» Sat May 28, 2011 9:52 am
That would be great.
Fleshed-out bandits, with a motivation (why do they feel the need to be bandits? Because they were farmers, but the civil war destroyed their livelihood),
goals (why are they camped in these ruins right now? They heard there is a big trade caravan going past. Why do they have a rich girl tied up in the dungeon? Because they have sent a hostage note to her parents... etc.), and an oppurtunity to speak to them (maybe linked to fame, infamy, speechcraft, whether you are carrying a massive sword), would make everything to do with bandits feel so much more meaningful.
Maybe give the player the option to become a bandit for a while, work with a group and share the spoils.
Maybe give the player the option to join some kind of town watch, and take part in missions where the surroundings of a town are swept for bandits.
Definitely have some better logic for the bandits when choosing their targets. They should not attack just anybody, and smaller groups should flee from Imperial guards (or whatever the Skyrim equivalent is).