...BWAHAHAHAA!!! H-hold on, lemme catch my breath...
Counter Strike? A Tactical game? You're telling me that bunnyhopping, full sniper teams, spawn camping, and trash-talking is tactical...
Sorry, what year is this?
P.S. I'm not trolling, you just really made me laugh there...that's all.
Back on topic...I think Brink is not going to be comparable to any FPS we've seen to date. The movement looks slower and more fluid, the guns won't have a king of all killers, and the scoring system is completley new.
Well you made me laugh too, with your ignorance of the competitive CS scene. Allow me to completely dismantle your argument... Bunyhopping was removed from the game ages ago, and the so called "bunnyhop" that some perform in 1.6 does not make you travel faster, so it's not exactly an issue anymore but it took skill none the less. As for CS:Source, z-block prevents bunnyhopping . No team in competitive CS runs 5 AWP's, 2 maybe 3 tops. Spawn camping does not happen in competitive cs, why would it? You need to defend a bomb site/attack a bomb site. Spawn camping is for pub stars. Trash talking comes with any online game, so that's nothing new.
So your argument for CS NOT being tactical, is invalid.
Why is CS considered tactical? 5v5 with bomb plant mechanics, different strats on attacking and defending bomb sites, specific player set-ups, slow calculated game play with HIGH recoil (you don't spray in 1.6), specific spam spots and grenade placement, and players run rather slow relying on strafe shooting to dodge bullets.
It's obvious you have never played CS competitively, I feel sorry for you. Next time you attempt to make fun of something someone said, get your facts straight Mr. Pub Star. Counter Strike started everything we know today with tactical shooters and is still the #1 game played in competition and over 50 thousand people playing everyday. Give credit where credit's due, and sit the f* down.