http://www.tesnexus.com/downloads/file.php?id=23334
http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=7374
However, this mod sounds cool.
:rolleyes:
How about "Precocious NPCs"?
Begin sleeperScriptshort sleeperOn;activates sleeper dialogue at night;other sleeper behavior (endgame, etc) is handled in dialogueshort doOnce;keeps sleepers from ForceGreeting over and overshort NoLore;don't want sleepers being too talkativeif ( GetJournalIndex TT_SanctusShrine >= 20 ) if ( GetJournalIndex TT_SanctusShrine < 50 ) Return endifendifif ( GetJournalIndex A1_2_AntabolisInformant < 10 ) Set sleeperOn to 0 Return ;sleepers don't forceGreeting you before this eventendifif ( GetJournalIndex C3_DestroyDagoth >= 50 ) Set sleeperOn to 0 Return ;no more sleepers after endgameendifSet sleeperOn to 1if ( GameHour > 6 ) if ( GameHour < 18 ) Set sleeperOn to 0 ;1 unless sun is up... estimate, adjust ;not sleepers anymore after endgame Return endifendifif ( GetDistance Player > 3000 ) set doOnce to 0 Returnendifif ( doOnce != 0 ) Returnendifif ( GetDistance Player < 150 ) ForceGreeting set doOnce to 1endif;the idea is to have them annoyingly initiate conversation;whenever the player approaches... But only do this;once per approach... needs testing.End