Tabletop RPG

Post » Tue Feb 01, 2011 2:28 pm

You know exactly what I'm thinking. Going on campaigns and quests with fellow neck-beards in your mothers basemant. Having adventures all over Nirn, and you don't have to wait several years for another installment.

Do you think a Tabletop RPG would do well using the TES universe?
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Queen
 
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Post » Tue Feb 01, 2011 1:27 pm

I always thought that Nirn was designed for a DnD campaign anyway. Can anyone confirm this?
I suppose you would need to re-introduce the dice rolling mechanics that OB removed, for hitting, spell casting and lock picking. I personally hate to fail anything when the computer rolls a die, but if you roll a physical die yourself and you fail, somehow it feels fair.
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Tracy Byworth
 
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Post » Wed Feb 02, 2011 1:40 am

It IS a role-playing game, so I can't see any reasons why it isn't possible.
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djimi
 
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