» Fri May 27, 2011 1:22 pm
ooc: Well, she's not exactly my newest creation, but I tweaked 'er a bit for this. Now, let's get this goin'.
Name: Karstine Maranay Zeterra
Gender: Female
Race: Dunmer/White Khajiit [Heavy on the Khajiit]
Age: 22
Birthsign: The Thief
Birthdate: 17th of Evening Star, 3E 409
Class: Vagabond
Class Focus: Stealth
Major Skills: Sneak, Light Armor, Security, Marksman, Short Blade
Minor Skills: Alchemy, Acrobatics, Restoration, Unarmored, Athletics
Eyes: Emerald Green
Hair: Blood colored, falls messily to her waist.
Skin Color: Snow white with quarter inch long white fur. Fur has black striping on her sides and the outsides of her arms and legs. Also, the tip of her tail is black.
Height: 5' 6"
Build: Slender, with stringy muscles.
General Description: Karstine is, in a sentence, a small but pretty young Khajiiti woman. She has stark white skin and similarly colored fur with black striping, alongside a pair of sparkling emerald colored eyes, all attributes from her mother. From her father's elven lineage, Karst has blood colored hair and a soft elven face, as apposed to the usual feline snout that her mother bore.
In body, she is somewhat curvy, though what beauty she has is a warrior's beauty rather than a maiden's; her arms, legs and stomach have stringy-yet-strong muscles under them and there's not an ounce of fat on her body. Her hands are scarred but otherwise delicate looking, her fingers oddly long for the size of the rest of her, and her toes, while human in appearance, bear little claws on the ends of them.
Karst's soft face often bears a look of determination, making her otherwise cute features look somewhat sinister. Like her hair, her eyebrows are a deep crimson, a drastic contrast to the snowy fur, and her eyes themselves are slightly slanted inwards, almond shaped with long eyelashes and highly expressive. Like most Khajiit, her ears and tail are easily noticeable indicators of her mood at most times and her movements are graceful and smooth. Unlike most Khajiit, though, her voice is that of an elven woman, with only traces of her Khajiiti blood audible when she speaks.
Tattoos/Scars/Piercings: Many small whip scars along her back from mistreatment in the Imperial prisons, a scar from a stab wound just under her collar bone, a gold, jeweled ring (the type you wear on your finger) in the base of her left ear (which is hidden under her hair normally), and a small tattoo of her name in Daedric between her shoulder blades.
Clothes: None.
Armor: None.
Weapons: Nothing, save for her clawlike fingernails.
Magic: Mara's Kiss [restore health, can be used on others as well as self], Flash Bolt [mid-level shock spell, cast on target], Wind's Companion [invisibility 65 secs on self. This uses up enough of her magicka she cannot cast anything else for at least a couple minutes], Dead Bolt [lock 30pts/add easy lock on target], Trespass [open level 50/average lock on touch]
History: Karst was born in Elsweyr, a product of and unlikely love between a Khajiiti wise woman and a Dunmeri man who was taken into the tribe after being rescued from the desert. Until the age of three, she was cared for and nurtured both by her mother and father, but also by her elder brother. When her brother left after his fifteenth birthday, she clung to her mother and father most of the time as the other kittens in the tribe picked on her for being a half-breed.
Another two and a half years passed in relative peace, Karst burying her little nose in the various documents that the tribe kept to pass most of her time. Sadly, as later turned out to often be the case for her, the simple happiness didn't last. Her mother fell ill with an odd curse and, over the next seven months, died a very slow and painful death. Her father held on another year despite his grief, trying to raise his daughter, but he could only go on so long. Karst's father died in his sleep one night and left her horribly alone in the world.
She lived an uneasy and bothered life in the tribe until she turned eleven. An incident with an older boy left her guilty of slaying one of her fellows and, despite the killing being in self-defense, it was a perfect excuse for the elders to do what they'd been itching to do for years: get rid of her. Karst was thrown out with only a week's supplies, exiled for merely defending herself.
Her life didn't go much better from then on, either. After a few failed relationships as a wanderer, Karst was taken in by, and subsequently found love in a Dunmeri nobleman in a small town in northern Elsweyr. Again, though she spent many a happy day and night with the man over the following year, it didn't last. Angered by such a respected and powerful member of their community not only romancing a Khajiit, but one of no noble blood or deed, the villagers rose up and stormed the manor at night. The next morning, Karst was forced to endure the sight of her love being publicly executed and, for fear of being killed herself, fled.
Heading north over the next few years, she viciously slaughtered bandits and highwaymen to vent her pain until coming to the town of Skingrad. She lived there for a month or so before a nobleman who she'd frequently stolen food from decided it'd be better to pay off the guards to harass her than to have her arrested. After a month, she snapped. One night, Karst picked the lock to the manor as she'd done before, but instead of stealing from him, she marched up to the bedroom and robbed him at dagger point.
Or at least she tried to.
The man spun around and disarmed her with a twist of her wrist, grabbed her dagger as it fell and rammed it into her collar. Though she remembers nothing after that point, the guards have told her they found her passed out in the manor, the only one alive. Even the servants were dead. Since then, she has been imprisoned in the Imperial City Prisons, where her sharp tongue, stubbornness and violent outbursts have made her a good deal of enemies, many of whom have done unspeakable things to her in return. Over the past six years, Karst has fought in the Arena to vent her anger at her captors and keep up her combat practice. Though she is forced to give up her winnings to the Legion, the only reason they agreed to allow her this small luxury in the first place, it offers her a chance to escape and breathe fresh air for a while, so she gladly welcomes it.
In her spare time, when she isn't fighting or being tortured, she reads books of all kinds. They do many things for her, from furthering her vocabulary to teaching her ways to manage pain and anger, but most of all, they are an escape from the cruel reality she lives in. Though she often dreams of being free of the dungeons once and for all, she'd never have guessed how soon she might be leaving.
Personality: Under normal circumstances, Karst is playful, energetic and witty. She boasts a strong will, a twisted and somewhat dark sense of humor and rather striking lack of physical shame. Karst is naturally tolerant of pain, able to endure amounts of it that would make most folk black out, though this is largely contributed to by being submitted to large amounts of it on a regular basis in prison. She is a skilled marksman and swordswoman, excellent sneak and an extremely compassionate person to those who she thinks deserve it.
On the other side of the coin, Karst has problems with her temper, often speaks her mind when it'd be far better to be quiet and displays of blatant arrogance often garner fiery and violent reactions from the small woman. Though highly intelligent and quick-witted, she often does irrational and even incredibly stupid things in anger. She has a serious lack of confidence in herself in almost every way, is a frequent alcoholic and has a habit of judging people severely by first impression.
However, her biggest weakness by far is her emotions. At the best of times, she is subject to mood swings and broods sometimes for days after being angered. At the worst of times, she is manic-depressive and sometimes even suicidal. Despite all her weaknesses, though, Karst is a kindred woman and, if one earns her trust, a fiercely loyal friend.
Other Traits/Oddities:
- Despises arrogance.
- Enjoys pulling pranks.
- Drinks when depressed.
- Copes with certain kinds of trauma by masking it with humor. This sometimes leads to jokes at very inappropriate times.
- Karst's manner of movement is eccentric; the way she walks seems exaggerated and she occasionally makes odd hand gestures when talking.
- Her fingers are slightly longer than most humanoid creatures her age by about half an inch.
Misc Skills [Non-Combat]:
- Is a good cook, but never admits to it when complemented.
- Can be persuasive if need be, though she never claims to be smooth about it.
- Is good at creating medicines from raw ingredients, a skill she leaned from her mother when she was young.
- Has psychic potential that she cannot harness. Though she knows and accepts that she has it, the only use she currently has for it is the sort of sixth sense that it grants her, allowing her to sense and feel the emotions of those near her. This can often be as much a curse as it is a blessing, however.
ic: The door to cell sixty-seven banged open and a small, naked Khajiit was thrown in. She rolled adeptly to avoid injury, then leaned against the wall on her knees, facing away from the two men it'd taken to grab her and toss her back into her cell. Blood seeped through the snowy fur of her back, flesh flayed by a whip from her shoulders all the way down to her thighs. The man at the door grunted and slammed it shut, leaving the Khajiit to pant and cry.
"One.. one of these days.." She gasped, and the armored man returned to her cell. "I'm gonna.. kill every.. godforsaken one of you.."
"Hm? What's that, kitten? You want more, is that it? Well, okay.." The burly Imperial laughed and reopened her cell. The moment he started to grab her, though, she spun and around snatched the dagger he had on his leg, ramming it into his hand. The man screamed and stumbled backwards. "You.. you worthless little skank!" The man sputtered.
Karst got up, limping from her injuries, and tried to grab him, but the guard kicked her hard in the gut and she fell to her knees, where he set his foot on her head and pushed her over on her back. Karst didn't try to recover, rather just laying there, spreadeagled and bleeding. The compounded pain was simply too much. Locking the door quickly, the guard ran off to the healer for repair. A few minutes later, Karst crawled into her sack cloth sleeping bag and eventually went to sleep.
_______
Awakening slowly, Karst was vaguely aware she was moving. Her body rested against wood and the shifting of it rubbed against her fresh injuries, causing pain. She whined a little and tried to move to a laying position, but found her arms and legs shackled. Oh hell. What're they going to do with me now? Karst complained in her mind, then opened her eyes. She was surprised to find herself enclosed in the dark, but that was nothing compared to the surprise she felt when she saw others in what she assumed to be a cart with her. And they were naked as well.
"What the [censored]?" She asked aloud, her voice hoarse from all the yelling she'd done the previous afternoon. "What.. what the hell is going on?"