Syringer next to useless

Post » Tue Dec 01, 2015 11:34 am

I play pacifist extremist and I am trying to keep my kill count at zero while still completing most fo the major side missions and main missions.

I've been able to get incredibly far, mainly by using the chemst perk and a tonne of ultrajet to just run through all the obstacles, hack computers, use protectrongs, lure enemies into each other and let them kill eachother, etc etc.

It's an awesome game and I think the syringer is an awesome idea, but it is very poorly exectured. Here are my complaints:

1. Ammo is very hard to source - If you actually wanted to sure the syringer to clear out an area it is theorectically possible, for example you could use the beserk syringe to keep getting the enemies to kill one another until they're all dead, but to actually do this you would need like 40 berserk darts. The problem is that the ammo uses one of the most rarest components in the game, anti-freeze containers. If you're lucky you'll be able to fine one or two now and then, but you'll never get 40 in one place.

2. Many of the darts are useless - I've tried to combine the various darts to reduce damage restance on one, then fury another, but the number of darts required is prohibitive. That being said it's handy if you're sneaking to be able to use mind cloud or pax if detected.

3. The ammo is stored as aid, even though it has no aid benefit whatsoever. So you've finally found a precious anti-freeze container and then you accidentally injest your damn ammo instead of loading it in you gun? WHY?

4. It's extremely hard to know which ammo you have loaded in the syringer, since you are able to load all the ammo you own at the same time if you want. Switching the dart you have to the dart you need is very hard.

5. There is a lock on who you can use the syringer against, particularly the Berserk syringe. I would like to fire it against a boss, then have all his men kill him, but this is not allowed. What's worse, you don't find out it's not allowed until you fire the ammo, meaning you've just lost another of your incredibly rare Berserk syringes. Argh!

I'm really close to giving up on this weapon which is sad because it has so much potential. Has anyone else had better results?

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kirsty williams
 
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Post » Tue Dec 01, 2015 2:18 am

It's not my cup of Nuka (I'm a bullet slinger :gun:) , but have some patience the mods will be here eventually and will cover some of what you're looking for.

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Marlo Stanfield
 
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Post » Mon Nov 30, 2015 10:22 pm

The only Darts I'm interested in are the Paralysis Darts, but I hear it's only a percentage chance that they'll work, which given the difficulty in making the ammo, is really making it seem pointless.

But yeah, paralysis darts would be a useful weapon against Deathclaws and the like.

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Dewayne Quattlebaum
 
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Post » Tue Dec 01, 2015 5:27 am

Would be nice if crafting would produce 5 or 10 syringes.

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T. tacks Rims
 
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Post » Tue Dec 01, 2015 12:12 am

That's a great idea!

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Gwen
 
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Post » Tue Dec 01, 2015 10:12 am

Aren't Animal Friend, Wasteland Whisperer, and Intimidation supposed to help with this?

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Carys
 
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Post » Tue Dec 01, 2015 8:27 am

I have to agree with you on the syringer. Very cool concept but it can't be applied when the ammo is so difficult to maintain. A whole other play style involving those unique ammo types could arise, but most players will not try to use the syringe in any practical situation because the power of their traditional weapons is too great and the ammo too common.

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BlackaneseB
 
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Post » Tue Dec 01, 2015 12:50 pm

One thing I forgot to mention, some of the ammo types are pretty useless:

Chance of spawning bloatfly upon death - There is a chance that your enemy will spawn a nearly useless enemy after they die. How exactly could this help me? I thought okay cool, I'll hit them with the bloatfly syringe first, then fury them, then when they die they'll spawn a bloatfly which may get help finish off any survivors, all while I wait in the shadows until the dust settles.

What really happens: I fury the guy, he is killed almost instantly by buddies, the bloatfly spawns, which is pretty much instantly killed without doing any real damage.

Pax syringe vs mindcloud - Aren't these essentially the same exact ammunition? What's the difference between not being able to see you and not being aggressive towards you?

I had hoped I was just doing it wrong, but from the sounds of it nobody else is having much more success with the syringer than I am.

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CxvIII
 
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Post » Tue Dec 01, 2015 1:17 pm


I love how revered the mods are in the fallout community.

They're like the messiah of the gaming community here.

Fallout 4 has gotten a little dry in some areas (still one of the best fallouts for me, perhaps only a little bit behind NV in its current state), but I'm sure mods will spice [censored] up to a whole new level with GECK.
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Ludivine Dupuy
 
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Post » Tue Dec 01, 2015 5:48 am

I've been trying to figure out what those syringes were for. Is there a weapon they go in, cause I haven't found one? Sounds like a nightmare, and if they're all gonna kill each other anyway, I might as well have fun doing the killing myself =)

Respect for being able to get through this game with not killing anyone as that seems to be the only way to solve any quests at all, ever.

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Roy Harris
 
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Post » Tue Dec 01, 2015 8:28 am

I think creating the syringer ammo should be something like this:

#1 Each creation makes a small batch of about 3 syringes.

#2 Make it so that the chance for the syringe's effect to work dependent upon two factors

Factor = How much luck you have

Factor = which bodypart you hit (humanoid weakpoints would be the head and for other creatures like mirelurks it would be the torso and face)

If you have decent luck and you hit a vulnerable spot, the chance of the effect applying should be multiplied many times over. If you miss and hit a non-vulnerable part or if you have very little luck then the chance should of course be low.
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Amber Hubbard
 
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Post » Tue Dec 01, 2015 2:23 am

I'm jumping on this train. I have found a fair few syringe rifles now, but I'm very disappointed with the results. I adored the dart gun in F3 & so wanted this weapon to make a return in F4. When I discovered the syringe gun & how to produce the ammo for it I thought, "Well done Bethesda! you've gone a step further & made my dreams come true." But then it all fell apart when I used it, it had zero effect! 5 times I tried & 5 times it did nothing other than give my position away to the enemy. I have since placed the syringe weapon into storage & there it can stay.

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Jessica White
 
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Post » Mon Nov 30, 2015 11:22 pm

Dugh lol of course a gun that shoots darts is bad, bullets are very inexpensive and kill very effectively, darts are expensive and have expensive ingredients that give effects instead of killing.
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Heather Stewart
 
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Post » Mon Nov 30, 2015 9:09 pm

Yeah, the syringer is an interesting concept but it just doesn't have any practicle use.

For me to carry one, they'd need to allow you to craft a syringe that 1 shot kills any living organism.

I don't even carry a gauss cannon or a fat man and they practically do this.

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Nicholas
 
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