Taciturn NPCs

Post » Fri May 13, 2011 8:09 pm

I wonder if anyone has seen this and knows what's going on?

I have a set of NPCs in a levelled list, in a particular faction. I want them to simply say a line of dialogue when the player tries to talk to them. Seems pretty simple.

In my GREETING, I have the line of dialogue, flagged as 'goodbye', and it is conditional on the NPC being in my special faction. I have also set it up so that the NPC plays an idle animation during the dialogue.

When I attempt to talk to them, the idle plays but there is no dialogue. If I remove the idle, nothing happens at all. So, clearly the game is attempting to execute the dialogue, but something is stopping the words from actually appearing.

As far as I can see, there is nothing particularly special about these NPCs. The only things slightly unusual are that they are in a levelled list, and the dialogue is conditional on a faction, but I also have a levelled list of my own special scavengers who correctly play the dialogue I have assigned to them based on their special faction.

Any ideas what might be stopping the dialogue from appearing?
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GRAEME
 
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Post » Fri May 13, 2011 8:24 pm

You've not recorded any voice for it? Turn on subtitles.
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abi
 
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Post » Sat May 14, 2011 1:19 am

If you have 'goodbye' ticked in the greeting, all you will get is the sound played - if it's not voiced, you will just see the animation, and no subtitle.
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Enny Labinjo
 
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Post » Fri May 13, 2011 5:42 pm

If you have 'goodbye' ticked in the greeting, all you will get is the sound played - if it's not voiced, you will just see the animation, and no subtitle.

Thank you! I never even considered that. :foodndrink:
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kennedy
 
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