My taking on dual wielding

Post » Mon Sep 20, 2010 5:28 am

I'll prepare a medal ceremony right away.

You get gold, first place.
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Strawberry
 
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Post » Mon Sep 20, 2010 12:45 pm

a few of my friends and I practice martial arts and we often do some sparring for fun.(with foam weapons. yeah, it's "silly", but that way you can train at full speed without risking too much injury)


I can guarentee you that you'd never fight with real weapons like you'd do with foam weapons. I myself am LARPer, and there's enough reenactors around in the scene for me to be certain to say that foam weapons have nothing to do with real combat. Not only do they act differently, the entire mindset of the user is different. For example, people care less about being hit or not, simply because they do not risk dying. Therefore keeping distance and respecting the enemy become less important and just slashing fast a lot of times becomes more important. Unless you also have experience with steel weapons, you can't really draw any conlcusions from using foam ones.
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Austin Suggs
 
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Post » Mon Sep 20, 2010 5:33 pm

I'll prepare a medal ceremony right away.


^^^^^^^^^^^^^^^^^^^^
LOOK MA! A TROLL! :cheat:

Anyways I'm excited to see how it works. I won't comment on whether or not it is a good or bad thing because I haven't used it yet. Maybe I will like it and use it, maybe I will dislike it and avoid it. Maybe I will like part of it and not another part, so I will only use the part I like. That is the true glory of things that are optional.


I can guarentee you that you'd never fight with real weapons like you'd do with foam weapons. I myself am LARPer, and there's enough reenactors around in the scene for me to be certain to say that foam weapons have nothing to do with real combat. Not only do they act differently, the entire mindset of the user is different. For example, people care less about being hit or not, simply because they do not risk dying. Therefore keeping distance and respecting the enemy become less important and just slashing fast a lot of times becomes more important. Unless you also have experience with steel weapons, you can't really draw any conlcusions from using foam ones.


Very true, a foam weapon will in no way simulate combat or even remotely resemble 'training'. You have almost no weight with foam so you won't be used to a real weapon when you swing it. That means all the fancy twirling crap people do when they play fight will probably only lead to you digging a blade into your leg lol. Plus without the constant reminder of possible death you really won't play to win.
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IsAiah AkA figgy
 
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Post » Mon Sep 20, 2010 4:43 am

I can guarentee you that you'd never fight with real weapons like you'd do with foam weapons. I myself am LARPer, and there's enough reenactors around in the scene for me to be certain to say that foam weapons have nothing to do with real combat. Not only do they act differently, the entire mindset of the user is different. For example, people care less about being hit or not, simply because they do not risk dying. Therefore keeping distance and respecting the enemy become less important and just slashing fast a lot of times becomes more important. Unless you also have experience with steel weapons, you can't really draw any conlcusions from using foam ones.



I know the mentality and fear lever is really different. All I was saying was that dual weilding is quite efficient in combat, as long as you know how to use it
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Pants
 
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Post » Mon Sep 20, 2010 5:32 pm

Wow I was hoping to discuss possible controller and keyboard configurations for dual wielding and maybe even how this would play out with the fp perspective but instead I find a rant about why dual wielding is stupid :facepalm:

What is the point of complaining to complete strangers about something you haven't even seen in action? We have no idea whether or not it will work terribly or fantastically.

Oh right I forgot it's the internet :shrug:
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Siobhan Thompson
 
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Post » Mon Sep 20, 2010 7:30 am

Wow I was hoping to discuss possible controller and keyboard configurations for dual wielding and maybe even how this would play out with the fp perspective but instead I find a rant about why dual wielding is stupid :facepalm:

What is the point of complaining to complete strangers about something you haven't even seen in action? We have no idea whether or not it will work terribly or fantastically.

Oh right I forgot it's the internet :shrug:

heck, I was hoping to discuss the possibility of one hand parry while the other hand attack. it went off topic starting from the 2nd reply.
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katsomaya Sanchez
 
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Post » Mon Sep 20, 2010 5:51 pm

Wow I was hoping to discuss possible controller and keyboard configurations for dual wielding and maybe even how this would play out with the fp perspective but instead I find a rant about why dual wielding is stupid :facepalm:

What is the point of complaining to complete strangers about something you haven't even seen in action? We have no idea whether or not it will work terribly or fantastically.

Oh right I forgot it's the internet :shrug:

More than likely it will be just three buttons, attack left, attack right, and block.

On a separate note I think the new combat system is a stroke of genius on Bethesda's part, not because of dual wielding, but from a gameplay standpoint. It adds depth to the player's combat decisions without adding complexity (yes, there's a difference). Think of it this way; combat in Morrowind gave you four options total; a single 2-handed weapon, a single 1-handed, a 1-handed weapon and a shield, or cast magic. Combat in Oblivion just tried to give you everything at once. One 2-handed weapon + magic, one 1-handed weapon + magic, or a 1-handed weapon and shield + magic. Now we come to Skyrim and all new options. You can equip either a single 2-handed weapon or any pair (including two of one) out of 1-handed weapon, shield, or magic. Now, which system gives the player the most options while still forcing them to carefully consider their choices?
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Casey
 
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Post » Mon Sep 20, 2010 4:52 pm

While I have never wanted this (quadwielding is my thing), I think that it may be possible to implement dual wielding (the term makes me cringe) without absolutely ruining everything. Spells in each hand is undoubtedly awesome. If levitation is in, I will actually play a pure mage this time, simply so I can float around blasting fire in every direction while making painfully lame puns ("Fry there! Pleased to heat you!"). But as far as weapons go, I have to wonder what kind of system will be used. The damage of double weapon users will probably have to be decreased, or they will have to have poor defenses. Honestly though, as long as there is none of the flashy, flipping, over-the-top pop culture ninja stuff, I will be fine. In any case, I will probably leave the use of two weapons for my inevitable rampage character.

Also, if there are killing blows (which could be a curse themselves), I wonder if using two weapons will have special animations, or if it will use the basic animation for the weapon that lands the last hit.
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Sierra Ritsuka
 
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Post » Mon Sep 20, 2010 2:25 pm

I would be more insulted if you could spell or use proper grammar.


lol thats all you got is spelling and grammar. nice if feel so wounded. really i dont care much about my grammar or spelling on forums because im not trying to prove my skills with it and im not getting paid to make it look all pretty like. so i guess you could say im just lazy that way :hubbahubba:
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JeSsy ArEllano
 
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Post » Mon Sep 20, 2010 12:06 pm

heck, I was hoping to discuss the possibility of one hand parry while the other hand attack. it went off topic starting from the 2nd reply.

Sorry I derailed your thread. Since there is already dual wielding in Skyrim I hope it is at least fairly realistic. No dual wielding giant swords and there should be a penalty for your off hand at least until you've built up your skills a lot.
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Heather M
 
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Post » Mon Sep 20, 2010 3:05 am

As long as you can make your own spells, everything should be fine.
Besides, now you can switch between two spells easily, defensive and offensive spells.
Maybe now I can realistically make a shield spell, 100 magnitude, 3 seconds or something like that.

I hadn't even though of that. Good idea. Make a 100 magnitude shield, reflect, or spell absorb spell for 2 or 3 seconds and keep it in your off hand.

I really like that. You never had the opportunity to use spells like that in ANY of the other TES games because you never had the reaction time to switch between them. Now we don't HAVE to switch, allowing us to use several spells in tandem.
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Soph
 
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Post » Mon Sep 20, 2010 5:36 am

To implement this you'll need 4 buttons


Or just have it like this:

Click L/R Attack button, it attacks
Hold L/R Attack button, it blocks
Tap then Hold L/R Attack button, it power attacks

:flamethrower:
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April D. F
 
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Post » Mon Sep 20, 2010 12:54 pm

Here's how I think it is handled. Your left hand can bash/slash when clicked, when you hold it you block/parry. With your right hand you attack when clicked, when you hold it performs a power attack.

To anyone who doubts the effectiveness of dual wield, hook swords.
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Nitol Ahmed
 
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Post » Mon Sep 20, 2010 9:53 am

lol srry i didnt post my take on the system sooner but i had to school some one :flamethrower:

on xbox and ps3 the L2 and R2 buttons will probably be the attack. L is left hand attack R is right hand attack. one of the L1/R1 buttons or one of the main board buttons will be block which will force both hands to form a block stance. if they implement a parry then taping the block button at a precise moment will implement a parry. as in real life attempting a parry is risky but if preformed is well worth the risk.

or for weapons at least there may be a predefined fighting animation that only requires one button to preform dual wield attacks.

lol and yes revolver hook swords were one for the most effective dual wielding combo's to exist :toughninja:
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Dean Brown
 
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Post » Mon Sep 20, 2010 6:28 am

D00D! What if you could dual wield SHIELDS! !
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Suzie Dalziel
 
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Post » Mon Sep 20, 2010 4:10 am

i reckon if u have 2 weapons you wont be able to block and the previously block button will be the attack for the second weapon.
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le GraiN
 
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Post » Mon Sep 20, 2010 12:56 pm

i reckon if u have 2 weapons you wont be able to block and the previously block button will be the attack for the second weapon.

No way, they wouldn't do that.
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Sara Lee
 
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Post » Mon Sep 20, 2010 5:36 pm

I will be dual wielding daggers, i hope they will have some type of double block seeing that a single dagger would be pretty poor for blocking, and im hoping they will have the same type of roll they did in oblivion, this weapon system hopefully will be really deep and make us choose between spell types and whether or not we want to use a combination of weapons and magic, or two types spells alone or dual weapons. should be AWESOMEEEEE
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Brentleah Jeffs
 
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Post » Mon Sep 20, 2010 11:27 am

the way i see it is if you are dual wielding you could not block a heavy weapon like you could with a shield. you could block a weapon of similar weight value but that would be about it.

if a thug had a war hammer and you have two short swords and try to block a horizontal swing from it your going to get your blades, arms, and body broken and get knocked into a near by tree. with lighter weapons going against heavy weapons you best be is to dodge or glance the strike. glancing would only be able to be done against bladed weapons.
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Ana
 
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Post » Mon Sep 20, 2010 12:41 pm

my biggest question is whether or not you can cast at all if both of your hands are full of physical weapons. (bow, dw, 2h, sword+shield)
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мistrєss
 
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Post » Mon Sep 20, 2010 2:32 pm

i lik the idea of dual wieldin, but how r they goin to impliment that to controls (360/ps3)? cause if each trigger swings a weapon and each hand has a spell equiped using the bumpers, then whats left for block? x,y,a,b?

-edit- i jus read that spells are now equip to hands jus lik weapons. so i guess the bumpers will be block for each hand
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Nymph
 
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Post » Mon Sep 20, 2010 6:33 pm

I was thinking, what if a high level mage could equip a spell into a slot that already has a weapon in it and that weapon will gain its effect, say if you equip a fire effect you will see flames stream of your hand and twist around the blade of the sword. Seems practical, since you can also equip two spells in the same hand.
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Haley Cooper
 
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Post » Mon Sep 20, 2010 5:59 pm

my biggest question is whether or not you can cast at all if both of your hands are full of physical weapons. (bow, dw, 2h, sword+shield)

Since spells are equipped like weapons my guess is no.
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Dark Mogul
 
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Post » Mon Sep 20, 2010 2:24 pm

Since spells are equipped like weapons my guess is no.


true, but it seems kind of silly having to constantly switch weapon slots just to turn on Nightseye or Detectlife as a Marksman. Makes it more cumbersome than Oblivion.

i'm hoping selfbuffs don't require slot switching.
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Josephine Gowing
 
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Post » Mon Sep 20, 2010 5:41 pm

true, but it seems kind of silly having to constantly switch weapon slots just to turn on Nightseye or Detectlife as a Marksman. Makes it more cumbersome than Oblivion.

i'm hoping selfbuffs don't require slot switching.

I think your going to find potions more useful in combat than magic for self buffs.
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Stephy Beck
 
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