FO Tactics Wounded Squad Members

Post » Thu Feb 03, 2011 12:55 am

Hi FO Experts,

I have a slight problem with wounded squad members and I was wondering is there a way to rest my squad to heal them in the game?

I used stims, first aid boxes, doctors bags and it healed them for a while but the negative Strength & PE etc returned a little while later and how do I deal with addiction, my medic is addicted to radaway :( I need them fighting fit for more battles with the supermutants and they need to heal properly my squad of six is practically just 3 snipers and a junkie medic lol help! Can they heal naturally with rest, where do I go for this, can the BoS doctors heal them and not just sell them medicine?
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meghan lock
 
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Post » Thu Feb 03, 2011 2:59 am

Most conditions can be fixed with the Doctors Bag and good Doctor skill IIRC.

Addiction should wear off after a while.
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Jade
 
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Post » Thu Feb 03, 2011 3:31 am

Most conditions can be fixed with the Doctors Bag and good Doctor skill IIRC.

Addiction should wear off after a while.



Thanks C. its but of a shame the Rest Healing wasn't included in the game.
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Nicole Kraus
 
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Post » Thu Feb 03, 2011 1:53 am

Thanks C. its but of a shame the Rest Healing wasn't included in the game.


It is. Over time you will heal. It just does not heal crippled limbs or fix blindness.
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Chrissie Pillinger
 
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Post » Thu Feb 03, 2011 5:56 am

It is. Over time you will heal. It just does not heal crippled limbs or fix blindness.


Thanks again S, they got hammered doing that rescue the squads mission where you first get the APC and face off against the SuperMutants with M60s and 50cals, my squad got rinsed, took me all weekend to figure out a good strategy to kill all the Mutants present, great mission tho I loved it.

Is there anywhere in this game I can go that isn't a mission based location or are they all only mission based locs?
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Naomi Ward
 
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Post » Wed Feb 02, 2011 10:32 pm


Is there anywhere in this game I can go that isn't a mission based location or are they all only mission based locs?


All locations other then Special Random locations are mission based but some you can put off till later.
Spoiler
The Kansas City mission with the Nuke you can leave till the end.


When I do the St. Louis mission I normally load up with repair kits. Some hints you might not know
Spoiler
Have your people in the APC or any vehicle, crouch or prone. It will improve their aim. You can repair vehicles while inside them. Also it might take some time but you can drive the APC up that ramp to the Super Mutant Base on the Hill. It's very hard because they are well armed as you know.

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Carolyne Bolt
 
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Post » Thu Feb 03, 2011 4:10 am

Sadly, there arent really any locationw you can go where you arent sent for a mission. This was the main dissapointment for me, but once you get past that you can still enjoy the game for what it is :)

Re: Killing the muties without getting too hurt

I never really bothered with the APC in that mission, i left it at the start as i was so worried it would get damaged. I used snipers hanging back, with my Big Guns guy and Burst Guns guys up front, hidden in cover. Used the Snipers to lure the muties out, and tore them up as they ran headlong at my snipers, who dived back into cover after taking a few shots. The Muties pretty much all use burst weapons so theyre rubbish at any range.
I also found using Grenads and other explosives to be very useful on this mission.
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Isaac Saetern
 
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Post » Thu Feb 03, 2011 5:34 am

All locations other then Special Random locations are mission based but some you can put off till later.
Spoiler
The Kansas City mission with the Nuke you can leave till the end.


When I do the St. Louis mission I normally load up with repair kits. Some hints you might not know
Spoiler
Have your people in the APC or any vehicle, crouch or prone. It will improve their aim. You can repair vehicles while inside them. Also it might take some time but you can drive the APC up that ramp to the Super Mutant Base on the Hill. It's very hard because they are well armed as you know.



I usually have a 3 tier fire system, when the situation allows, a couple standing shooting over the crouchers heads and then finally lying down stance shooters, usually my snipers, so none are receiving friendly fire but against overwhelming firepower everyones usually on the ground or crouching at a distance to draw some fire (from another rocket launcher mutant) away from the squad members who have to kill that particular (other) Rocket launcher Mutant. But the crouchers are usually my SMG/Shotgun/Heavy Weapons squad members for when my snipers get rushed by enemy forces at close range, the other squad members who are standing usually have machine guns for close and mid range attacks. I mostly clear the area before I bring the APC in, clear mines etc and heavy weapons enemies out of the way first with snipers. That APC mission I found Sneak was of serious value to get my squad into position to deal with those mutants, it was like that bit in Saving Private Ryan when those guys are on the Tiger Tank and the Germans bring out the 20mil Cannon, it was an absolute slaughter fighting those Mtuants, my team were repeatedly and literally shot to pieces lol, loved it tho, good challenging mission :)

Nothing Medical is helping these guys, I've tried Doctor Skill, First Aid skill, doctors bag, first aid box and the camo first aid kit to try and heal these guys, it does nothing is all it keeps sayin, tried nuff times, they're screwed :(
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Allison Sizemore
 
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Post » Thu Feb 03, 2011 10:33 am


Nothing Medical is helping these guys, I've tried Doctor Skill, First Aid skill, doctors bag, first aid box and the camo first aid kit to try and heal these guys, it does nothing is all it keeps sayin, tried nuff times, they're screwed :(


Are you talking about squad you have to help? You have to heal everyone of them before they go. Try Stimpaks if you don't have a good doctor. With Tactics you can become bandaged if you use first aid to much. To low of Doctor skill you can cause damage.

I don't think I have ever seen the game say that before "tried nuff times, they're screwed."
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Ashley Hill
 
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Post » Thu Feb 03, 2011 1:58 am

Nothing Medical is helping these guys, I've tried Doctor Skill, First Aid skill, doctors bag, first aid box and the camo first aid kit to try and heal these guys, it does nothing is all it keeps sayin, tried nuff times, they're screwed :(


Hmmn. The character using First Aid/Doctor has those respecitve skills high right?
Using too much first aid on a person will make them 'Bandaged' so first aid stopped working, which can be cured with a Doctors bag.

As Styles said, who are you specifically trying to heal? Stimpacks should do the job.
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Chase McAbee
 
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Post » Thu Feb 03, 2011 4:14 am

Possibly a bit of to much Aid, but their first 3 S.P.E.C.I.A.Ls were all in the red, very low pointage, doesn't really matter I've had to change some of my squad, defending the Ghouls, got my [censored] handed to me so figured I'd get rid of some of the current crew, great combat though :)
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carley moss
 
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Post » Thu Feb 03, 2011 12:14 am

Possibly a bit of to much Aid, but their first 3 S.P.E.C.I.A.Ls were all in the red, very low pointage, doesn't really matter I've had to change some of my squad, defending the Ghouls, got my [censored] handed to me so figured I'd get rid of some of the current crew, great combat though :)


Their "Status" tab should list what is wrong with them, and why their stats have been reduced. Thus letting us know how to fix it.
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Brittany Abner
 
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Post » Wed Feb 02, 2011 9:45 pm

Possibly a bit of to much Aid, but their first 3 S.P.E.C.I.A.Ls were all in the red, very low pointage, doesn't really matter I've had to change some of my squad, defending the Ghouls, got my [censored] handed to me so figured I'd get rid of some of the current crew, great combat though :)

The other option is to just drive around with then until their statuses change on their own.
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Helen Quill
 
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Post » Thu Feb 03, 2011 12:58 pm

The other option is to just drive around with then until their statuses change on their own.


Not a bad idea, I keep it in mind for the future, well after this mission I'm on.
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Danielle Brown
 
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