I've tried using Takedown as a replacement to SCAR, since I like the idea of single lethal shots as opposed to large bursts of bullets. The problem is, the Takedown isn't anywhere near as lethal as it sounds. The firing sound certainly makes it appear to be shooting nukes instead of bullets, but I have literally pumped in 6 shots into an enemy's torso without managing to kill him.
With that 6 shots, I could have almost killed that same enemy with a SCAR in half that time. And since the Takedown fires single shots, in which every shot must count, I find the amount of shots required to kill someone rather staggering. I'm not talking about headshots here, because every weapon seems powerful when landing a headshot. But I really expected more from torso shots.
This moves the Takedown to being only useful in long range shots. At mid range and short range, it gets dominated by SCAR, Typhoon and Jackal.
Takedown and Grendels are
supposed to be for Mid- to Long-range. It's essentially a sniping assault rifle, and anti-armor weapon.
Luckily, Crytek is looking to buff these weapons and nerf the SCAR and FY71M.