The same as Fallout 3.
I mean, atm, I can run Fallout 3, NV, and Skyrim on Ultra no problem.
@B1gBadDaddy (is there a story behind that handle?)
You’re right in saying that the system requirements for FO4 and Skyrim will not be similar, that is why I compared Skyrim and TW2 specs as both came out the same year and had similar system requirements. That is also why I suspect that FO4’s system requirements will be similar to those of TW3. This is where someone who has played TW2 and Skyrim on the same machine may give us a better idea of the performance of the two, if Skyrim was able to run on higher graphics setting then TW2 on the same machines which I suspect might be the case as I believe that the TW2 & 3’s recommended system requirements are a bit low. It could be estimated that FO4 should run on any PC that can run TW3 and on higher graphical setting.
I'm currently running an i5 3570k with a 2 GB GTX 760. It runs Witcher 3 very nicely with mostly medium settings with some of the sliders (mainly texture detail and AO) bumped up to high or ultra. I have the framerate capped at 30. The only area where I've noticed hitching is during some of the intro slideshows - otherwise the gameplay is very smooth. The rig will handle Skyrim on maximum settings with ease, never dropping out of the mid 50s fps except on load screens, and that's using HD textures.
One important thing to point out is that Witcher 3's engine puts much more demand on the GPU than on the CPU (and I presume Witcher 2 is the same), while Beth games have always been quite CPU intensive. Therefore a direct comparison of the performance between the two developers' games may not tell us as much as we'd like for it to.
ETA - I'm hoping to upgrade my graphics card later this year, to a GTX 970 or even a 980, depending on what my budget looks like at the time. Right now I've got higher priorities than a new graphics card, though.
Of course we do, people want time to make sure they can run it.
Well I played oblivion, skyrim, fallout 3 & New Vegas on consoles and am now playing them on PC due to the fact I upgraded last year and thought the ports to console were pretty rubbish - awful.
That however, is making me turn to PC gamer so I will be upgrading for this game and then future ones.
I am looking at the specs for the Witcher 3 and if I beat them then I am sure it will run fallout 4 excellent, but again we have no confirmation. Still go off the witcher's because it seems like a hard one to run.
If you can run Skyrim with ENB you don't have to worry about this.
i'll be getting a new laptop in a few days. these are the specs:
Intel Core i5 1.7 GHz (OC to 2.7 GHz)
6GB DDR3
GF GTX850M 2 GB DDR3
will it cut it?
I have the same CPU but 16gb Ram and a GTX 970. Unfortunately upgrading the CPU means having to upgrade the mobo. It being a socket 1155 and the new (well old now, too) is 1150. The i7 2600k was like one of the best for the old socket, considering the OC capabilities. Getting a much better CPU today is not really possible without buying new MB. :/
Going out on a limb here, but I think you won′t have to upgrade your cpu. That 2600k is still more than fast enough even for todays games. I have a i5 4590 and they are pretty much comparable regarding performance in games.
just for you:
Average fps in Anno 2070, Battlefield 4, Crysis 3, F1 2013, Starcraft 2 Heart of the Swarm, TES 5 Skyrim on Geforce GTX 780 Ti @ 875/3.500 MHz, AMD 990FX/A88X, Intel X99/79,Z87/77/P45, 4 GiByte per mem channel Windows 8.1:
2600k : 71,7.
4590 : ~71 ( I have to estimate the framerate. The index I was using does not have my cpu listed. but seeing as how the i5 4690 averages out at 72,8, 71 fps are a fair assumption. )
Not possible to say with any certainty at this point; however, if it turns out to be a "next gen only" game (no PS3/Xbox 360 versions), then you could have some difficulty running the game at 1080p as it might be much more demanding than Skyrim.
What's the budget for your new laptop?
For around $1200, you can find something with quad core i7 mobile CPU and 970M. And for at least $900 you can get laptop with i7 quad core and 960m.
Keep in mind, the i5 mobile processors are all dual core. For playing any recent games in general, I'd try to get quad core i7-XXXXHQ or MQ (try to avoid the ULV energy saver CPU models ending in U) and at least 960M/860M or better if possible.
I would be willing to be that your card would not be able to run Fallout 4 at max settings when driving three 4k monitors,
but a single 1080p or 1440p monitor it probably would do a decent job of it for a vanilla install.
We should be finding out soon, either way.
You know, there is a small possibility that Fallout 4 is a DX 12 game.
The game has been in development since late 2012, so a high range rig from then should run at least medium settings or high.
quad core (2.5 ghz)
4 gb ram
1 gb video card (gtx 8800+)
TBH I won't care if I can't run it on ultra full HD or something like that. Medium-high range graphics setting is just enough for my liking.
Although, I might be upping my budget a little bit and getting my hands on a i7. We'll see.
Thanks for responding.
I have a single 29" LED monitor. Thought about getting two but that would some extra money that is better placed elsewhere right now.
My computer can play many games, not in full but it's enough for battlefield 4, the witcher 2, batman oigins, ryse son of rome, assassins creed 3:
Quadcore Q8300 @ 2,5 GHZ
8GB RAM
Geforce GTX 660
Windows 7 64 bit
Hope the game support windows 10
I think this will be ok, for the specs but there will be a lot of crashes and i'm stuck on the rock things,
people can beta test the game but i don't think they allow a beta testing program.
But if you are interested bethesda i'm ok
FO4 has been in development for 7 years. I doubt that it will take advantage of anything DX11, let alone 12.
As I said, a small possibility.
It certainly wouldn't take full advantage of all the features of DX12 (as far as I know, there are only two cards currently on the market that would allow for that, anyway), but DirectX is an API. Basically, all the commands found in DX 9, 10 and 11, would be found in DX 12. In theory, all that would be needed to take some advantage of DX12 would be a recompile and a metric crapton of regression testing.