[RELz] T3TForFWE

Post » Sat May 28, 2011 11:28 am

Name: T3TForFWE
Author: The 3rd Type
Version: 1.0
Date: 5/22/2010
Cateogry: Balancing/Overhauls/Misc
Link: http://fallout3nexus.com/downloads/file.php?id=12751
Homepage: N/A


===============
Description:
===============


T3TForFWE is a series of Mods aiming to make small but high quality mods balanced
with the latest version of FWE.

===============
Details:
===============


As an avid player and developer of FWE, I've come to find high class mods that are just
shy of fitting with FWE. So I started making patches, and I decided to centralize them
all. Neat.

===============
Requirements:
===============


Fallout 3 Patch 1.7
FOMM

===============
Install:
===============


1. Open the Zip With FOMM
2. Activate it in the Package Manager Window
3. Arrange Load order.
4. Play!

===============
Un-Install:
===============


1. Start FOMM
2. Open Package Manager
3: Deactivate the Archive
4: Delete the package

===============
Compatibility:
===============


All "ForFWE" require the original mod, since they are mastered.

===============
Bugs/Issues:
===============


Nothing to Report thus far.

===============
History:
===============


1.0 5/22/2010 - Zealotlee's Weapons and AntiStar's DTO are balanced for FWE

===============
Contact:
===============


gmail: thelaserman@gmail.com
Skype: thethirdtype
gamesas/Nexus Forums: The 3rd Type
neotaku.com: The 3rd Type

===============
Recommended Mods:
===============


You're going to need the original mods, everything they require, and FWE.

So here are the links;

Zealotlee Armaments:

SVD Dragonov (Liken to the Sniper Rifle, Unique is liken
to Victory Rifle sans knockdown, requires CALIBR)


http://fallout3nexus.com/downloads/file.php?id=3759

MP5 Pack (Liken to the 10mm Submachine Gun, with slightly
varying stats for each of the 3 versions.)


http://fallout3nexus.com/downloads/file.php?id=5431

Adaptive Combat Rifle (Automatic Variants are liken to a
higher quality Chinese Assault Rifle, with graduating
system of accuracy based on barrels and scopes used similar
to the FWE/WMK style.)


http://fallout3nexus.com/downloads/file.php?id=11611

Antistar's Dragonskin Tactical Outfit:

DTO - Dragonskin Tactical Outfit (as durable as Heavy
Combat Armor MKII and as light as standard combat armor.
Still very expensive.)

DTO Standard as well as The Bonus Pack are Mastered,
you'll need both.


http://fallout3nexus.com/downloads/file.php?id=10183

===============
Credits:
===============


Thanks to Zealotlee for creating his weapons and sharing with the community
Thanks to Antistar for bringing my favorite combat armor to FO3.
Thanks to SteveDog for help creating the DTOForFWE.esp
Thanks to Kai, Del, shlangster, and Mez for letting me be a part of FWE.
Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

===============
Tools Used:
===============


FO3Edit
Fallout 3 ReadMe Generator

===============
License/Legal:
===============


This file is provided as is and the author holds no responsibility for anything
that may come to happen from using this file. All original mods are credited to
their authors first and foremost.

User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Sat May 28, 2011 9:58 pm

Nice. Thanks :D
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Sat May 28, 2011 7:02 pm

Thank you for spending the time doing this :) I will have to check out a few of these goodies!

P.S. Love your user icon :D
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Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

Post » Sat May 28, 2011 9:03 pm

Heh, I love the Awesome Face. Had to find some clever way to make it fallout-ish.
User avatar
Avril Louise
 
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Post » Sat May 28, 2011 1:30 pm

Sorry but I'm a little confused on the load order. According to FWE, the original esp for these mods should load before FWE. But what about the FOIP files for these. Do they load directly after the base esp's or after FWE? Thanks.
User avatar
luke trodden
 
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Post » Sat May 28, 2011 8:45 am

Sorry but I'm a little confused on the load order. According to FWE, the original esp for these mods should load before FWE. But what about the FOIP files for these. Do they load directly after the base esp's or after FWE? Thanks.


Well I load them like this, before the FWE .esp files but after the .esm...

[X] ZL-SVD-CALIBR.esp[X] ZL-MP5 Pack.esp[X] ZL-ACR.esp[X] SVDForFWE.esp[X] MP5ForFWE.esp[X] ACRForFWE.esp

User avatar
Esther Fernandez
 
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Joined: Wed Sep 27, 2006 11:52 am

Post » Sat May 28, 2011 8:32 am

Strange, I am getting crashes before the game really begins, I don't get to the loading screen. I double checked my load order and found no problems, so I started turning off mods. For whatever reason, when I uncheck the Dragonskin mod and the FWE FOIP plugin, it stops crashing. But if I check them again and load them, the game crashes. I have these both coming after the weapons files. Any idea why this is happening? Usually crashes at the beginning indicate a load order problem is what I thought I've read but it seems to be linked to the Dragonskin armor. Strange . . . any ideas/suggestions?
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Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Sat May 28, 2011 9:23 am

Strange, I am getting crashes before the game really begins, I don't get to the loading screen. I double checked my load order and found no problems, so I started turning off mods. For whatever reason, when I uncheck the Dragonskin mod and the FWE FOIP plugin, it stops crashing. But if I check them again and load them, the game crashes. I have these both coming after the weapons files. Any idea why this is happening? Usually crashes at the beginning indicate a load order problem is what I thought I've read but it seems to be linked to the Dragonskin armor. Strange . . . any ideas/suggestions?


Did you download the DTO patch before I updated it? I royally screwed the first version up. Try redownloading it. Please.
User avatar
Charles Mckinna
 
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Joined: Mon Nov 12, 2007 6:51 am

Post » Sat May 28, 2011 4:11 pm

Did you download the DTO patch before I updated it? I royally screwed the first version up. Try redownloading it. Please.


Sorry, no luck. I downloaded the DTO FWE file just a couple of days ago, but reloaded it again, and the game still crashes when I activate the two files. Here's my load order if that is of some assistance:

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CRAFT.esm
CALIBR.esm
DCInteriors_ComboEdition.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Enhanced Weather - Rain and Snow.esm
Xepha's Dynamic Weather.esm
DarNifiedUIF3.esp
CRAFT - Activation Perk.esp
Tailor Maid.esp
Tailor Maid Black Retex.esp
Tailor Maid Anchorage.esp
Tailor Maid PITT.esp
DCInteriors_ComboEdition.esp
ZL-SVD-CALIBR.esp
ZL-ACR.esp
ZL-MP5 Pack.esp
Dragonskin Tactical Outfit.esp
SVDForFWE.esp
ACRForFWE.esp
MP5ForFWE.esp
DTOForFWE.esp
Inferno Shotgun.esp
FO3 Wanderers Edition - Main File.esp
FO3 Wanderers Edition - DLC Anchorage.esp
FO3 Wanderers Edition - DLC The Pitt.esp
FO3 Wanderers Edition - DLC Broken Steel.esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - Alternate Travel.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
EVE.esp
EVE Operation Anchorage.esp
EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE Anchorage - FWE DLC Anchorage.esp
EVE - FWE with WeaponModKits.esp
Mart's Mutant Mod.esp
Mart's Mutant Mod - DLC Anchorage.esp
Mart's Mutant Mod - DLC The Pitt.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Mart's Mutant Mod - DLC Zeta.esp
Mart's Mutant Mod - FWE Master Release.esp
Fellout-Full.esp
Fellout-Anchorage.esp
Fellout-BrokenSteel.esp
Fellout-PointLookout.esp
Enhanced Weather - Rain and Snow in Fallout.esp
Enhanced Weather - Radioactive Rain and Snow Plugin.esp
Enhanced Weather - Weather Sounds in Interiors.esp
Enhanced Weather - Sneak Bonus during Storms.esp
Xepha's Dynamic Weather - Main.esp

Total active plugins: 67
Total plugins: 113


It's kind of strange because I thought most pre-load crashes are cause by really bad load orders, esm's and esp's in really bad places but I don't think I have any of those problems. And like I said, without DTO and the FWE patch, I run fine. If there's anything you can think of, great but I don't expect you to spend hours figuring out some obscure crashing issue. Thanks.

EDIT: FYI, I haven't created a master patch as I wanted to make sure these all ran together before doing that. Would that make a difference?
User avatar
Shaylee Shaw
 
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Joined: Wed Feb 21, 2007 8:55 pm

Post » Sat May 28, 2011 7:36 pm

two questions

where do you recommend loading these mods in relation to the mods the patch?

How often should I find the MP5 and ACR rifles on raiders?

Regarding the second question since I'm using the bashed patch option I'm wondering if either the regular mods or your patches should be tagged with relev or something because it seems every group of raiders I come upon has about 3 MP5 rifles and I've found a few ACR too. That seems like a lot and man those things hurt!! Like triage after every direct hit.

A bit uber for raiders in an FWE world with worn weapons option. Add these and they no longer have a worn out pistol but a MP5 to spill your intestines.

thanks
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Steve Bates
 
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Joined: Sun Aug 26, 2007 2:51 pm

Post » Sat May 28, 2011 6:50 pm

Grifman; The patch I made before was doing exactly what you said is happening, because I screwed up the masters, I basically had to rebuild the patch.


Psymon: Zealotee created a script for those weapons that certain people would spawn with those weapons. I have not touched this scripts in any way. I have no idea how scripting works, so I left them as is.
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Theodore Walling
 
Posts: 3420
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Post » Sat May 28, 2011 12:39 pm

I think at least the MP5 mod I'm taking out as every other raider has one now and even tagging it with relev for bashed patch did nothing to affect the prevelance.

Just going to rivet city from the mirelurk lair/memorial he collected about 10 of them and probably had to use about 8 triages because they tore right through the outcast power armor like it was nothing.

Does ammo with AP mean armor piercing?

Anyway - doesn't seem too balanced for FWE and my character being only level 10.
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Jay Baby
 
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Joined: Sat Sep 15, 2007 12:43 pm

Post » Sat May 28, 2011 11:17 pm

Grifman; The patch I made before was doing exactly what you said is happening, because I screwed up the masters, I basically had to rebuild the patch.


Strange. I downloaded the patch (I assume you mean the FWE file) and reinstalled this morning and still got crashes. Who knows, once modded, Fallout 3 seems to do what Fallout 3 wants to do!
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Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Sat May 28, 2011 9:11 am

I think at least the MP5 mod I'm taking out as every other raider has one now and even tagging it with relev for bashed patch did nothing to affect the prevelance.

Just going to rivet city from the mirelurk lair/memorial he collected about 10 of them and probably had to use about 8 triages because they tore right through the outcast power armor like it was nothing.

Does ammo with AP mean armor piercing?

Anyway - doesn't seem too balanced for FWE and my character being only level 10.


My suggestion would be to talk to Zealotlee about those scripts, because I'm not in a position to modify them...
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Rachyroo
 
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Joined: Tue Jun 20, 2006 11:23 pm

Post » Sat May 28, 2011 3:02 pm

Ok, I just thought I'd report back that I think I found the source of the problem. FO3Edit was reporting a fatal error because I did not have the DTO bonus pack installed. Once I installed it the fatal error went away. I think your patch assumes the bonus pack is installed, but no where do you say (that I can tell) that we need to have the bonus pack.
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Epul Kedah
 
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Post » Sat May 28, 2011 2:43 pm

Oh man, I'm sorry. I did neglect to mention that. I apologize. I'll add that note to the readme right away.
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SEXY QUEEN
 
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Post » Sat May 28, 2011 12:22 pm

Oh man, I'm sorry. I did neglect to mention that. I apologize. I'll add that note to the readme right away.


No problem, I'm kind of proud that I figured this out on my own! :)
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Wayland Neace
 
Posts: 3430
Joined: Sat Aug 11, 2007 9:01 am

Post » Sat May 28, 2011 11:52 pm

Well I hope you're finally enjoying the mod. Let me know what you think.

Also, feel free to post suggestions on some more smaller gems that could be ForFWE'd. That goes out to everyone.
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Jonathan Windmon
 
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Post » Sat May 28, 2011 8:34 pm

Mmm, Slam's M16? But you'd have to CALIBR them too ...
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Ells
 
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Post » Sat May 28, 2011 7:47 am

How about a Link? I can always take a look...
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Rude Gurl
 
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Post » Sat May 28, 2011 7:24 pm

Oh, right, sorry. Nexus http://www.fallout3nexus.com/downloads/file.php?id=12173 :)
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Rowena
 
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Post » Sat May 28, 2011 6:20 pm

Any chance of making http://fallout3nexus.com/downloads/file.php?id=12528 compatible?
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Alex [AK]
 
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Post » Sat May 28, 2011 5:14 pm

+1 for Slam's M16. :thumbsup: I just downloaded and tweaked it for FWE today. but it isn't perfect...
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Kellymarie Heppell
 
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Post » Sat May 28, 2011 9:00 am

I added this set of mods, and next think I knew every raider I ran into had an MP5 or the ACR ... I was slaughtered in moments.

Is that meant to happen?
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Suzy Santana
 
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Post » Sat May 28, 2011 9:58 pm

Zealotlee wrote a script that dynamically puts the weapon into leveled lists. That's what you are seeing.
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Lynne Hinton
 
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