a real life carrot. Now that we have the carrot, we can compare it to a sword, how many carrots does it take to get the same amount of weight as the sword in the game? Now, how many carrots would it take to balance out the weight of a real life sword of similar design and material? If there's a significant difference, then it probably means that the weight of the sword in the game isn't realistic.

But I didn't see any mention of the weight of weapons in the game not being accurate, if we assume that weight in the game is rendered in pounds. It seems that the main issue here is a misconception on the part of forum posters, using the notion that swords are heavy, unwieldly weapons as an argument on which to base how melee combat should work. Myself, I'm not an expert on the matter, but if people who actually took the time to research the matter are saying that the OP is correct, I'm not going to disagree with them. It seems logical to me that swords wouldn't be as heavy as some people seem to assume they are too, because you have to not only carry you're weapon, you have to swing it too, and carrying heavy objects is tiring, swinging them around is even more so, thus, logically, you'd want you're weapon to be light enough and well balanced enough to be practical to use. So in conclusion, swords aren't as heavy as people seem to assume they are. But how much bearing that has on the game is uncertain, since Bethesda is probably more concerned with fun and game balance than accurately simulating real life sword play. So evwn if they took the time to research the weight of historical swords, they may choose not to reflect this in the game.



That's not something I'd know about it, but I'd certainly put far, FAR more stock in any given article I read on it than forum posts by random people who provide absolutely no source for their information and don't support their supposed "facts" with any real evidence.

It seems to me that there's a disturbingly common trend to assume that any information found on Wikipedia is automatically wrong, even though I actually can't think of any case where I've found information on Wikipedia that I know to be wrong, I've seen articles which don't give enough information, certainly, but I can't remember having experiences with blatently wrong articles. Now, certainly Wikipedia shouldn't be used for serious academic research, but that's far from what we're doing here, all we're doing is discussing an upcoming fantasy game.

Nice explanation, but my question was being asked rhetorically.

Its funny how people assume things.(I meant the OPs post on weight, not you Selbeth)
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Ross Thomas
 
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Post » Tue Aug 10, 2010 6:39 am

pfft, what are you guys on about, my lead sword weighs 10 pounds easily
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Jordyn Youngman
 
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Post » Tue Aug 10, 2010 4:51 am

it depends entirely in the kind of sword
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Krystal Wilson
 
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Post » Tue Aug 10, 2010 12:48 am

I have a uranium doubled bladed battle axe that's about 60 kilos.
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Euan
 
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Post » Tue Aug 10, 2010 12:14 am

I can tell you for sure that a warhammer has a much greater mass than 2.5 pounds. They are equivalent to a sledge hammer, so you're looking at 20lbs+. I own a few swords, (battle ready replica's) and my largest, a 2-handed Scottish claymore weighs in around 30 pounds.


Nope.avi. Your replicas are not real and they are not battle ready.

30 pounds is an absolutely absurd weight for a sword, it would not be usable in battle. A well made claymore would weigh about 6-10 pounds tops.

I have a uranium doubled bladed battle axe that's about 60 kilos.


Assuming this is NOT a joke, Is uranium a brand? If not you should probably avoid contact with it.

Uranium is mildly radioactive, enough so that frequent exposure to it would be fairly hazardous. Not to mention Uranium is one of the densest metals on earth, which would explain the weight of it.
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Danny Warner
 
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Post » Tue Aug 10, 2010 12:33 am


war hammer: 2.5 pounds


2 and a half pounds, seriously? thats a joke, the handle alone on a medieval warhammer would be around 4 to 5 pounds, the head would probably be around 10 pounds to be effective. 2.5 pounds? I dont think so.
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GRAEME
 
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Post » Tue Aug 10, 2010 7:27 am

After reading these posts it has come to my conclusion that many of the forums members keep a stock of medieval weaponry in their houses or at least like to believe they have genuine weapons.(I guess people are trying to get ready for the much assumed zombie apocalypse)

I wonder where I can get me a nice hand mace replica.
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Ann Church
 
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Post » Tue Aug 10, 2010 1:43 am

I've left you links to several different sources. I can't help if they aren't read.
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Causon-Chambers
 
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Post » Tue Aug 10, 2010 5:41 am

well i've held a few real swords and they may not be "heavy" as in weight but when you swing them you are throwing the weight around. if u ever hold a sword u will know wut im talkin gabout. its not the same as taking a weight like a dumbbell thats concentrated in one spot. and even then try swinging that thing around. it wont be as fast as u think.
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Campbell
 
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Post » Tue Aug 10, 2010 12:09 am

2 and a half pounds for a warhammer, seriously? thats a joke, the handle alone on a medieval warhammer would be around 2 to 3 pounds, the head would probably be around 10 pounds to be effective. 2.5 pounds? I dont think so.
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-__^
 
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Post » Tue Aug 10, 2010 7:28 am

Well you see, the problem with this is that most gamers with a stock of medieval weaponry are malnourished and weak from never seeing the light of day, and thus a 2 pound sword is the equivalent to 30 pounds for them. :P
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Madison Poo
 
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Post » Tue Aug 10, 2010 8:22 am

2 and a half pounds, seriously? thats a joke, the handle alone on a medieval warhammer would be around 4 to 5 pounds, the head would probably be around 10 pounds to be effective. 2.5 pounds? I dont think so.


A warhammer was designed to deliver powerfull blow to a very concentrated area, causing severe trauma to a man wearing armor. I can put a significant dent in a piece of steel using an 18 oz hammer. If that had been a suit of plate armor the person would have had broken ribs, punctured lungs, or a ruptured organ in the lower abdomen


[img]http://en.wikipedia.org/wiki/File:War_hammer2.jpg[/img]
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Mélida Brunet
 
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Post » Tue Aug 10, 2010 8:34 am

A saber that weighs as much as my saw? http://www.stihlusa.com/chainsaws/MS362.html

OMG can I use that as a weapon!?! I need to mod this into Oblivion right now!!
I think myself (along with many others) have been equating weapons to tools due to ignorance. I like to fence, but my dry foil is about 125 grams. It is not exactly a weapon one would use in battle unless extremely skilled. (I am soso). OMG, I can imagine trying to block the blow from a broad sword with my aluminum wand!! hahahaha :bolt:
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Khamaji Taylor
 
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Post » Tue Aug 10, 2010 5:30 am

Well you see, the problem with this is that most gamers with a stock of medieval weaponry are malnourished and weak from never seeing the light of day, and thus a 2 pound sword is the equivalent to 30 pounds for them. :P


Thats what I was thinking.

For a Claymore, you're looking at about 6 pounds. If your "replica" weighs 30 pounds, you got ripped off.
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m Gardner
 
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Post » Tue Aug 10, 2010 4:52 am

I agree I don't think the swords would be heavy because you need people to be able to swing them effectively and if the blade weighs 25 pounds that's not effective. At that amount of weight a Dagger could kill you before the sword does anything.

Now the reason why the swords weigh heavier in say Oblivion is because if you had a 5 pound sword that would afford you more room to carry cooler stuff. Obviously Bethesda didn't like that idea and went with the weighted approach but keep it like your swinging a 5-10 pound blade.
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Cedric Pearson
 
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Post » Tue Aug 10, 2010 4:04 am

don't underestimate weapons in general

Even when i swing the wood axe to cut some wood, after a hour or two begin i to realize that's not so easy as it sounds. Imagine you do that with all the armor plating they got back there... Needs hell of a practice to master the art of WIELDING a weapon, and then you start to practice how to swing it...
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Eileen Collinson
 
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Post » Tue Aug 10, 2010 8:50 am

Swords certainly are light. for example: the ebony longblade in Obvliv, weighs like 40 pounds. For serious.

Anybody lift weights here? go lift a 40 lbs er and try to swing your arm. Doesn't work well right?

Melee weapons don't need to be heavy as [censored]. I mean maybe a massive two handed hammer or something sure 40lbs. But a one handed 3 ft blade? dude that barely weighs 10 lbs and that's on the outside.
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Shelby Huffman
 
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Post » Mon Aug 09, 2010 11:54 pm

2 and a half pounds, seriously? thats a joke, the handle alone on a medieval warhammer would be around 4 to 5 pounds, the head would probably be around 10 pounds to be effective. 2.5 pounds? I dont think so.

As stated many times, a warhammer/any blunt weapon would not, nor could not, be very heavy. A wood shaft with a large metal head provides a crap ton of force. Just think of a nail hammer and how something weighing less then a pound can output hundreds of pounds of pressure.
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Elena Alina
 
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Post » Mon Aug 09, 2010 11:41 pm

It did seem a bit odd in Oblivion, where we had one hand swords weighing almost 30 pounds. YES I SAID POUNDS. Why?

Fallout 3/ New vegas..Strong Back Perk "Allows you to carry an extra 50 pounds of equipment" aka those units of weight were in pounds.

Yes its fallout...buts its the same engine, the same physics. Weights in Fallout made sense. So i will assume we will not see this issue in Skyrim.

Case Closed.
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Captian Caveman
 
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Post » Tue Aug 10, 2010 5:32 am

It did seem a bit odd in Oblivion, where we had one hand swords weighing almost 30 pounds. YES I SAID POUNDS. Why?

Fallout 3/ New vegas..Strong Back Perk "Allows you to carry an extra 50 pounds of equipment" aka those units of weight were in pounds.

Yes its fallout...buts its the same engine, the same physics. Weights in Fallout made sense. So i will assume we will not see this issue in Skyrim.

Case Closed.

Cant compare cross-game weight mechanics. No matter how much you try to justify it, its not comparable.

And I do recall at some point the weight was called pounds in TES, just don't remember where.
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Austin England
 
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Post » Tue Aug 10, 2010 6:31 am

2 and a half pounds for a warhammer, seriously? thats a joke, the handle alone on a medieval warhammer would be around 2 to 3 pounds, the head would probably be around 10 pounds to be effective. 2.5 pounds? I dont think so.

http://www.realmcollections.com/images/pl/Other_Weapons_German_War_Hammer_M600366_1753.jpg They used metal strips to secure the head to the wooden handle.

The heads were slightly larger than the head of a normal hammer today, with a spike on the reverse for piercing armor.
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+++CAZZY
 
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