Synthetic implants !

Post » Sat Dec 05, 2015 4:13 pm

I believe that this game needs to have implants or something along that line.. what do you guys and gals think?

Think about it, robotic had or something like that!
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Mark Hepworth
 
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Post » Sat Dec 05, 2015 7:26 pm

or at least what the had in new vegas, but yes i agree.

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Katey Meyer
 
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Post » Sat Dec 05, 2015 7:30 pm

I was disappointed that it didn't. To be honest I expected something like that to be in there because of Synths and stuff like that. Hopefully they'll add it in as part of an update or DLC.

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Casey
 
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Post » Sat Dec 05, 2015 7:13 pm

Yeah implants would have been cool by using synth technology as the above post stated. Would have been sweet.

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Tamara Dost
 
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Post » Sat Dec 05, 2015 6:02 pm

this would have made a great poll.

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anna ley
 
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Post » Sat Dec 05, 2015 11:20 am

I see a great possible DLC in that though. maybe they grant some perks. I know New Vegas had some cyborg stuff in it. i think Fallout 2 did as well. That is enough to establish it as canon for me. i would assume the Institute could outclass everyone else at it if they wanted.

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Katharine Newton
 
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Post » Sat Dec 05, 2015 5:44 pm

I've been carrying a couple implants in my MISC inventory but have no idea what I'm supposed to do with them (I forget where I got them now). I'm assuming at some point I'll find someone who can put them in me.

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laila hassan
 
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Post » Sat Dec 05, 2015 12:59 pm

I've been wandering about with those hoping the same thing.

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james reed
 
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Post » Sat Dec 05, 2015 6:21 pm

Like the ones in Old World Blues sure. I don't know about one that raise SPECIAL stats since we can already do that.

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Isabell Hoffmann
 
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Post » Sat Dec 05, 2015 7:31 pm

I feel that it is fairly appropriate to the setting that you can't get synthetic implants. It could very possibly turn you into a sort of pariah or exile in most cities from what I've seen. Synths are treated like slaves by the institute and outright killed in places like good neighbor. If you were found out to have synthetic implants I can't imagine everyone being completely welcome.

Having said that it could certainly be done in a way not completely unlike becoming a vampire or werewolf in Skyrim. Most people would try to kill you if they found out but they would have to find out first, this could add some interesting elements to the game potentially.

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lillian luna
 
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Post » Sat Dec 05, 2015 6:36 am

All of this^

Could make it something we have to hide from others same as Werewolf or Vampire in Elder Scrolls. Could be a great addition to the game and not just because of the extra stats.

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Jeremy Kenney
 
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Post » Sat Dec 05, 2015 1:42 pm

Clearly the FO world had the tech to do implants. Not sure why the Commonwealth is so deficient. Maybe the Institute made them fearful of terminator robots? Seems unlikely. Is it just me or do the low level synths look like comical terminators?

I agree regarding the two "implants" you are encouraged to loot and then stuck with for ... well forever so far. Why create them if you're not going to have them be useful for something?
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Lory Da Costa
 
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Post » Sat Dec 05, 2015 12:09 pm

Yep I have been holding on to those two implants hoping that they become useful at some point (even if not until DLC). Although it seems like their value is fairly high, I have been tempted to sell them (but have found little use for caps in this game as compared to previous games).
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Jose ordaz
 
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Post » Sat Dec 05, 2015 9:03 pm

I know I want Kellog's implants installed. How? Where?

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Alexis Acevedo
 
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Post » Sat Dec 05, 2015 6:07 am

Would like to see someone make a mod for this, I was like "where can I get these installed at?"
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dean Cutler
 
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Post » Sat Dec 05, 2015 6:17 am

DLC potential is certainly there for this. Perhaps the potential to gradually turn your character more and more synthetic until you get to a point where you're hated by everyone aside from the railroad.

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Samantha Pattison
 
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Post » Sat Dec 05, 2015 11:01 am

I really like this whole idea, would make a ton of sense for the game and add a lot to it.

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Jack Walker
 
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Post » Sat Dec 05, 2015 8:22 am

I could only see two factions that would accept a cybernetic person and only one capable of implanting them.

Spoiler
Kellog had them implanted by the Institute and the Railway would probably be the only other faction that would welcome you if it became widely known that you had them.

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Ownie Zuliana
 
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Post » Sat Dec 05, 2015 6:19 pm

yes and no. Not how they were in NV, there are plenty of ways to boost your special stats as it is.

I would rather implants be something like having some kind of melee blade that ejects from your arm, or a gun that does the same. Or have implants that do some of the stuff that power armor helmets do like highlight enemies etc.

any thing other lazy old stat boosts.

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Tarka
 
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Post » Sat Dec 05, 2015 5:29 am

It could work the same as for when you're a werewolf or vampire in Elder Scrolls (you just have to hide it, while some people seem to be aware something is a bit off with you).

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Tyrone Haywood
 
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Post » Sat Dec 05, 2015 6:31 pm

You got them from Kellogg after you track him down. I hung onto them the entire game thinking that eventually I might be able to have them implanted into myself but it was never brought up. I did not stay friendly with the institute though so maybe that's why. I'm going to join the institute in my current playthrough and maybe I'll get the option to have them implanted in myself if I follow the institute quest line all the way out.

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Siobhan Thompson
 
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Post » Sat Dec 05, 2015 8:30 am

I think I have read elsewhere that even siding with the institute doesn't give you the option to use the implants (but someone can correct me if I am wrong, I have not actually finished the game myself, and haven't picked a faction yet). I just figured that maybe they'll be useful sometime, got ahead of themselves setting us up for some DLC or something. Otherwise they could have just had us loot the one story-critical implant, why include the others (other than to show how many implants Kellogg had). It may come to nothing, but they don't weigh anything so I figured it doesn't hurt to hang on to them.

Also, since an NPC had them, clearly the technology and precedent exists, so its not out of the realm of possibility that they might give the PC the opportunity to choose to get them.
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Dean Ashcroft
 
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Post » Sat Dec 05, 2015 5:26 am

Actually they each weigh 1 pound and have a fairly high sell value, extremely high weight to value ratio, so they may be nothing but vendor trash. I wonder if they can be scrapped in a settlement...

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{Richies Mommy}
 
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Post » Sat Dec 05, 2015 8:16 pm

Ya in a DLC lets say instead of getting crippled limbs, what about actually losing limbs while alive and getting an option for robotic limbs. Stronger then flesh and blood by about 5x, but limited to one limb per character.

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Lily
 
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Post » Sat Dec 05, 2015 4:03 pm

That'd be a pretty sweet feature if it were Institute exclusive. Maybe you could purchase them from an Institute vendor and have abilities similar to those that power armor upgrades give.

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Flesh Tunnel
 
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