I don't want two choices I want four shifting none polar opposite ones.
Quests that have constant conflict and fuzzy wuzzy lines of GEN, LNC and both at the same time.
It should be a puzzle a rubiks cube of shifting sands.
Guilds / factions that have one enemy are not doing their job, they get swollowed by stronger rivals in a flash.
Being a member to a guild should give you huge amounts of assets that that faction uses.
It should allow access to abilities and training that is the cause for that faction.
Joining one should be a serious and concerted choice, you then join two more.
They should conflict with both others as much as possible, intercine murders, thefts, location of treasures, protection of witnesses... etc.
Having joined access to stores, safe hopuses and even average dialogue to none faction members should have the strong risk of..
Costing more, becoming unavailable, attacking you on sight, trying to arrest you for nothing, harassing you, just more consequence and choice.
Having chosen paths you should not always be rewarded for success, or penalised for failure on every quest.
Some events outside your control need to pop up, make you feel that maybe not everything is at your command.
I:E Scripted chaos, randomly controlled events that make your head spin, unpredictable and unique.