» Wed Dec 23, 2009 5:24 am
Previews are just a very strong marketing tool, nothing more. It's not only Bethesda that did this, but countless of other developers, it's a practice used every day, all the time. In an ideal world, I'd call it a lie; but in the real world it's just a business practice used to build up hype. Don't get me wrong, I'm not justifying this behaviour, it's disgusting - BUT nothing can be done about it. Devs will continue promising us the moon and stars and we will continue getting disappointed by the final product. To look at it from the other side of the argument, though - I can imagine what goes on in those people's heads. It's their product, the fruit of their labours and they will want it to be the best; they'll want it to be the next big thing, with unique features and interesting twists on old ones. But that fact of the matter is that, more often than not, these things are simply not possible. Either due to technical difficulties, running out of funds or whatever - the bottom line is that what the devs want and what they can realise are completely different things.
What I blame more is people's naivety. I mean, until you have the game in your hands, in front of your PC/console you can NEVER be certain it will contain everything which was promised. People just build up crazy expectations for games (or products in general for that matter) and then end up being disappointed. That's why I'm never overly excited about any game, I've let my imagination get the better of me and always ended up regretting it.
What people need to do is take a deep breath, look at what's on the market currently and build up a somewhat objective idea of what to expect. Don't believe everything the PR guy tells you, think for yourself what's possible. That's the best way to deal with hype.