Take a look. Very interesting patch notes.

Post » Tue Feb 25, 2014 1:20 pm

I don't think there is any such thing as a reputable game site.

It is good to be reminded that most people on this board have played a (likely out of date) beta, and there is still plenty of time for changes and improvements.

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Gisela Amaya
 
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Post » Tue Feb 25, 2014 1:06 pm

If they have quests following up on the starter quest line on the orc island, they could just make those follow-up quests unavailable until you have done the prerequisite quest (you can go back to the starter islands to do those quests later). It's been done in lots of other games before.

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Colton Idonthavealastna
 
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Post » Tue Feb 25, 2014 8:12 pm

As it should be.

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Antony Holdsworth
 
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Post » Tue Feb 25, 2014 7:39 pm

Patch notes are only getting me more excited to play. Looks like many new nice features & fixes have been put in!

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Queen Bitch
 
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Post » Tue Feb 25, 2014 1:31 pm

If they add collision detection a lot of people around here are gong to have big ol slice of humble pie.

How many times have I seen it posted that it will never be possible and that anyone who asks for it is an idiot who needs to shut up?

If they can add it then how futile was the postings from them that wanted it after all?

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renee Duhamel
 
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Post » Tue Feb 25, 2014 4:49 pm

About as futile as all the crying that ZOS ignores everybody and hates its fans.

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Aaron Clark
 
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Post » Wed Feb 26, 2014 2:24 am

collision detection in pvp would be terrible i think...no one would be able to get close enough to a door to spawn a batter ram

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Kill Bill
 
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Post » Tue Feb 25, 2014 3:52 pm

tbf its still only for NPC's. it will never be for players.

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Flesh Tunnel
 
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Post » Tue Feb 25, 2014 10:31 pm

I wouldn't say never, but there are NPCs in Cyrodiil. So many NPCs...

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Emmi Coolahan
 
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Post » Tue Feb 25, 2014 5:10 pm

Awesome that we are seeing general interest in the collective voices of the testers and fans being taken so seriously.

Still would love to see some work on the group questing, phasing, and quest log interface on the main Ui.

That being said really awesome to see just how much work they are putting in to ensure the best finished product. Instead of just cruising to the finish line.

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Sebrina Johnstone
 
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Post » Tue Feb 25, 2014 4:26 pm

So still futile then - got it.

If added it is a step in the fight direction and yes, does indicate that they are listening. Doesn't totally fix the game, but it is the way to go.

Good news for us that already like PvE more so.

Well enjoy your day guys, bye.

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Jordan Fletcher
 
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Post » Tue Feb 25, 2014 2:00 pm

if zenimax introduced a group of hireable NPC's from the merc camp that formed a shield wall in broken gates, THAT would be impressive.

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Mr. Allen
 
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Post » Wed Feb 26, 2014 12:57 am

I personally wouldn't be surprised if they changed their minds on player CD.

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NEGRO
 
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Post » Tue Feb 25, 2014 2:57 pm

Collision detected should be restricted to enemies. Friendly players could still walk through eachother, it's just that they couldn't walk through enemies.

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Lil'.KiiDD
 
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Post » Tue Feb 25, 2014 9:35 pm

I am happy that they are looking into some of the issues and testing new features.

But I still need black hair for my Altmer.
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Solène We
 
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Post » Tue Feb 25, 2014 7:42 pm

Definitely futile, but I've said from the start that most of this bickering on certain subjects is.

On the matter of the right direction, agreed and disagreed at the same time. I'm not overly impressed with CD, but it doesn't really bother me either.

And the thing about the gaming needing fixing is its subjective on what is and isn't broken, but you know that already.

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Vicki Blondie
 
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Post » Tue Feb 25, 2014 11:26 pm

Im thinking it was a mod that destroyed those patch notes! :cool:

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Louise Dennis
 
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Post » Tue Feb 25, 2014 11:00 am

I really dont think you should be allowed to skip the starter islands on your FIRST character, but alts should be able ot skip them if they want

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Jerry Jr. Ortiz
 
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Post » Tue Feb 25, 2014 6:43 pm

This...

One of the chief features of AoC was its CD (one which caused them no end of delays). To me it is one of those features that if possible for PvP should be added; I am just not sure the technology is really there to make it happen though, for the same reasons true stealth is hard to accomplish - network latency. Even with AoC they eventually had some shortcuts that worked well enough for player CD in PvP.

As to why have CD - it allows for 300 like events, where a small group of players can hold off a larger group. Basically, it makes tanks feel more than teddy bears to be laughed at in PvP - a few tanks in front of the squishes makes things more interesting...

Now they just need to create siege shields (or the pavise) - large shields designed to cover the body with several linked together by their holders to form "shield walls"... One would hold the shield protecting those behind him, who could throw out dps while peeking around the shield.

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A Dardzz
 
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Post » Tue Feb 25, 2014 7:52 pm

Damn guys, can't you wait until I wake up to purge all the patch notes? I can't stay glued to my computer 24/7 to catch everything :stare:

Other sites gave me the general idea of what the patch entails. Interesting stuff.

The only thing I have to add is this is the exact reason why I don't get too involved in the theory-crafting part of the game just yet. It is very much still in beta and some core elements can be completely different come release.

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Nathan Risch
 
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Post » Tue Feb 25, 2014 6:57 pm

Impossible? :blink: Whatever.

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des lynam
 
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Post » Tue Feb 25, 2014 4:38 pm

I would have been happy to see a mention of chat bubbles.
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(G-yen)
 
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Post » Tue Feb 25, 2014 1:39 pm

I still don't get the worry over CD. Warhammer was amazing with CD. When enemies were around in pvp areas, CD would kick in and you could make shield walls, block doors, etc. It was so fun to hold off 20 people with 2 tanks and ranged dps/healers behind them. It actually felt like a real battle. For the enemy ranged dps to get into range of our ranged dps they'd have to deal with the tanks, and the tanks would boot them away, stun, etc. So fun. The zerg - let's all stack up on the door and go out together and mob them - just isn't nearly as enjoyable.

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Nicola
 
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Post » Tue Feb 25, 2014 12:25 pm

I'm impressed that they responded to feedback so quickly and so close to launch. That bodes well.
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Gisela Amaya
 
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Post » Tue Feb 25, 2014 9:45 pm

Are you sure they referenced the starter islands that can be skipped or just the trip from cold Harbour? Also, I would guess they mean after you've done them once. It eould be crazy to give a new player the option to skip all that content.
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Claire
 
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