I'm taking requests!

Post » Sat Oct 18, 2014 2:49 pm

So soon I'll have about a week or so of free time from my mod http://www.darkcreations.org/forums/forum/795-immersive-quests/. I'm willing to take some requests for SMALL - MEDIUM sized mods.

Now, my expertise:

  1. Scripting
  2. Quests

That actually spans a fair amount. Now, I'm also going to be trying to learn how to model and texture (using 3DSMax and Photoshop respectively), so I might be willing to try that out if you give me some reference pictures or concept art (weapons only please, they'll be easier to start with - and nothing skimpy, revealing or non lore-friendly, in a loose sense of the word).

If you want you can check out http://www.nexusmods.com/skyrim/users/4995004/?tb=mods&pUp=1 to see the sort of things I can do (though those were relatively simple).

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Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Sat Oct 18, 2014 11:03 am

Id like to see this come to life:

http://www.gamesas.com/topic/1508967-reqtreasure-hunting-merchant-mod/

thanks for considering.

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Lil'.KiiDD
 
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Joined: Mon Nov 26, 2007 11:41 am

Post » Sat Oct 18, 2014 6:49 am

A dungeon in which how you solve a section determines the path through the dungeon and also the loot.

So, multi-path dungeon.

Sections get closed/opened depending on how you choose to progress (evade the trap/trip the trap, kill the enemy/sneak by the enemy, swim under the room/fight through the room, etc.)

Static loot (or at least tailored leveled lists) available to you that's appropriate to the path you choose (nice staff for a magic solution, nice bow for stealth, etc.)

A fun dungeon that would be a different experience on playthrough with a different character.

Cheers!

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Kirsty Collins
 
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Joined: Tue Sep 19, 2006 11:54 pm


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