Tactical.

Post » Fri Feb 18, 2011 11:06 pm

I have been thinking a lot about various ways to play this game whilst still being tactical... The first problem I encounter is "What weight should I be?" I mean seriously so hard to decide to I want to be a Light so I can be fast and have that mobility, or do I want to have the extra health and weapons of a Heavy, Or should I go with the all rounder Medium? I believe I'm going to go with Medium just because I like to be balanced in most aspects of my play. Next is what set do I want to be; Operative has some cool perks, and so does Engineer so I think I will go with one of those but one can never leave out Solider or Medic. But now comes the biggest problem. How am I going to figure out strategies for these Characters? I don't know too much about the maps except that they are 3D kinda (No choke points per se as you will be able to get around various objects (Buildings, fences, containers,(Gutters/Sewers?) with smart. Multiple objectives, moving objectives, defense, attack, ect.) Not to mention weapons, buffs, turrets, hacks (Comm, turret, command), and various other abilities that one can use. I find this game to be an enigma of sorts. I don't know how I will play it coming into it. Traditional Shooters I can deal with; "I kill you with this or that". But Brink I have no Idea what to do at all which frustrates me to no end, yet also tantalizes me... damn you SD and Bethesda for screwing with my head like this. I wish I could have some hands on time with it before the release but alas that shall not happen. Let me know if you have any pre-release ideas on play styles/tactics I would love to hear your Ideas. PS I'm on XBL and my GT is IJX89 so hit me up and let me know you are from the forums.
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no_excuse
 
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Post » Sat Feb 19, 2011 3:29 am

You start as a medeium till level 5 so you have time to choose, and you can change your body type whrn not in a match, you can change to any class at certain posts ingame.

There is no way to make a stategy and mezmorize i plan on each map, this is not COD, there is to much going on, no game will be the same, when you get your hands on the game you can check ou the maps.
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Alister Scott
 
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Post » Sat Feb 19, 2011 7:34 am

Most recent topic. http://www.gamesas.com/index.php?/topic/1179186-talking-team-tactical/

As for me here's my team and a bit a Container City.

Well since everyone else has given an opinion how is time for mine.

Starting lineup a 3,2,3.

3 lights (Alpha)
2 mediums (Beta)
3 heavies (Omega)

1: Lights (Dagger)

Operative: Light rifle
Medic: Light rifle
Engineer: SMG

2. Mediums (Sword)

Engineer: Assault Rifle & Light rifle
Medic: Shotgun & Light rifle

3. Heavy (Hammer)

Soldier GL & Assault Rifle
Medic: Auto shotgun & Assault Rifle
Engineer: Minigun & Assault Rifle

Of course this is an initial set up, with Brink being Brink you will likely change classes unless the team is highly skilled and coordinated.

Since speculating on most maps is useless I will discuss C.C. since we know the whole map.

Objectives:
1) Destroy Gate (Soldier)
2) Escort bot (anyone but Engineer must repair)
3) Activate crane (Engineer)
4) Continue escort and defend bot as it cuts open container
5) Grab bioweapon and take to extraction point

http://www.slideshare.net/thrmoptc/tao-of-level-design-brink

This http://www.slideshare.net/thrmoptc/tao-of-level-design-brinkwill help reference and show my plan. Reference will be (SS #)

(SS12) for an overview of CC.

http://redirectingat.com/?id=12593X700933&xs=1&url=http%3A%2F%2Fimages.wikia.com%2Fbrink%2Fimages%2F5%2F51%2F84184667.jpg&sref=http%3A%2F%2Fbrink.wikia.com%2Fwiki%2FContainer_City

Things of note:

1) Main objectives
2) CP's: 2 supply, 1 health
3) Spawns: 2 each I believe they switch after the active crane is complete.

1st objective: Blow open gate

Alpha:

Flanks left over or hack sidedoor (SS 25, 26)
Engineer drops turret to help deter enemy from the gate continue to the health CP.
Capture health CP proceed to firewall and boost if possible.
Set up mines and turrets to defend CP and attack enemy from behind/ capture 1st supply CP

Alternate plan rush 1st objective:
Engineer switches to Soldier and all three rush first objective before enemy sets up a defense then slide through gate to secure area on other side. (SS 24)

Beta:

Flanks right up the wall to the right of the objective. (SS 22,23)
Prevents flanks and help guard with turret.
Support Omega as necessary to insure HE charge is planted.

Omega:

Either escort bot to gate or assault gate first.
Plan HE charge and guard until completion

Objective 2 -3: Escort robot and activate crane

Alpha:

Make sure CP supply 1 is taken so team has ammo.
Return to health CP and guard along with the crane.
Open any alternate plans
Support Beta and Omega as needed

Beta:

Also move ahead towards crane and help hold it while waiting for bot.
Engineer activate crane when bot arrives.
Support Alpha and Omega as necessary.

Omega:

Escort bot to crane
Activate crane when bot is in position

Objective 4: Continue escort and defend while opening

Alpha:

Open any useful side passages.
Flank left and secure Supply CP 2, then set up defense around it and the Container objective
Make sure Health CP remains under team's control

Beta:

Support Alpha and Omega as necessary.

Omega:

Escort bot and defend as it opens the box.

Objective 5: Grab bioweapon and take to escort

Alpha:

Get bioweapon and get to extraction as quickly as possible.

Beta:

Guard left flank
Support Alpha as necessary

Omega:

Find a good defensive spot and keep the enemies off Alpha

So that was my anolysis of offense on CC. A bit simplistic and I have no way to determine all the possible variables.

Thoughts? Comments? Praise? (jk) Feel free to respond

And I will help explain my concept further if necessary.

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NAkeshIa BENNETT
 
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Post » Fri Feb 18, 2011 10:20 pm

Well, the developers had mentioned that no one game will be the same, but I suspect sometimes you will have matches very similar to another.
With that being said, tactical strategy isn't so far off from being possible.

One thing I would suggest, however, is that you not get yourself too stressed thinking about it.
I'm a hardcoe gamer and I'd love to have a complete team all set up and everything, but its going to take time to learn these things.
Once the game launches, we will have many-a-discussion about said strategy.

There is a thread about team building somewhere let me see if I can dig it up.

Edit: Holy [censored] Wraith, how the hell do you do that?
You always Ninja me on posts like this. Dangit.
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Monika
 
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Post » Sat Feb 19, 2011 4:26 am

Well, for MLG, the format for teams has always been 4v4. That would mandate having 1 of each class in the game, and the strategies I think wouldn't be very drastic. 2 mediums, 1 light, and one heavy, or 2 lights, one medium, and one heavy. I'm thinking back to Shadowrun, where the 3 most used races (dwarves excluded) usually had compositions consisting of 1 troll, 1-2 humans, and 1-2 elves. Usually you had 2 elves, just because pip management was much easier, and resurrects wouldn't completely kill your ability to use magic.

I always imagined that heavies would be tanks, but quite frankly, it doesn't seem like you have that much health anyways. It's not like trolls in Shadowrun, where the additional armor kept kicking in and allowed you to absorb so much damage.

Either way, I don't know if I'm going to do competitive gaming again or not. If I did competitive gaming, it would probably be for Starcraft 2, because quite frankly the scene is larger, but for pubs, I just plan on doing support work mostly, seeing as others generally don't do it.

I'm not going to speculate compositions and things beyond that until the game is released. I don't want bad ideas in my mind about how things HAVE to work. Everyone did that with Zerg in SC2 and now the playstyles for Zerg are evolving so fast...
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Maria Leon
 
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Post » Fri Feb 18, 2011 8:11 pm


Edit: Holy [censored] Wraith, how the hell do you do that?
You always Ninja me on posts like this. Dangit.


I am Wraith nuff said.


Well, for MLG, the format for teams has always been 4v4. That would mandate having 1 of each class in the game, and the strategies I think wouldn't be very drastic. 2 mediums, 1 light, and one heavy, or 2 lights, one medium, and one heavy. I'm thinking back to Shadowrun, where the 3 most used races (dwarves excluded) usually had compositions consisting of 1 troll, 1-2 humans, and 1-2 elves. Usually you had 2 elves, just because pip management was much easier, and resurrects wouldn't completely kill your ability to use magic.

I always imagined that heavies would be tanks, but quite frankly, it doesn't seem like you have that much health anyways. It's not like trolls in Shadowrun, where the additional armor kept kicking in and allowed you to absorb so much damage.

Either way, I don't know if I'm going to do competitive gaming again or not. If I did competitive gaming, it would probably be for Starcraft 2, because quite frankly the scene is larger, but for pubs, I just plan on doing support work mostly, seeing as others generally don't do it.

I'm not going to speculate compositions and things beyond that until the game is released. I don't want bad ideas in my mind about how things HAVE to work. Everyone did that with Zerg in SC2 and now the playstyles for Zerg are evolving so fast...


http://img863.imageshack.us/img863/4296/brinkhealthbars.png

I am sure with the right abilities and perks heavies will make excellent damage sponges.
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Ashley Hill
 
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Post » Sat Feb 19, 2011 2:13 am

You know stats are not shown in brink right? And that support players will generally gain more exp then some heavily geared crazed gunman that pushes his way through the enemies like nothing.
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Ray
 
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Post » Sat Feb 19, 2011 9:31 am

my tactic is to go lone wolf and totally go badass and kill everyonez!

- What most of you will try to do and fail.

My tactic is to stay with the team!

except when im infiltrating with disguises. or dead.

EDIT: Nothing.
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Chenae Butler
 
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Post » Fri Feb 18, 2011 8:45 pm

Wraith you are a little stud when it comes to the forums. I got off on a bit of a tangent on my first post so sorry about that. But yeah I was just thinking about how seemingly unlimited the tactics could be for this game... I'm excited.
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Sakura Haruno
 
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Post » Sat Feb 19, 2011 12:52 am

Wraith you are a little stud when it comes to the forums. I got off on a bit of a tangent on my first post so sorry about that. But yeah I was just thinking about how seemingly unlimited the tactics could be for this game... I'm excited. Oh and I'm not stressing hahaha I'm just pondering of my freetime ahha.


Pondering is accepted for it is what i do often.
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renee Duhamel
 
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Post » Sat Feb 19, 2011 12:31 am

I am Wraith nuff said.




http://img863.imageshack.us/img863/4296/brinkhealthbars.png

I am sure with the right abilities and perks heavies will make excellent damage sponges.


Lol, that's not nearly how close it was with Shadowrun. While grenades were a OHK for all other races, trolls could soak up all the damage from one, and then they would be fully hardened as well, to avoid taking damage from small arms/SMGs.

Elf: -----
Human: -------
Troll: ----------------------

I don't care about dwarves, sorry.

Yeah, heavies can still be tanks in Brink, but honestly, the step up isn't that much different from a medium to a heavy. There's relatively no difference for light to medium either, I almost don't even know if it's worth it to go medium unless you wanted a rifle, lol.
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Ownie Zuliana
 
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Post » Fri Feb 18, 2011 11:22 pm

Medium gets AR and Shotgun, which Lights can't carry. Medium gets health boost, and doesn't move significantly slower (although Lights can climb higher, and wallhop to get to areas the Medium would never be able to reach).

Heavy can't keep up so well, but can soak up a lot more hits than either of the others, and has weapons which will dish out massive damage.

Classes sound to me like they're well-balanced.
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marina
 
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Post » Sat Feb 19, 2011 9:22 am

Wraith you are a little stud when it comes to the forums. I got off on a bit of a tangent on my first post so sorry about that. But yeah I was just thinking about how seemingly unlimited the tactics could be for this game... I'm excited.


Thanks I think.

Pondering is accepted for it is what i do often.


Indeed

Lol, that's not nearly how close it was with Shadowrun. While grenades were a OHK for all other races, trolls could soak up all the damage from one, and then they would be fully hardened as well, to avoid taking damage from small arms/SMGs.

Elf: -----
Human: -------
Troll: ----------------------

I don't care about dwarves, sorry.

Yeah, heavies can still be tanks in Brink, but honestly, the step up isn't that much different from a medium to a heavy. There's relatively no difference for light to medium either, I almost don't even know if it's worth it to go medium unless you wanted a rifle, lol.


Having not played Shadowrun I can't really comment. Seems like killing trolls was really hard. Did they have any other abilities besides lots of HP and hardening? Like bigger weapons?
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Nick Swan
 
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Post » Sat Feb 19, 2011 12:51 am

Classes sound to me like they're well-balanced.


Well they DID have an extra year for soley balancing the game .
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josh evans
 
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Post » Sat Feb 19, 2011 2:28 am

Well they DID have an extra year for soley balancing the game .


Actually they have been playtesting the game for about 3 years.
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Marcus Jordan
 
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Post » Sat Feb 19, 2011 1:10 am

Actually on the topic of tactics now though...

I still want to have a full-on blitz team with at least 4 Lights, a maximum of 4 Mediums, and no Heavies, and see how we do at keeping mobile and forcing the opponents to play catch-up.
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Fiori Pra
 
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Post » Sat Feb 19, 2011 8:58 am

Actually on the topic of tactics now though...

I still want to have a full-on blitz team with at least 4 Lights, a maximum of 4 Mediums, and no Heavies, and see how we do at keeping mobile and forcing the opponents to play catch-up.


I'm with you there. I'd love being a Medium Soldier on that team.
I've got some speed set-ups written down in a notepad, theres so many options its crazy.
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Ellie English
 
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Post » Fri Feb 18, 2011 8:09 pm

Actually on the topic of tactics now though...

I still want to have a full-on blitz team with at least 4 Lights, a maximum of 4 Mediums, and no Heavies, and see how we do at keeping mobile and forcing the opponents to play catch-up.


youch that sounds difficult but fun
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Bones47
 
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Post » Sat Feb 19, 2011 8:03 am

Actually on the topic of tactics now though...

I still want to have a full-on blitz team with at least 4 Lights, a maximum of 4 Mediums, and no Heavies, and see how we do at keeping mobile and forcing the opponents to play catch-up.



I'm with you there. I'd love being a Medium Soldier on that team.
I've got some speed set-ups written down in a notepad, theres so many options its crazy.


Being a fellow light player count me in however I am not sure it will work on all maps. It also depends greatly if you are on offense or defense.
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Myles
 
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Post » Fri Feb 18, 2011 10:18 pm

OK.

Dug it up out of my scatterbrained thought processes...

2 players to be permanent Medics, 1 Light, 1 Medium.
2 permanent Operatives, both Light
1 permanent Light Soldier
1 permanent Light Engineer
2 multi-class players, 1 Medium, 1 Light. At least one has the option of being another Medic, at least one Soldier, and at least one Engineer.
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teeny
 
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Post » Fri Feb 18, 2011 7:33 pm

youch that sounds difficult but fun


It would take you several weeks of practice to get that to work effectively. Where you'd have some people popping up in some place, taking shots at your opponent, and running away when returning fire, then another group would do the same. I'm pretty sure that is one thing this game will not allow for, and regardless of how low the teamwork skill cap is at the start, there will be some HUGE differences with organized teams.

Even so, I'm definitely in for trying to do that. You could literally contain your opponents so well if you had a bunch of engineers with turrets, it makes me laugh to think about it.
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Nick Jase Mason
 
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Post » Sat Feb 19, 2011 3:26 am

I want to flip the initial premise/strategy people have on its head. People are going to focus on heavies in most cases, thinking that they are the soldier and lights as operatives. I am going to make a heavy operative and then the other team will believe it is probably just a soldier. I am pretty sure that lights and mediums will be given a double glance whereas soldiers get a quick glance. Also, as long as the friendly fire is on, then this would also provide the initial damage absorption.

I will probably build my engineer to be a light build. The focus should be on strategy and staying out of the fray for this guy. I also want him very nimble
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Jade
 
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Post » Sat Feb 19, 2011 12:37 am

It would take you several weeks of practice to get that to work effectively. Where you'd have some people popping up in some place, taking shots at your opponent, and running away when returning fire, then another group would do the same. I'm pretty sure that is one thing this game will not allow for, and regardless of how low the teamwork skill cap is at the start, there will be some HUGE differences with organized teams.

Even so, I'm definitely in for trying to do that. You could literally contain your opponents so well if you had a bunch of engineers with turrets, it makes me laugh to think about it.


Don't forget that the turrets in brink wont have anywhere near the insane firepower they have in TF2.

And also worth keeping in mind is that unlike TF2 the Turrets cannot be Moved, and they can't turn 360 degrees.

Not to mention the more turrets you place the more turrets the enemy operatives can use against you :P
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Jordyn Youngman
 
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Post » Sat Feb 19, 2011 7:24 am

Don't forget that the turrets in brink wont have anywhere near the insane firepower they have in TF2.

And also worth keeping in mind is that unlike TF2 the Turrets cannot be Moved, and they can't turn 360 degrees.

Not to mention the more turrets you place the more turrets the enemy operatives can use against you :P


Each team can have up to 8 sentrys, why can they have 8 sentries? Because one person can place up to 1 sentry each, have 8 engineers on a team and you got yourselves a useless team and a wall of automated pew pew pew machines.
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Tai Scott
 
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Post » Sat Feb 19, 2011 2:26 am

So. 8 Heavy Engineers. All with maxed-out turrets.

Wall in enemy spawn with turrets, so anyone walking around the corner dies pretty much instantly.

Then go do your objectives.
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Justin Hankins
 
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