Tabula Rasa?

Post » Mon Jun 20, 2011 5:16 pm

Well the only other way I could see them doing it would be to pick a class(with they confirmed are not in the game) and you get boosts to related skills.
They start you off with low skills so you can pick your path, and so that you have to earn it.
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Luis Longoria
 
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Post » Mon Jun 20, 2011 3:46 pm

This has been covered before and it's a good point.

its hard to see either side of the line here. I can tell Todd Howard clearly thinks the new system is a good fresh idea, but as with the previous system it does have problems with it.

I wish they'd compromise and give an "optional" character creation system to let those more hardy individuals (such as myself :P) let us shape our characters before we start.


I suppose if you want an explanation you could say that your character has been rotting away in prison for years and has basically turned into an amorphous blob of an individual, but I always preferred *making* a unique individual who has a minor history and background that actually effects gameplay right off the bat. it's not really enough for me to "pretend" that my character has a background, its far preferable if that actually changes gameplay. An optional "advanced" creation system would be best.
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JD FROM HELL
 
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Post » Mon Jun 20, 2011 6:45 pm

I see a small problem with people having background stories to their characters having issues with this.. But it's like asking for my 70 yrs old character to be able to start the game with one handed skill 100, because ZOMGOSH he has so much past experience. No thanks.


That is exacly where people need to accept limits to their roleplaying. Though I do believe if someone was to complain about not being able to do that, they would (hopefully) not be taken seriously.

Edit to avoid double post: @ Hypno Toad: Lol, I honestly never thought about rotting in prison. Who knows how long one can sit in death row in skyrim? Is there a court of appeals? Habeas Corpus? Right to a trial by jury?
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Britney Lopez
 
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Post » Mon Jun 20, 2011 6:27 pm

You guys can go ahead and start a character thats already developed... I play TES in part because I love developing a weak character into a strong one... This satisfaction will be even greater in skyrim, as skills start out much lower, and well prolly only see minor race bonuses.


I'd like to, but they dont offer that option in Skyrim, silly. They are forcing you to start this way.

The new system is fine, but so is the old one, why can't they have both to satisfy everybody?
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BRIANNA
 
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Post » Mon Jun 20, 2011 12:32 pm

I suppose if you want an explanation you could say that your character has been rotting away in prison for years and has basically turned into an amorphous blob of an individual, but I always preferred *making* a unique individual who has a minor history and background that actually effects gameplay right off the bat. it's not really enough for me to "pretend" that my character has a background, its far preferable if that actually changes gameplay. An optional "advanced" creation system would be best.


Right. My problem is that I love role playing elements, but I find it hard to force myself to role play without anything in the game "helping" me to.

Choosing a class helps me mentally get in the mood to play that type of character, and it rewards me if I keep on that path, and it punishes me for going off of that path.
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louise fortin
 
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Post » Mon Jun 20, 2011 10:57 pm

The point is that every character is going to be developed in some way - they have lived like twenty years of life, haven't they? Haven't you developed your personality, your skills, your talents in that long? Of course you have. Characters should be weak - but they should have strengths and weaknesses within that weakness. With the current chargen you are equally strong at everything. The satisfaction in an RPG (especially TES) is developing a character with, well, character. Backstory is a huge aspect of role-playing. Having a unique character is a huge aspect of role-playing - you'll develop one as you progress in the game, why has your character not in the twenty years of life prior?


Races will give you that inherent strength and weakness, but last time I checked, we start in prison, andwe have no idea how long he's been in there, so maybe you character can cook, Cuz he developed that skill... But does that mean every character had to have been proficient with a weapon before they were locked up? And those skills didn't deteriorate at all throughout his sentence? For all we know this kid coulda been locked up at 6 for arson. The beauty of TES is that you decide why, but bgs can't give you a character with developed skills and have the same amount of rpability than if they were a blank Slate. Yeah, some will rp a master swordsman who got locked up, but there are a lot if players that will rp a beggar with no prior fighting skill. So it goes both ways. I prefer developing my character from scratch, you do not. To each their own I suppose.
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SaVino GοΜ
 
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Post » Mon Jun 20, 2011 9:31 pm

No one is getting what I wrote (or just ignoring it): "You start the game as an advlt . . . with NO inherent strengths and weaknesses whatsoever."

In previous TES games, you did NOT start out with a "fully developed character" or "start the game with one handed skill 100" [or any other skill] . . . your skills are all still relatively low at the beginning.

But when you design the character you what to play, you have to make some decisions as to what their strengths and weakness will be . . . which generally reflects the character's background.

[And nothing that I've seen has shown that you will start out Skyrim with less skills than you started with in Oblivion . . . and I'm guessing your start out with a major advantage over the average NPC.]
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IM NOT EASY
 
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Post » Mon Jun 20, 2011 11:52 am

Right. My problem is that I love role playing elements, but I find it hard to force myself to role play without anything in the game "helping" me to.

Choosing a class helps me mentally get in the mood to play that type of character, and it rewards me if I keep on that path, and it punishes me for going off of that path.


I agree. I dont really see any major issues with the new system, I understand it's internal logic, but then again the old system (character creation and custom classes) also made sense to me.

I really cant see why they don't jsut have a "Quick Start" option (IE: the new system "play into" your character) AND a "Advanced Character Creation" option (the "old" system where you modify your starting stats)


I'd imagine that nobody from bethesda would actually take note of this, but when I was working on a mod team a while back, a new ironsight system was implemented that many people didnt like, there was a massive heated debate, but in the end the coders just provided an option to use the "new" system or the "old" system, and everybody was happy. You shouldn't be forcing people to play a certain way, the irony of this is that Bethesda wants to do the new system because they dont want to force people to play a certain way, and yet by doing so they are forcing the "traditional" fans to play the new way that they don't like.
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Scarlet Devil
 
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Post » Mon Jun 20, 2011 2:03 pm

Races will give you that inherent strength and weakness, but last time I checked, we start in prison, andwe have no idea how long he's been in there, so maybe you character can cook, Cuz he developed that skill... But does that mean every character had to have been proficient with a weapon before they were locked up? And those skills didn't deteriorate at all throughout his sentence? For all we know this kid coulda been locked up at 6 for arson. The beauty of TES is that you decide why, but bgs can't give you a character with developed skills and have the same amount of rpability than if they were a blank Slate. Yeah, some will rp a master swordsman who got locked up, but there are a lot if players that will rp a beggar with no prior fighting skill. So out goes both ways. I prefer developing my character from scratch, you do not. To each their own I suppose.


How are you accusing me of not developing my characters from scratch? That is exactly what this thread is about. The fact that the only logical explanation (which doesn't even make sense) is that I have been in a coma, or maybe locked up since a very very very young age. I am being forced to choose a path. That is not role-playing, that is not developing a character. A character is NOT going to have a tabula rasa chargen, that's just fact. Your beggar with no fighting skill... well, he has the exact same amount of fighting skill as any other skill, as even speaking! A beggar can fight as well as he can speak. Not realistic. Not role-playing.

But I have to go to work. Darn Chick-fil-A.

Also, mega dittos to everything Arwen says.
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Marnesia Steele
 
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Post » Tue Jun 21, 2011 3:30 am

Correct me if I'm wrong on this, cause I haven't been plugged into the Skyrim development until today.

But it seems as if you don't pick Major/Minor skills. That you start out with all skills equal and increase them through use (with the stones adding increase bonuses for some) - in this way you will become a character based on what you do, not what you choose (like in a class system).

My problem with this is that it gives us characters that are tabula rasas - blank slates. This would be perfectly fine, except that our characters have already lived twenty years. That's twenty years of experiences where they have become proficient at certain skills, no differently than we set out to do in our game. Why is my character being denied those twenty years of experience? More importantly - it is hardly realistic that a man should be equally good (or equally bad) at everything. As some have said, the game ensures that you can't be a jack of all trades, so why is your character after (at least) twenty years of life?

Am I mistaken about the beginning skill system? What is character generation going to be like? Just pick a face and a race and you're done?

The fact that your character knows how to fire an arrow from a bow properly, swing two swords at once without falling, and roast a draugr overlord with a flame spell all from the very beginning should imply that they've already learned quite a bit from their past life, don't you think?
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Maya Maya
 
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Post » Mon Jun 20, 2011 9:39 pm

The fact that your character knows how to fire an arrow from a bow properly, swing two swords at once without falling, and roast a draugr with a fire spell should imply that they already know quite a bit, don't you think?


The entire point of this thread is that it's a problem, not that your character knows too much or too little, BUT...

--- PAY ATTENTION TO THIS PART ---

... That all of your skills start out equal, and that you have no customization, WHATSOEVER, in the beginning. The game forces your character to be a "tabula rasa", a blank slate.

Yes, we all are aware that you "shape" your character through playing the game and using skills.

The POINT OF THIS THREAD is that you should be able to choose what skills your character is good at, and what skills your character is bad at, IN THE BEGINNING.

This is probably the most fundamental tenant of any REAL RPG.
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Michelle Smith
 
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Post » Mon Jun 20, 2011 11:33 pm

But even people in jail gain experience in certain things. Granted, it's usually being [censored] by big black men, but sadly Bethesda probably won't make that a playable skill.

My point is that this tabula rasa eliminates a lot of choices for role-playing. I can't really say my character is a former mage who was locked up... cause he's just as bad at casting spells as at picking locks. How do I explain away his lack of talent? That he was in prison from ten? It really kills a wide breadth of role-playing and I'm sad to see Skyrim going that direction.



Amnesia??
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Jonathan Egan
 
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Post » Tue Jun 21, 2011 12:58 am

The entire point of this thread is that it's a problem, not that your character knows too much or too little, BUT...

--- PAY ATTENTION TO THIS PART ---

... That all of your skills start out equal, and that you have no customization, WHATSOEVER, in the beginning. The game forces your character to be a "tabula rasa", a blank slate.

Yes, we all are aware that you "shape" your character through playing the game and using skills.

The POINT OF THIS THREAD is that you should be able to choose what skills your character is good at, and what skills your character is bad at, in the beginning.

This is probably the most fundamental tenant of any RPG.

Why would it matter if you're not going to implement those skills anyway? Just pretend they're lower than the ones you want to raise. Use your *imagination*:sorcerer:
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Elizabeth Davis
 
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Post » Mon Jun 20, 2011 4:10 pm

Why would it matter if you're not going to implement those skills anyway? Just pretend they're lower than the ones you want to raise. Use your *imagination*:sorcerer:


:rofl:

Why even play the game then? Why not just play pen and paper, or lay in the grass and imagine you're slaying dragons.

I wish I had an imagination as powerful as that.

For the rest of us, there are video games. :thumbsup:
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Queen of Spades
 
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Post » Mon Jun 20, 2011 3:00 pm

How are you accusing me of not developing my characters from scratch? That is exactly what this thread is about. The fact that the only logical explanation (which doesn't even make sense) is that I have been in a coma, or maybe locked up since a very very very young age. I am being forced to choose a path. That is not role-playing, that is not developing a character. A character is NOT going to have a tabula rasa chargen, that's just fact. Your beggar with no fighting skill... well, he has the exact same amount of fighting skill as any other skill, as even speaking! A beggar can fight as well as he can speak. Not realistic. Not role-playing.

But I have to go to work. Darn Chick-fil-A.

Also, mega dittos to everything Arwen says.


I'm sorry, didn't you say in your I P that you would rather a character that already has skills? LIke the oblivion or morrowind systems? Rather than the 'tabula rasa chargen' or whatever you phrased it as in order to get me read the thread? I get you want to rp. I would rather play as a character with no skill background, because I can build them from the ground up. You would rather play as a character that is already semi-developed (is that better put for you?). Rping has nothing to do with this. I can rp a blank Slate... If you can't, thats not my problem, and I sympathize for you.

And btw, how exactly does a beggar learn the way of words any better than he learns the ways of the blade? That awesome schooling they got as a child? Or was it all the reading they prolly can't do? Or maybe the guards in prison have them lessons? Last time I checked poverty is directly correlated to illiteracy, which means you prolly wont find a lot of poor prisoners in skyrim with silver tongues, or even the ability to write. No, I think my point still stands here.
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Bek Rideout
 
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Post » Mon Jun 20, 2011 11:45 pm

I'm sorry, didn't you say in your I P that you would rather a character that already has skills? LIke the oblivion or morrowind systems? Rather than the 'tabula rasa chargen' or whatever you phrased it as in order to get me read the thread? I get you want to rp. I would rather play as a character with no skill background, because I can build them from the ground up. You would rather play as a character that is already semi-developed (is that better put for you?). Rping has nothing to do with this. I can rp a blank Slate... If you can't, thats not my problem, and I sympathize for you.

And btw, how exactly does a beggar learn the way of words any better than he learns the ways of the blade? That awesome schooling they got as a child? Or was it all the reading they prolly can't do? Or maybe the guards in prison have them lessons? Last time I checked poverty is directly correlated to illiteracy, which means you prolly wont find a lot of poor prisoners in skyrim with silver tongues, or even the ability to write. No, I think my point still stands here.


How is my character a blank slate? I can think of several reasons: coma, amnesia, jailed in isolation from their teenage years... any others? He hasn't been a farmer, he hasn't been a beggar, he hasn't been a student, he hasn't been... well, anything else. I must constrict my character's backstory to these medical (or criminal) reasons, not imagine anything new. How can you roleplay a blank slate? A character who is a blank slate at 20 doesn't even make sense. My character IS semi-developed - he's had twenty years of experience! - and through a major/minor skill system (or allotted a specific number of skill points) I can place my character's backstory into the game mechanics and really begin to role-play.

How many beggars have you run into? Most are pretty good at getting people to give them money. Those in New York can make over $100,000 a year. They know their craft, it just is a different style than others. By the way, the ability to write in no way affects your ability to convince people of what you want or to bargain.

Regardless - the way OB character generation is set up, I am severely limited in what kind of backstory I develop for my character. They CANNOT be a recently arrested and tried banker, for instance, or scholarly mage - they must have had a coma (or other such device) that prevents them from gaining life experience, or they must be a beggar or some other inexperienced person. Either way, I can't roleplay a swath of characters I'd love to play.

And I expect more out of TES.
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CArla HOlbert
 
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Post » Mon Jun 20, 2011 10:16 pm

:rofl:

Why even play the game then? Why not just play pen and paper, or lay in the grass and imagine you're slaying dragons.

I wish I had an imagination as powerful as that.

For the rest of us, there are video games. :thumbsup:

I'm saying it's not a big deal but if you want to moan about something so insignificant, that's your prerogative.
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Nicole Elocin
 
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Post » Mon Jun 20, 2011 4:18 pm

I'm saying it's not a big deal but if you want to moan about something so insignificant, that's your prerogative.


This.
You shape your character by playing if you don't use a skill then you don't become good at it. What difference does it make if you have a number next to that stat. You're picking flaws when there are none.
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roxanna matoorah
 
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Post » Mon Jun 20, 2011 6:36 pm

Correct me if I'm wrong on this, cause I haven't been plugged into the Skyrim development until today.

But it seems as if you don't pick Major/Minor skills. That you start out with all skills equal and increase them through use (with the stones adding increase bonuses for some) - in this way you will become a character based on what you do, not what you choose (like in a class system).

My problem with this is that it gives us characters that are tabula rasas - blank slates. This would be perfectly fine, except that our characters have already lived twenty years. That's twenty years of experiences where they have become proficient at certain skills, no differently than we set out to do in our game. Why is my character being denied those twenty years of experience? More importantly - it is hardly realistic that a man should be equally good (or equally bad) at everything. As some have said, the game ensures that you can't be a jack of all trades, so why is your character after (at least) twenty years of life?

Am I mistaken about the beginning skill system? What is character generation going to be like? Just pick a face and a race and you're done?



its no different that previous levelling systems where you started off as a pathetic noob and withing a span of a few in game weeks you become the most powerful person in all of tamriel. after my first playthroughs i generally premake my characters anyways and then slow levelling down to be almost nonexistant.
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Amber Ably
 
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Post » Tue Jun 21, 2011 3:42 am

This.
You shape your character by playing if you don't use a skill then you don't become good at it. What difference does it make if you have a number next to that stat. You're picking flaws when there are none.


So why wasn't the character shaped (in any way) by his first twenty years of life?
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Ruben Bernal
 
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Post » Mon Jun 20, 2011 11:24 pm

So why wasn't the character shaped (in any way) by his first twenty years of life?


Because it's a video game and the want you to play into your role by interacting with it. I know what you're saying, but the only thing that worries me on this topic is difficulty. No matter what I became in Morrowind, I got my ass whooped pretty good and had to crawl around in ditches until I was strong enough to do very much. Will it be easier since all skills will be generally low? But then again how do we know we can't play with skills?

Anyway as for the main topic, it's obvious you're not very skilled because it's the beginning of the game. That's it. As a player of RPGs since Phantasy Star I, Might & Magic, etc.. I have hopes for this one. Hey it might not work, but sounds good to me.
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Josh Lozier
 
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Post » Mon Jun 20, 2011 10:44 pm

I'm not sure I understand where all of the excitement is coming from. I mean, they haven't shown us exactly how CharGen works; how do we know for certain that all of our skills are set at... what's the number? Five?

I'm working under the impression that we still get minor racial bonuses to skills, as well. So that's something. And who knows, maybe we get bonus points to distribute, questions to add minor points (like Daggerfall, spend time training w/ sword, get +3% to one-hand), or a Tag system like Fallout. Anything said about leveling skills as we go is what I take to mean "you will get better if you use them", which is no different from past games, other than the fact that the classification for deciding whether or not they contribute to level has been changed. Nowhere does that imply that "you don't get bonuses from your background", but it doesn't confirm it either.

Besides... my character's Driving and Calculus skills could be 100 now, but there's no real in-game representation for said skills. We've always started off as relatively weak in this series, in a majority of RPGs, even; it gives our characters the opportunity to grow and develop BEYOND what we decide at the beginning. I find that a challenge and overcoming it (and sometimes, critically failing) is far more entertaining than consoling myself to 60 or whatever in Destruction, turning myself into a giant rolling fireball, and incinerating everything in my path. Although, that's fun too, if I've earned it.
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cutiecute
 
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Post » Mon Jun 20, 2011 7:51 pm

The entire point of this thread is that it's a problem, not that your character knows too much or too little, BUT...

--- PAY ATTENTION TO THIS PART ---

... That all of your skills start out equal, and that you have no customization, WHATSOEVER, in the beginning. The game forces your character to be a "tabula rasa", a blank slate.

Yes, we all are aware that you "shape" your character through playing the game and using skills.

The POINT OF THIS THREAD is that you should be able to choose what skills your character is good at, and what skills your character is bad at, IN THE BEGINNING.

This is probably the most fundamental tenant of any REAL RPG.



Uh arena the heart and soul of elder scrolls had no skills so um NO its not important.
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Jonathan Windmon
 
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Post » Tue Jun 21, 2011 1:41 am

Uh arena the heart and soul of elder scrolls had no skills so um NO its not important.


The argument isn't about skills specifically.

It's about beginning character customization. - http://www.uesp.net/wiki/Arena:Character_Creation

In Skyrim, however, skills seem to be the only thing you can do this with.
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Kelly Tomlinson
 
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Post » Mon Jun 20, 2011 6:10 pm

Arena isn't the "heart and soul" of ES, that would be Daggerfall.
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NO suckers In Here
 
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